| Post/Author/DateTime | Post |
|---|---|
| Brooklyn08-27-06, 12:37 PM | Strict Starting Stats :( ----------------------------------------------- 76pt BUY (or 16pts if you assume all start at 10) 125gp Starting Gold Any Core Race - Core Domains ----------------------------------------------- Cleric Lovers Post Your Ideas! :) (This is simply a Character Creation exorsize to help give me some concepts to go off of seeing as I usually play other classes and now need to feel the Healer of the group.) |
| Aeromus08-27-06, 05:48 PM | str 14 dex 10 con 16 int 10 wis 16 cha 10 Dwarven cleric Scale mail 40g weapon 8-16g shield 5-20g AC 16ish |
| slacks08-27-06, 10:14 PM | Strict Starting Stats :( ----------------------------------------------- 76pt BUY (or 16pts if you assume all start at 10) 125gp Starting Gold Any Core Race - Core Domains ----------------------------------------------- Cleric Lovers Post Your Ideas! :) (This is simply a Character Creation exorsize to help give me some concepts to go off of seeing as I usually play other classes and now need to feel the Healer of the group.) Any good (alignment) Cleric will be able to heal well enough for most parties. If all you need to do is heal I would suggest making up a character first and then pick domains and stats. Alternately pick something else you want to do (besides healing) and then we can offer some more specific advice. |
| Brooklyn08-27-06, 11:45 PM | The Party is a 1st level Dwarven Fighter, and a 1st lvl Rogue. I am filling in the healing part so that they dont die. |
| Solik08-28-06, 01:01 AM | 76pt BUY (or 16pts if you assume all start at 10) I almost had a stroke until I realized that this is a 28-point buy. I assume your group doesn't require that minimum stat values be 8? At any rate, it looks like you're taking over the arcanist role too. What world are you playing in? FR, for instance, has additional domains available, which can further help you in that. In fact, your domain choices are probably your most important character creation decisions here, and those choices will probably give you a good starting point for the character concept. A cleric with Spell and Magic probably follows Mystra or equivalent, for instance, so you'd go with Human. That helps you with the skill points, too, since you need to cover the knowledge skills for the group. |
| KyussWren08-28-06, 01:32 AM | Clerics are fun. Evil clerics are more fun. Find an evil god that has the healing domain. That way you can sponteniously cast both cure and cause spells. Touch AC is fun. Grab the spell compendium. Good times. For metamagic feats I would go with: Energy Substitution [Electric, or whatever else], sudden empower. My cleric is fun. No magic items to speak of, but did take out a kraken in two rounds of combat today. :P |
| Timeout08-28-06, 01:21 PM | str 12 dex 10 con 16 int 10 wis 14 cha 14 Dwarven cleric Scale mail 40g weapon 8-16g shield 5-20g AC 16ish human cleric. feats: extra-turning , extendet spell domain : sun/illusion later: radiant servant of pelor after lvl 6. feats Persistent spell divine meta magic Persistent spell. items. night sticks. perhaps second time extra- turning . third domain glory. |