3.5 When do you know its time to kill party members? [Archive] - Wizards Community

Post/Author/DateTimePost
Harmor

06-03-04, 11:21 PM
Ok here's the situtation. We go exploring in this dungeon only to bring out a VERY expensive gem and mage staff.

The fighter in the party decides that he wants them so just as we arrive back in town he runs off into the city. Everyone was like looking at each other and saying, "Where is he going."

Then we realized after a day that he wasn't coming back and we were like "D'oh, that bastard."

My character is pretty much ready to kill him. Would I be justified (I'm Lawful Neutral).
Geethree

06-03-04, 11:33 PM
I'd kill him.
Dauntless

06-03-04, 11:43 PM
Alignment doesn't tell the whole story. A CG character may want to kill him, while a neutral may just be happy to get his stuff back.

If your character would want to kill him, thats up to you. Step 1: Find the bugger.
Lilith's Dark Shadow

06-04-04, 12:40 AM
I'd wouldn't kill him... I'd make him suffer, then kill him ^_^
Thorak

06-04-04, 02:42 AM
He's a treacherous thief. If you can morally justify killing him for those crimes, do so.
Hathorym

06-04-04, 02:57 AM
I'd contact a local constable, file a complaint, find him - with or without your things - and allow him to face the laws of the land, if we're speaking solely as a lawful neutral character, in my opinion.

However, no one can ever play their character's alignment with 100% efficiency ever, so if you feel justified in taking the life of thief, then do so. But keep in mind that local laws may take issue with murder as well :)
sereg

06-04-04, 03:01 AM
Yes, you would be more than justified. Lawful Neutral is about Judgement and Lawfulness, and this theif broke with honor, law, tradition. To your character killing him would be the only way to correct the wrong done both to your party and society as a whole. If you let him get away with this, he'll undoubtably perpetrate more crimes in the future, thus: You're not only justified in killing him, you MUST kill him.

Sereg
Hathorym

06-04-04, 03:12 AM
Originally posted by sereg
Yes, you would be more than justified. Lawful Neutral is about Judgement and Lawfulness, and this theif broke with honor, law, tradition. To your character killing him would be the only way to correct the wrong done both to your party and society as a whole. If you let him get away with this, he'll undoubtably perpetrate more crimes in the future, thus: You're not only justified in killing him, you MUST kill him.

Sereg

That logic seems to be circular... and thus a tad chaotic, IMO
shift244

06-04-04, 06:11 AM
i doubt many laws consider killing a thief "just". most impose heavy fines, or jail term as penance. some will remove his hand(s) so that he will not steal again.

my take:
a lawful neutral action will be to find him either by having the local enforcement do it by failing a report, as Hathorym suggests, or alone, with/out others in the party and place him in trial, either that of the local court or one with the party members. while i would not think killing is a chaotic act (it is arguably a form of penance, if some consider too harsh), it is a tad evil (only because of the taking of a life)...

your character's action.. is your character's..
boytbpc

06-04-04, 09:02 AM
In order to determine if you are justified in killing him for thievery you must flesh out the definition of your lawfullness. If you consider yourself lawfull because you respect the laws of your home lands than define those laws, if you consider yourself lawfull because you live by an exacting inner code than define that.
To a modern man in some middle eastern countries the punishment for thievery is losing a hand, some countries the punishment is more severe. In recent history cattle rustelers where punished by death (hanging) in the U.S.
With this said, make up your own characters mind.

Boytbpc
Cthulu13

06-04-04, 09:53 AM
Don't kill him, just hack of his hands and feet as lesson not to do it again. He'll eventually regenerate them, but in the mean time you can refer to him as stumpy!:D
edgelett

06-04-04, 09:18 PM
LAWFUL neutral?? GO get a guard, and say "this fellow stole our stuff". Then stand back & await his arrest.
RAMAUL

06-05-04, 09:59 AM
Inform the guard and help in the arrest and pray he resists then take him out.
zodiki

06-05-04, 11:22 AM
Consider the motives of the fighter. Maybe there was a good reason he had to take the items.The fact that he hasn't been heard from maybe he's been killed or captured. A little more investigation is required. I'd definitely track him down, but reserve judgement until you have more of the facts.
lantzer

06-06-04, 01:37 PM
I'd talk to the town Guard. Magic items are grand theft.

Does your party have a formal charter? If so, apply whatever penalties are contained therein.

And after the town has done whatever it does to big theives, leave town without him. It is obvious that he is both a coward and a theif, and thus is not somebody you can turn your back on. If he follows your party in the wilds, then obviously he's up to no good, and should be taken down to keep him from creeping up on you at night.

An adventuring party cannot operate without some degree of trust. While there is no reason to _kill_ the bugger, there is equally no reason to work with him again, even if you get your stuff back.

(And I'd agree with an earlier poster - help out the authorities in tracking down the theif. It helps gain you a reputation, and you can always hope the twit tries to resist.)
Salla

06-06-04, 01:46 PM
Well, theft doesn't justify murder to most people. I should think tracking him down, getting the stuff back, and booting him out of your party ("Make a new character, Bob, this one's been voted off the island.") should cover it and, hopefully, make his next character not be so much of an :censored:hole.
Frodo Lives

06-06-04, 03:43 PM
Killing him would be quite a strech for a non evil character. However I can see the temptation to do so. I agree with the other posters that reporting him, tracking him down, and taking your stuff back along with some form of punishment (be creative) and kicking him out of the group is in order.

As for the player of the character who stole your stuff, unless he has a very good reason as to why then you know what it's the short end of the stick for him as well. Make a new character, and in most groups that means a level loss, and his new character doesn't get to share in the groups treasure after it is regained.

I'd also tell the player to get bent. Unless you are playing in a campaign where this sort of behavior is expected, then he gets what he deserves. No whining about having to make a new character (with the penalties) and loss of treasure. He make his bed, now he has to sleep in it.
lordconservative

06-07-04, 05:25 PM
Originally posted by Harmor
Ok here's the situtation. We go exploring in this dungeon only to bring out a VERY expensive gem and mage staff.

The fighter in the party decides that he wants them so just as we arrive back in town he runs off into the city. Everyone was like looking at each other and saying, "Where is he going."

Then we realized after a day that he wasn't coming back and we were like "D'oh, that bastard."

My character is pretty much ready to kill him. Would I be justified (I'm Lawful Neutral).




Your answer is located on page 110 of the Player's Handbook under "PERSONALITY."
Xychotic

06-07-04, 09:19 PM
Although you may not be allowed to kill him within town limits, clubbing him over the head, taking him out of town, and burying him naked to his throat on a hot day might teach him a lesson.

You might also seriously consider severing both of his hands so that he won't steal ever again.
Orcish Fury

06-07-04, 10:59 PM
Brand the word "Thief" into his forehead, then boot him out of the party. Take all of his weapons, armor, and money so he can't cause trouble after you leave him behind.
Cthulu13

06-08-04, 01:46 AM
Originally posted by Xychotic
[font=tempus sans itc]Although you may not be allowed to kill him within town limits, clubbing him over the head, taking him out of town, and burying him naked to his throat on a hot day might teach him a lesson.

[font]

Don't forget the scorpions!
danielinthewolvesden

06-08-04, 01:50 PM
I'd talk to the DM and the players OOC. Why did he do this? Is the player just being a jerk? Maybe it's time for him to leave the game?
Lincoln Hills

06-08-04, 03:49 PM
Ask yourself whether you really want the player in the group. Include the DM in a general vote:

Should this fine person be part of our weekly gaming experience?
A) Yes
B) No
C) I'd like to tie him into a sack, and throw the sack into a river, and hurl the river into space.

See, the problem isn't really with the character performing acts of theft and casual betrayal: it's that the player could have said to the rest of the group, "My character can't be trusted with these items, guys. I'm sorry, but as soon as we reach the city he's scampering, and your characters will have to hunt him down to get them back." If he had said such a thing, it would be clear that the situation was entirely in-character, and you wouldn't have nearly the hard feelings that you do.

(Incidentally, I'm going to guess that this guy's character sheet says "CN" under alignment. This kind of NE behavior is usually justified as 'But I'm CN!'... sullying the name of a noble alignment, I may add!)