1st Level Cleric Creation [Archive] - Wizards Community

Post/Author/DateTimePost
Brooklyn

08-27-06, 12:37 PM
Strict Starting Stats :(
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76pt BUY (or 16pts if you assume all start at 10)
125gp Starting Gold
Any Core Race - Core Domains
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Cleric Lovers Post Your Ideas! :)

(This is simply a Character Creation exorsize to help give me some concepts to go off of seeing as I usually play other classes and now need to feel the Healer of the group.)
Aeromus

08-27-06, 05:48 PM
str 14
dex 10
con 16
int 10
wis 16
cha 10
Dwarven cleric

Scale mail 40g
weapon 8-16g
shield 5-20g

AC 16ish
slacks

08-27-06, 10:14 PM
Strict Starting Stats :(
-----------------------------------------------
76pt BUY (or 16pts if you assume all start at 10)
125gp Starting Gold
Any Core Race - Core Domains
-----------------------------------------------

Cleric Lovers Post Your Ideas! :)

(This is simply a Character Creation exorsize to help give me some concepts to go off of seeing as I usually play other classes and now need to feel the Healer of the group.)

Any good (alignment) Cleric will be able to heal well enough for most parties. If all you need to do is heal I would suggest making up a character first and then pick domains and stats. Alternately pick something else you want to do (besides healing) and then we can offer some more specific advice.
Brooklyn

08-27-06, 11:45 PM
The Party is a 1st level Dwarven Fighter, and a 1st lvl Rogue. I am filling in the healing part so that they dont die.
Solik

08-28-06, 01:01 AM
76pt BUY (or 16pts if you assume all start at 10)
I almost had a stroke until I realized that this is a 28-point buy. I assume your group doesn't require that minimum stat values be 8?

At any rate, it looks like you're taking over the arcanist role too. What world are you playing in? FR, for instance, has additional domains available, which can further help you in that. In fact, your domain choices are probably your most important character creation decisions here, and those choices will probably give you a good starting point for the character concept. A cleric with Spell and Magic probably follows Mystra or equivalent, for instance, so you'd go with Human. That helps you with the skill points, too, since you need to cover the knowledge skills for the group.
KyussWren

08-28-06, 01:32 AM
Clerics are fun. Evil clerics are more fun.
Find an evil god that has the healing domain.
That way you can sponteniously cast both cure and cause spells.
Touch AC is fun.
Grab the spell compendium. Good times.
For metamagic feats I would go with: Energy Substitution [Electric, or whatever else], sudden empower.
My cleric is fun. No magic items to speak of, but did take out a kraken in two rounds of combat today. :P
Timeout

08-28-06, 01:21 PM
str 12
dex 10
con 16
int 10
wis 14
cha 14
Dwarven cleric

Scale mail 40g
weapon 8-16g
shield 5-20g

AC 16ish

human cleric. feats: extra-turning , extendet spell
domain : sun/illusion
later: radiant servant of pelor after lvl 6. feats Persistent spell divine meta magic Persistent spell.
items. night sticks. perhaps second time extra- turning . third domain glory.