10th level Troll what? [Archive] - Wizards Community

Post/Author/DateTimePost
grimmstonething

11-09-06, 08:31 PM
I am tasked with creating a 10th level character and we are alowwed to use ECLs so I want to play a Troll of some sort. we get point buy at 32 points for stats and 69,000gp for equipment. Any and all WOTC books are open to be used. I want this to be a big bad combat monster. Any and all help advice will be appreciated.
Phantem2

11-09-06, 08:47 PM
if your playing into high lvls go : barbarian, frenzied beserker, bear warrior and maull all opponents.

otherwise just barb, frenzied beserker, the regen would counteract the nonlethal dmg.

by the way the MM1 troll is a 11 ECL

the forest troll from MM3 would work however its ECL is 10.
grimmstonething

11-09-06, 08:54 PM
Can you explain why the ECL is 11 as by my reading it is a +5 level adjustment race?
Tharivol

11-09-06, 09:06 PM
Effective character level is total character level, including the racial hit dice, plus the level adjustment.

The troll has six racial hit dice, so one without any class levels is still ECL 11, one with a few class levels is 6 (for racial HD) + 5 (for the LA) + the number of class levels (for.. well, class levels).
TheWerg

11-09-06, 09:10 PM
You want to create a real monster, go over to the CharOp boards and give them the same rules (ECL 10, any book?). While some of them may pee their pants, you'll end up with a god. That is, if you want to play a god.
grimmstonething

11-09-06, 09:13 PM
thank you for the great advice!
Kradlo

11-09-06, 09:26 PM
Or use the Savage Species progression and take 10 levels in Troll, with one to go to finish.

You'd have 6 racial hit dice (6d8), base attack bonus +4, base Fort +5, Ref +2, Will +2, Skill points of (2 + Int mod) x 9, Darkvision to 90 feet, and automatically speak Giant. Your class skills for your Troll hit dice are: Craft, Listen, Profession, and Spot.

You'll be size Large (-1 attack and AC, -4 to Hide checks, +4 to Grapple checks), reach 10 feet.
+6 natural armor.
Claws 1d6 + Str mod, bite 1d6 + 1/2 Str mod,
Rend (2d6 + 1.5 x Str mod)
Regeneration 3
Scent 30 feet

You'll have 3 feats (one base, plus two for hit dice).

Racial and class modifiers:
Str +12
Dex +4
Con +10
Int -4
Wis -2
Cha -4

You'll be proficient with all simple and martial weapons, but not with any armor or shields.

At 11th level (the last level in Troll), you'll gain Regeneration 5, +2 Con, and your natural armor will improve to +7.

Enjoy!
TheWerg

11-09-06, 09:34 PM
where would I find those boards?
Enjoy your god-man and the hatred that will be heaped upon you by your peers. (http://boards1.wizards.com/forumdisplay.php?f=339)