101 ways to cash in on a dungeon crawl [Archive] - Wizards Community

Post/Author/DateTimePost
Shaitan0.2beta

02-16-05, 10:19 AM
There are cool & hilarious ways to earn money after you've finiched cleanin out a dungeon.

(All these I have used at some point)

1) Forge the land deed - absolutely neccesary, this one goes witouth saying

2) Sell all the furniture
3) Sell all the corpses of killed creatures (to the glue factory, what else)
4) Bring masons to take all the walls apart, and then sell the bricks
4) Sell the dust from the floor as "Original Dungeon Dust"tm

How about you? Don't have to be done, just list ideas.
GoblinKid

02-16-05, 10:38 AM
Nah, Keep the dungeon where it is, and send the wizard back to town seeling maps to the "Ruins" or whatever to lure other low leveled adventurers and kill them and take their stuff, even Identity if it calls for it ;)
Thorak

02-16-05, 11:00 AM
Take what you've found, and use it to loot an even more deadly dungeon. Repeat ad infinitum. Faster and more efficient than getting masons to dismantle the first one or anything silly like that.

That said, spells and items that reduce objects in size are wonderful. Especially when your DM throws in a 40 foot solid gold statue he doesn't think you could fit through the door, let alone lift.
Draco Strang

02-16-05, 12:00 PM
Take what you've found, and use it to loot an even more deadly dungeon. Repeat ad infinitum. Faster and more efficient than getting masons to dismantle the first one or anything silly like that.

That said, spells and items that reduce objects in size are wonderful. Especially when your DM throws in a 40 foot solid gold statue he doesn't think you could fit through the door, let alone lift.
Oh, we've chopped up golden statues for their value in weight before, especially when they're of something evil. Nothing like carrying around the head of Orcus in your Bag of Holding type IV.
Black Kitten

02-16-05, 01:29 PM
Just make sure that you aren't playing in Faerun, since then this trick won't work.

Fix the dungeon up a little, insert a few windows and sell it as a house/keep/whatever. Unless it's a tomb, then burn all the corpses and sell it as a tomb for a rich family. Don't tel them about those ghosts you left alive though.
Ricky

02-16-05, 01:34 PM
Why wouldn't that work in Faerun?
Arrowhen

02-16-05, 04:08 PM
We slogged our way through a large dungeon once where in one session we stubled across pretty much every empty room in the whole place. After an hour or so of this, my dwarf remarked "If we don't find any treasure soon, I say we take all the doors off their hinges and sell them!" We never quite did that, but we did end up going back to town with our wagon loaded with a bunch of empty wooden pallets we'd found. I think we made, like, 15 gp off them.
Black Kitten

02-16-05, 05:19 PM
Why wouldn't that work in Faerun?

Because in Faerun portals are more common than Dwarves with beards. No-one wants to live in a place where a Drow could step from your large mirror, into your bath at any moment.
Meshakhad

02-17-05, 07:59 PM
Assuming there is little/no wildlife in the dungeon, make it your PC's home base. Large, long-abandoned dungeons (Sunless Citadel or ToEE) tend to have dire rats and such, and are BAD ideas. The best kind of dungeon for this is the kind where the builders did not die centuries ago, but rather died yesterday (specifically, at your hands).
Get some of the locals to come in and fix the place up. If there are entrances to the Underdark, explore them. If there is anyone nearby worth trading with (small drow cities and the like), fortify the entrance and trade with them. Otherwise, collapse the entrances.

Imagine having your own stronghold. The wizard has his own arcane library, the fighter has a practice room and armory, the cleric has a small TEMPLE, the rogue has a treasure vault.

The DM could even run some encounters with evil adventurers (or, if you are evil, good adventurers).
catowar

02-18-05, 01:22 AM
ahhh yes good old clering out the dungeon to make a home, we did this for a bit... tell he got the cash to make a real base (then we got things like beds,paintings, rugs, ect. from the near by dungeons and uesed them in our home, saved a ton of GP!)
Kito

02-18-05, 05:52 PM
You could use a lot of crafting skills to make objects (like rugs and such) to make the dungeon look cozy and home like, then buy some cheap furniture off the market, (or steal some whatever) then rent it out to people and live off the rent.

Or you could charge a high deposit, then use bluff or diplomacy to get someone to rent it,m then when they have paid deposit, kill them and get another in.
Alcari Ambaron

02-20-05, 04:05 AM
sell EVERYTHING inside, when you're done, there wont be a dungeon left just a barren tunnel.

DM: you walk down the hallway and see a door
PC: I take it
DM: what, the door?
PC: yes.
DM: errr....ok
DM: there is a rotten table and some broken chai....
PC: i take them
DM: for what???
PC: firewood, it'll make me some CP.
DM: as i was saying, the stone hallway leads to....
PC: i take the stones
DM: you WHAT?
PC: thats what my bag of holding is good for right?
DM :banghead:
mcnoo

02-20-05, 04:39 AM
Install a hidden back door into the dungeon's equivalent of the master bedroom, then sell the place to the next budding supervillan. Sneak in through your secret tunnel, kill him, repeat.
Serraco

02-20-05, 03:28 PM
Install a hidden back door into the dungeon's equivalent of the master bedroom, then sell the place to the next budding supervillan. Sneak in through your secret tunnel, kill him, repeat.

I can see this. The perfect trapdoor, well greased, that has a tunnel going directly outside. Just gotta remember where the tunnel is, and watch out for guards and what have you. But, hey, they're usually poorly trained henchmen if they're from a budding supervillan.