| Post/Author/DateTime | Post |
|---|---|
| Mage_of_the_Ashes03-25-06, 01:08 AM | James Mytho Lawful Neutral, Githzerai, Monk-1 Str-13 Dex-22(+6 for being Githzerai) Con-15 Int-12(-2 for being Githzerai) Wis-14(+2 for being Githzerai) Cha-16 He is awesome indeed :mage: I plain for him to multclass to sorcerer with the Ascetic Mage feat from the Complete Adventurer (page-105). What are your awesome characters have you made. |
| Andi103-25-06, 02:02 AM | Hagen, Lawfull neutral, Human, Fighter4 Str18 Dex14 Con18(+1 at 4level) Int16 Wis16 Cha13 His feats: Toughness, Imroved Toughness, Power Attack, Monkey Grip, Weapon focus(Greatsword), Weapon Sep.(GS.) Hes will maybe to muliticlass to rouge, but I'll take the Greatbladesolider-Pc |
| ressurrector03-25-06, 02:42 AM | Using a custom race creation method that my DM came up with (feats/flaws racial creation) lvl 2 Gnomish Artificier 65 skill points at first level +12/lvl 8 Str 16 Dex 25 Int 6 Wis 14 Cha He can almost make DC 40 checks at lvl 2. Oh, and he's completely crazy about magic and clockwork. I'd list his feats/flaws, but it would take about 5 min, and some of them are custom. |
| sneak_Blast03-25-06, 01:46 PM | Melee Epic Halfling Rogue Level 21 Ability Scores: Str 10 (-2 racial) Dex 36 (+2 racial, +6 enhancement, +5 inherent, +5 leveling) Con 22 (+6 enhancement) Int 16 Wis 17 (+6 enhancement) Cha 21 (+6 enhancement) Feats: Combat Reflexes (Flaw) Quick Draw Weapon Finesse Dodge Expert Tactician Quicker Than the Eye Flick of the Wrist Karmic Strike Lingering Strike Also, he has a deadly precise (+2 bonus, +2d6 sneak attack), blur (+2 bonus, target of attacks is always FF), marrowcrushing (+3 bonus, anyone damaged by weapon takes 1 pt. of Con. damage) rapier. This allows him to ALWAYS sneak attack opponents. Karmic strike allows him to get AoO whenever someone attacks him. Expert Tactician lets him get another attack an opponent he is fighting since they will always be FF. Lingering Strike lets the sneak attack damage repeat next turn. He is KICKS BUTT!!! :D :D :D :D Has a robe of Golem, Vine, and Grave strike (permanent), which allows him to sneak attack constructs, plants, and undead. He uses ring of fire eyes (custom item, makes the druid spell, "Fire Eyes", from MotW permanent. If you don't have MotW, it allows the target to see through natural smoke and fog.) That combined with an Eversmoking bottle on the first turn lets him always have at least 20% concealment from all opponents (if they are within 5 ft. of him, 50% if they are farther away then that). In conclusion, he PWNS all. |
| sir_dwar03-25-06, 01:54 PM | Pakan-THrat, Thri-Keen Psychic Ranger (homebrew psuchic warrior variant) His jumping ability is AMAZING... +43 on the chec, and its untrained! 13 attacks a round! Amazing, no? |
| Ataur03-25-06, 04:51 PM | Here's my best shot. His strength, I believe, lies in his versatility (or his temper, I can't remember which) BTW, I'm including his entire sheet, core books format. Ataur Male Human Bar11(Jaguar Totem): Medium Sized Humanoid (human);HD 10d12+33; hp 126; Init +3; Spd 50 ft; AC 23 (touch 21, flat-footed 23); Atk +19/+14/+9 melee (1d6+7/20x3, +3 returning wounding hand axe), +17 melee (1d6+5 plus 1d6 magical, 20x3, +3 mighty cleaving hand axe); SQ fast movement, rage 3/day, uncanny dodge, improved uncanny dodge, trap sense +3, damage reduction 2/-; SR 14; AL CG; SV Fort +12, Ref +7, Will +6; Str 18, Dex 16, Con 16, Int 14, Wis 15, Cha 16. Height 5 ft. 8 in., Weight 195, Age 25, Eyes Blue, Hair Brown, Deity Undecided Skills and Feats: Climb +10, Craft (leatherworking) +10. Craft (blacksmith) +8, Diplomacy +5, Handle Animal +13, Intimidate +14, Jump +20, Listen +10, Move Silently +15, Ride +9, Search +5, Sense Motive +3, Spot +4, Survival +14, Swim +8; Survivalist, Power Attack, Wpn Focus (hand axe), Two-Weapon Fighting, Cleave, Hunting Lion Style (similar to High Sword Low Axe Style in Complete Warrior, except w/ twin hand axes) Special Qualities: Greater Rage (Ex); During his rage, Ataur has the following statistics instead of those given above; hp 161; AC 20 (touch 10, flat footed 20) Atk +22/+17/+12 melee (1d6+10/20x3, +3 returning wounding hand axe), +20 melee (1d6+6 plus 1d6 magical, 20x3, +3 mighty cleaving hand axe); SV Fort +15; Str 24, Con 22. Skills; Climb +13, Jump +23, Swim +11. Possessions: Trial of the Plains (+3 returning wounding hand axe), Pride of the Sylvan (+3 mighty cleaving hand axe) Vithmikhar (dwarven translation, ‘A Price too High’) (+3 Black Dragon Scale Studded Leather Armor, SR 14, Resistance [SV +1], Damage Reduction 6/acid, Move Silently +10), Ring of Protection +2, Bracers of natural armor +2, necklace of dark-vision (60 ft.), boots of striding and springing, +miscellaneous traveling supplies Other Characteristics: languages; sharan, dwarven (gold dwarf), gnoll, common. Nicknames: Friend of the Lion Tribe, Ogre Splitter, Gnoll Eater, Tribekiller, Far Traveler. |
| feartheinvinceblehamster03-26-06, 10:49 AM | Dudukain, Male Elf Barbarian 8/Scout 15/ Beastmaster 4 Alignment Chaotic Good STR: 31 DEX: 32 CON: 25 INT: 16 WIS: 13 CHA: 13 Saving Throws: Fort +27, Reflex +36, Will +19 Grapple +35 Hit Points: 236 Armor Class: 61 Touch: 13 Flat-Footed:61 DR: 3/- Initiative: +16 Attack: +10 Fiery Power Large Goliath Greathammmer +47 melee (3D8+20+3D6 fire) OR Lightning Bolt +38 ranged touch(10D6 electricity) OR +6 Holy Mighty Composite Longbow(+10 STR bonus) with Quiver of Explosions +43 ranged (1D8+17 and 2D6 against evil cratures and +5D8 explosive damage) OR Manyshot +35 ranged (4D8+68+2D6 against evil+20D8 explosive) Skills: Disable Device +20, Handle Animal +31, Knowledge(Nature) +32, Listen +33, move silently +41, Open Lock +18, Search +32, Spot +33, survival +31 Feats: Two Weapon Fighting, Over sized Two weapon Fighting, Improved Two Weapon Fighting, Point Blank Shot, Dual Strike, Skill Focus(handle Animal), Alertness, Rapid Shot, Manyshot, Improved Initiative, Greater Two Weaopn Fighting, Monkey Grip, Fast Healing Special Abilities: Illiteracy, Fast Move, Rage 2/day, Skirmish +4D6, Trapfinder, Uncanny Dodge(Dex bonus to AC, Can't be Flanked), Evasion, Flawless Strde, Battle Fortitude +2, Wild Empathy, Animal Companion, Extra Animal Companions, Camoflauge, Blindsense 30 ft., +2 DR, Fast Healing 8, Contingent True Ressurection, Hide in Plain Sight. Possesions: Unrestrictive Tarrasquehide Armor, Backpack, Bedroll, Sack, Waterskin, 3 torches, flint and steel, 10 ft. pole, 50 ft. silk rope, 5 day's trail rations, grappling hook, belt of giant strength +6, Greater headband of archery, ring of protection +5, ring of force sheild, bracers of armor +8, vest of natural armor +5, Quiver of Explosions, Wings of Flying, Amulet of health +6, Planehopping Airship, cloak of resistance +5, soul totem, ring of positive energy protection, hands of lightning, cloak of flying. NOTE: A LOT of this stuff is houseruled and homebrew. |
| stalemate03-26-06, 03:17 PM | Mathies Darth (yeah i know the last name kinda sucks but this was my first character and i was all like tryin to be all cool and everything) STR-26 DEX-19 CHA-15 WIS-13 INT-12 an above epic centaur bard who was really cool with all the saving of the halflings and keeping the temporal rift into the astral plane guarded with bahamut and then when things were at the top he retired and is in every one of my campaigns as the mayor of a halfling town or something like that... he will live on forever |
| xvthreetwoonevx03-26-06, 06:15 PM | Sek Tsaroth, Male Shadow Creature Changeling Rgr2/Rog1(changeling sub level)/Ninja2, planning on going Theif-Acrobat4/Exemplar1/Chameleon10 after this. STR:8 DEX:16 CON:14 INT:19 WIS:8 CHA:14 Changeling sub levels at first, for the social skill mastery and the extra skill points. He's an amazing skill monkey and crazy versatile, good cha, a malleable appearance, and Shadow Blend make him almost impossible to keep track of for very long. He'll break into a place, cause a bunch of commotion, steal what he needs and either Shadow Blend away or appear as a servant and slip out unnoticed. Lots of fun to be able to do EVERYTHING, except fighting. THe addition of a few custom items (Monocole of Melon Creating 3/day, Flaming Frost Scmitar of Cold Fire(+3d6 elemental damage! Woot!) makes him a ton of fun to play. |
| darkknightjm03-26-06, 06:48 PM | NG human (well, i polymorphed myself into a justice archon, but thats a long story) wizard 9 str 13 dex 20 con 14 int 18 wiz 12 cha 16 HP 42 AC 16 Familiar Spider o' Lolth Fireball, Fireball, I love to cast FIREBALL! (and scorching ray) |
| Pangeon03-26-06, 07:56 PM | Dudukain, Male Elf Barbarian 8/Scout 15/ Beastmaster 4 ... [snip] ... Special Abilities: Illiteracy, Fast Move, Rage 2/day... You're an epic level 27 character and you still can't read? |
| Callista03-26-06, 10:40 PM | He's a Barbarian. Why would he need to learn? It's flavor, man, pure flavor! |
| SilentOne03-26-06, 10:47 PM | You forget, litteracy is granted by any levels in any non-illiterate class, not just by not spending points. And I see 15 levels of scout there... |
| Swarms03-26-06, 11:31 PM | Donkey Ko'ong: Vanara Barbarian with a returning throwing barrel. Heh. Good times. |
| Cthulhu312503-27-06, 10:32 AM | Minimus Maximus, my 6th level fighter (OK he's not an amazing character per se but he's good for level 6 IMO). 28-point build. Race: Human STR 17 (18) DEX 14 CON 14 INT 13 WIS 9 (10) CHA 8 HP: 5d10 +10 +12 Initiative: +1 AC: 22 Base attack bonus: +6/+1 Melee: +10/+5 Ranged: +7/+2 Skills (27):Swim +8, 8 Listen +9, 9 Craft (Weaponsmith) +3, 3 Jump +4, 4 Ride +3, 3 Feats (7): Exotic weapon (chain), Expertise, Improved trip, Weapon focus (chain), Combat reflexes, Improved disarm, Weapon specialisation (chain). Gear:Full plate +2, Amulet of natural armour +1, Flaming Spiked chain +1, Gloves of ST +1, Periapt of Wisdom +1, Attacks: +12/+7, 2d4+d6+9 damage He's optimised for squeezing the maximum number of attacks possible - usually he waits for enemies to charge him, makes multiple "hold the line" AOOs and follows up with a fairly damaging (average 17.5 damage) normal attack. How are you lot getting all these ridiculous stats in the 30s? |
| ressurrector03-27-06, 01:41 PM | Generally the high stats come from: racial, enhancement (items), levelups, and starting with a 18. Not everyone uses point buy. |
| Mysk03-27-06, 02:27 PM | Three of my most fun characters yet. An elven dread necromancer. Longevity inspires insanity. a gnomish bard focusing on perform comedy and his instrument. the fiddle. he was as much a helper as a hapless hamperer to the party's goals. and lastly. a character I have not yet played. but will be soon. a Goblin Spirit Shaman. I don't know what past i'll give this one. But I do know that he will provide an interesting challenge to roleplay. And he is just teeming with flavor, so i should have a blast despite the obvious penalties for the race/class combo. Ie... penalty to cha when ss' need cha. etc. *shrugs* |
| Aminar03-27-06, 04:21 PM | Double post, sorry. |
| Aminar03-27-06, 04:22 PM | Visaj, went Level 1-9, Psy War 8 Ninja 1 Level 1 Human 17 16 10 14 18 12 Psionic Body Speed of thought Up the walls 14 HP at level 1 with no con boost. He ended up being the party leader, and looking awesome. He was Albino, dressed like a standard Ninja but with Goggles to conceal his red eyes, and no skin shown. |
| PrinceGnome03-30-06, 03:52 AM | Marty Martin - Level 7 Halfling Monk Str - 15 Dex - 18 Con - 14 Int - 10 Wis - 15 Cha - 11 Speed - 40ft (Now for a halfling it's very fun) AC - 19 Feats - Improved unarmed strike, Stunning fist, Improved Trip, Combat Expertise, Weapon Focus (Unarmed Strike) +1 Magic boots, kicking master! He crushed a frost giants head in between his thighs! |
| TekDark03-30-06, 04:37 AM | Jason Sundawn half-vamp/human lvl 6 fighter this one of my favorite characters can't remember the stats and feats but here a part of his background story of Jason Sundawn (http://boards1.wizards.com/showthread.php?t=385815) |
| feartheinvinceblehamster04-01-06, 11:12 AM | He's a Barbarian. Why would he need to learn? It's flavor, man, pure flavor! No, actually it's laziness, but your way sounds better. Yes, yes, why not, it's flavor...yeah...that's the ticket... |