| Post/Author/DateTime | Post |
|---|---|
| Harmor02-23-04, 06:49 PM | We were trying to figure out how to make combat go faster so we can go back to roleplaying when we came up with an idea where the GM rolls our initiative for us for pregenerated encounters. And believe it or not, is FUN!!!! See, normally everyone rolls initiative and you know that who you're going before and after. Usually you don't know when the monsters are going to go, but you're usually pretty sure when the rogue gets an initative of 25 that's he's going first or if your fighter has an initative of 2 that he's pretty sure of going last, and after the monsters. So we implemented this and its REALLY fun because we don't know who goes first, second, etc... Makes you think a little more and makes the first round of combat that more surprising and uncertain. However this only works really for pregenerated encounters. Random encounters we roll ourselves still. Have you guys tried this before? If not give it a try. |
| lordofblah02-24-04, 04:10 PM | Sounds like a good idea. Might have to give that a try in my game. There are just too many fregging dice to roll in 3.5! |
| UZI02-24-04, 08:53 PM | I've already decided to roll init on the next big "pre-gen" encounter, since rolling for 7 characters and 30 orcs takes friggin forever. I like the idea of keeping it unknown until asked to act. |