A good mage killer... [Archive] - Wizards Community

Post/Author/DateTimePost
Mr Ruffles

03-13-05, 01:39 PM
I am looking to make a good mage fighter. I know about the occlut slayer and the few magwslayer feats in the complete arcane. I am open to any suggestion or hints.

ThanQ
Villonelle_hell4u

03-13-05, 02:12 PM
I know mages have some of the most powerful... well, stuff in the game. They can protect, make, kill (some times just flat-out kill). I'm going to not give you a class but more like... insight. Try to catch the DM when he or maby a player is not roleplaying properly. When they come up with a complex Idea to kill somthing, simply say "do you have a high enough intelligence to think of that?". Then they might think it over. Lots of times this does not work because DM's let power get to their heads though. Anoter peice of insight I have is ALWAYS remember that hit points are hit points. They are just a number. A mage killer should have more hit points and not focus on power but on hitting the weak points of a mage. Their biggest thing is magic, focus on destroying it's delicate structure. All you have to do is chop off a finger and they start having problems. Make sure your mage killer has good intelligence so you can think of creative things in game. Well, I do have one good class to tell you. A monk. They run fast, hit a lot, and have spell resistance. I can't give you really really good advice yet though. I need to play mages more so I can figure out weaknesses first-hand. I hope somthing here helped. Just remember that magic is really delicate, so thwart it with all your might.
Thorak

03-13-05, 02:37 PM
If you want a magekiller, you want a Monk. Honestly. Incredibly high movement rate at higher levels, so they can zip over to him when he Dimension Doors away, all good saves, Evasion and Improved Evasion, further bonuses against enchantments, spell resistance at 13th level...

Plus mages tend to have lowish ACs, so the loss of BAB doesn't hurt too bad.

Sure, you can build a magekilling Fighter, but that's like making a melee Bard. You can do it, but it's fairly suboptimal, and if you screw up, you're hamburger. The biggest issue is a low Will save; there are far too many save-or-be-useless spells that have Will saves. You also won't have the Monk's ability to simply shrug off most spell effects with ease, either taking no damage from direct-damage spells, or being nigh-immune to enchantments, and spell resistance to boot.
Tiny Fists of Death

03-13-05, 02:54 PM
This may seem kinda nuts, but I'd actually go with a hexblade. Even thought they're part mage, they have light armor and martial weapon proficiency. To add on to their usefulness, they gain Arcane Resistance at 2nd level, Mettle at 3rd, and, of course, Hexblade's curse. Multiclassing to an Occult Slayer at a later level is also a good idea, maybe taking on a few levels on Monk and Tattooed Monk.
krichaiushii

03-13-05, 03:46 PM
Someone asked a similar question elsewhere on the boards - here (http://boards1.wizards.com/showthread.php?t=383213).

There might be some useful ideas to glean from the thread.

Or not.
Mnky

03-14-05, 12:20 PM
You could make your fighter into a half-iron golem (in the monster manual 2) which makes them immune to near all magic. Plus you can exude poisonous gas which is fort. save or die which mages should be fairly vunerable to. Just hope you don't turn NE in the process.
mcnoo

03-14-05, 10:03 PM
A good mage slayer? A bard.
Mages have sterotypically low charisma, so a bard that can persuade a few ladies to go and keep him entertained (or men, lets be fair) is sure to succeed.
Now, you have to pick and choose ladies of the right condition, but afterwards, just watch the wizard try and prepare his spells for the next day with oral herpes, or whatever other special maladies you can find among the varied ladies of the night.

Some people think outside the box, I say "what box?"
Mirikon

03-14-05, 10:49 PM
A good magekiller? Warlock comes to mind. Especially with the Flee the Scene invocation, you can just keep nitpicking at the mage all day long. Keep him from resting, and he's gone.
Spitfire665

03-17-05, 08:54 AM
All i know is my DM is a mage-a-holic. EVERYTHING in our Campaign revolves around magic. And He CONSTANTLY complains about my monk being a thorn in his side. It's very gratifying!!! :D
I've never played a mage and I'm not 100% keen on magic. But I know whatever it is I'm doing, it's working and it's solely because I'm a monk. Not because of any tactics I use or what not. So I'd have to agree that the simplest way to achieve your goal is to use a monk and familiarize yourself with everything that class has to offer. If your DM allows D20 material (as mine does) I'd highly suggest looking into the Quintessential Series by Mongoose Publishing. The Pressure Point attack variants on the Monk's Stunning Fist are VERY useful agains Mages and anything else you can hit with Stunning Fist. Closing an enemy's windpipe is a nasty little trick that has saved me time and again!
Stabby McStaberson

03-17-05, 11:47 AM
If all else fails get the mage into melee combat with you, then its just a turn or two that they have to survive.
clarkvalentine

03-17-05, 12:54 PM
Dwarf monk. Saves to beat the band, plus a Dwarf's innate resistance to magic. Or the wizard, as it were.

Or, how about another wizard? Dragonlance's Towers of High Sorcery supplement has a PrC called the Renegade Hunter, a band of wizards whose job is to go out and hunt down wizards who have gone renegade from the Orders.
Thorak

03-17-05, 01:20 PM
A good mage slayer? A bard.
A properly-designed Bard is a good anything slayer. Their Suggestion ability is a killer, even if you're boosted your Will save as high as possible, because you're not acting while Fascinated, and they can keep trying until you fail. The only way to be sure you'll beat a bard is by winning initiative and either deafening yourself, or casting Silence on the bard and having it work. If he wins initiative, you'll probably die.

"Gee, you're a <insert class here>. That's impressive, why don't you show me what you can do by firing all your <insert limited class ability such as spells> off?"

Or, alternatively, if they don't have any, "Why don't you take off your arms and armor and put them down, and come over here for a backrub. They look awful heavy."

Naked and/or all abilities spent = hamburger to the still fully-equipped bard.