| Post/Author/DateTime | Post |
|---|---|
| AnAverageDM07-09-06, 05:59 PM | My party and I are all 2 level and we just came upon a large pile of brown mold in a dungeon. What are some of the cool things we can do with it? |
| Piggyfreak607-09-06, 06:12 PM | 1) Put it in a brown paper bag, light it on fire, and throw it through a window 2) Sell it to some fools as "healin' shrooms" and watch them choke on the poisonous mold. |
| InterSilva07-09-06, 06:56 PM | 3). Sprinkle it on toilet seats. |
| nhs_boy07-09-06, 07:29 PM | Find a continent you don't like much, travel to a volcano near the middle of it, and throw some of the mold in. Charge tickets for trips to see the '1000-mile-wide Mold!' Stop sailing out there when the ocean begins to freeze. Get a plane-shift spell the _hell_ out of there before your world is reduced to a frozen, lethal, barren wasteland. Giggle. |
| DegenerateElite07-09-06, 09:22 PM | 2nd and 3rd posters, what are you 12? Fourth poster, if it takes cold damage it all dies. Somewhat anticlimactic when it encounters a ice, or the upper atmosphere for example. Add a spell providing resistance against cold damage and you're good though. Try to get an extradimensional space like a bag of holding or portable hole so it can't hurt you while you transport it. |
| InterSilva07-09-06, 09:34 PM | 2nd and 3rd posters, what are you 12? I'm nineteen. The rudeness is really unneccesary. |
| tak3thatback07-09-06, 09:45 PM | Keep it until the bard gets glibness. Sell it as something else XD |
| DrakoShade07-09-06, 11:19 PM | If you had my wizard in the party, it would already have been smoked. (Have I ever mentioned that he had insane luck on Fort saves? The DM eventually gave him a +2 bonus against poisoning, due to "Extreme amounts of experience with just about everything that's supposed to kill you when injested.") |
| Drausktanchache07-10-06, 12:12 AM | you can always do what my pyro-bard would do, sneak into the back room of a bar (or basement) and then steal a bunch of rum (did i mention he's also a drunkard?) leaving a good bit of it left, then place the brown mold on a keg of rum then take rope and string it till you're outside and light it (did i also mention he's a demolishion expert?)...then watch what the town dows as it grows and the rum burns, (you should be ona relatively high point by now drinking the stolen rum, it always tastes better when watching a town burn) |
| Zemyla07-10-06, 11:55 AM | Teleport it to the sun. That'll destroy the campaign world quite nicely. |
| Bill Bisco: Average Adventurer07-10-06, 12:36 PM | Zemlya you are a genious! Why don't the illithids just do that? Much Much easier. |