26 int.... [Archive] - Wizards Community

Post/Author/DateTimePost
Alcari Ambaron

02-27-05, 09:28 AM
My current level 10 character has gotten his Int up to 26 and his wis to 23. Now, i can use some meta-gaming and my own intelligence to comensate, but how do you roleplay a 26 int character???

should i go around saying things like:
"it's probably a auto-resetting, pressure triggered floorplate, and judging from the stress and resistance, combined with the era of its construction, i'd say it fires an arrow coated with [some type of] poison, to which only the [creature] has immunity."??

how do i do this? (as you might have guessed i dont play a lot of D&D) i could use some help. (and yes, i did ask this because of the 3Int thread)
Draco Strang

02-27-05, 09:42 AM
You'd be ungodly smart. Perhaps too smart for your own good. Indeed, that ridiculous wisdom of yours will help you in knowing when to keep your mouth shut, and not make your other party members feel inferior.

In all actuality, if you have even an average charisma, everyone should love talking to you, because you're a font of knowledge and advice.

Read some of the FR books, and see how Elminster and Blackstaff act. They're amazingly intelligent and wise, and yet don't come off as pompous asses or Poindexters.

I hope that helped.
Nuntius128

02-27-05, 09:47 AM
Hmm, well, with an Intelligence of 26, you should be able to think of something :D

Honestly, and please don't think I'm rude or mean for saying this, but I have this ruling in my games: if you don't know how to do it, you probably shouldn't do it. A character with that high of intelligence is smarter than most celestials. To have a stat that high would have to be justified very heavily in roleplaying, and coupled with a 23 Wisdom, you may have to be burdened with how much difficulty roleplaying those stats you'll have to do to keep up with them.

I don't really know how to roleplay those stats, short of saying that you'd be a hell of a detective, very insightful and able to figure puzzles out very quickly.
ArochanoX

02-27-05, 11:07 AM
To know things we use knowledge skills in our group:

To know something about the monster, roll appropriate knowledge skill:
Aberrations: arcana
Undead: divine
Outsider: the planes
Humanoid: local
fey: nature
animals: nature
magical beasts: arcana
monstrous humanoid: can't remember
construct: arcana
ooze: dungeoneering
plants: nature

Skill DC = 10 + 2 * CR
for every five points over the DC you know one thing of the following:
good saves
resistances
common abilities (regeneration etc.)
base attack bonus
etc

For difficult situations, say to your DM: "My character is far more intelligent and wise that I am, could you give me a advice what to do?" Most often DM asks to roll a ability check and gives you tip.

The main thing is: You are intelligent problem solver, but you don't know skills unless you've trained them. Solving a trap's function is skill or feat related, so you would only notice that the pressure plate goes down íf stressed by certain amount of weight.
MadScientist!!

02-27-05, 11:41 AM
Just carry a thesaurus ;)
11d7

02-27-05, 12:25 PM
Well as a DM what I do if a player really really cant roleplay a high Mental score:

IF trying their best: Give them hints

If way off base: Lower it to what they can RP, becuase my games are RP based its unfair for them to have the mechanical advantage of having say 20 Wis but still acting like a 5 Wis fool when everyone else RPs their scores for better or worse.
Alcari Ambaron

02-27-05, 01:22 PM
thanks all, i guess i'll have to:
A -- ask the DM for hints
B -- swap stats (probably new char)
SmokeShadow

02-27-05, 01:54 PM
I dunno... I don't think role-playing your stats (if they're in the extreme) matters too much. Like, really, who was smarter, Einstein or Newton?

The bottom line becomes that your character is just smarter/more perceptive than nearly every other living being and try to do it justice, but if you don't catch things sometimes, so be it.

DMs have this problem all the time. Like, when the BBEG is a really old Lich or Vampire. The DM hasn't had the last two centuries to figure the most optimal lair defenses out (or even good spell comboes sometimes), but he pulls through somehow.

Just try to have fun, and pretend to be smart.
Quenditar

02-27-05, 02:01 PM
With both Int and Wis so high, he's not going to talk like a geek because he knows his companions won't be able to follow him. Think like Gandalf, or any other wise old wizard.

Don't worry so much about playing an Int score that high - basically, no one can play it properly. I have a 4th-level character with Int 23, and it's sobering to remember that the gap between her Int and mine is the same as the gap between mine and average - I can't roleplay that kind of intelligence properly because I simply can't think that well. I play her as smart as I am, which is as smart as I can, and my non-RP-intensive group doesn't sweat the difference.
LosGunD

02-27-05, 02:43 PM
You're smart enough to act stupid maybe?? If you wanted your character could act like a dunce so that he puts everyone else off edge around him. That way he can take advantage of any situation. Or he could be so intelligent that he just wants to be normal. That would work too. If you can't do it, find another way to look at it.
mcnoo

02-27-05, 02:51 PM
When fully item optimised for INT, my just epic rogue can be pushing 30 constantly, or 35 temporarily. He still has only 8 wisdom though.
I tend to play him as the eccentric genius, coming up with thousands of fantastic ideas, but failing to recognise which are just too ludicrous to work.
Super Guy

02-27-05, 04:22 PM
What what what, man? Trade in for a weaker character? That's not fair on yourself, don't do it.

You might not be the best at roleplaying him, but if Int is your casting ability, why lower it? That's unfair to wizards. So, a barbarian can have 100 strength, but a wizard should have no more than 14 int (since that's really probably the most int that you're going to find in a person, besides the rare super-genius) ? Not fair at all.

Try your best, but you shouldn't be limited in your effectiveness because you don't know what to say.
Bane

02-27-05, 11:23 PM
Think before you speak. When you start talking, start talking in the middle of your thought process. When your brain is going that fast, you don't have time to spell everything out for lesser mortals.
angryman

02-28-05, 03:13 AM
I have an archmage who has 30 INT, 14 WIS and 12 CHA. So he's moderately wise, likeable and has an IQ of 300. My method of playing him was to say very little. He usually meditates reads about the nature of the universe and whatever else occupies the mind of an extreme supragenius. If he ever does anything that is supposedly not god-like intelligent (which, since my IQ isn't 300, is often), I just put it down to the apparent foolishness of the action having beneficial ramifications down the line. He knows a hell of a lot (all regular knowledges at +29) but doesn't brag- just pulls info out if it's useful or he's asked for it.
"It's a Frost Giant. Kill it with fire and mental magic." No silly Latinisation, no wanky long words (which is fine, I just don't do it.), just the most efficient method given in the shortest time to facilitate direct resolution.

Also remember, your INT is probably not naturally 26, ie, +6 might be from an item, so IMO, it's not *real* intelligence so much as a processor uprgade.
JadeSpider9643

02-28-05, 05:10 AM
Remember your Int score is not DIRECTLY linked to how much pure knowledge you have, but also to how well you can understand new ideas, how fast you can learn a new language, or how fast you can master the use of a mechanical device. Int reflects your ABILITY to learn, not necessarily the fact that you HAVE learned anything. You can have a naturally occuring IQ of 200, but if you spend your whole life in the basement building ships on bottles then you won't know a whole lot about things like monster biology or orcish dinning etiquette (always threaten the host BEFORE you rip the first leg off the animal carcas?)

Roleplaying a high Int is not nearly as difficult as the low ones.

And Wisdom is even easier....just don't DO anything stupid. Ok mabye that's harder than it sounds...
quetzyl

02-28-05, 07:23 AM
I allow spell casters with very high stats who prepare spells (ie Wizards and Clerics) to leave 1 slot unfilled, and to fill it at the time of casting with any spell they want from their list of spells known. This is to represent the fact that with their incredible intellect they can predict what spells might be required better than the player. System wise, I allow 1 slot per 5 points of Int or Wis bonus, so 1 slot at int 20, 2 at int 30 and so on.

Cheers,
quetzyl
CzarGarrett

02-28-05, 11:18 AM
You could always have it as those characters from movies who seem to know everything, but don't say anything until absolutely necessary or its already been done.

For example:

Smart Wizard, Average Fighter, and Charismatic Rogue are in a dungeon. The Fighter takes up defensive position down the hallway. The rogue goes over to the door and starts working on it. The Wizard looks around and immediately sees the way into the next room and what is in there. The rogue, after 20 minutes, finally opens the lock on the door. Before he opens it, the Wizard calls the fighter over- he knows there's a handful of skeletons in there waiting for intruders. Then they go in.


Unless there's call for immediate doing or very pressed for time, stand back and be more of a sage type character.
Vatras

03-01-05, 02:39 AM
Bite the bullet - be Einstein !