A little help please [Archive] - Wizards Community

Post/Author/DateTimePost
Bladedragon

12-17-03, 11:56 PM
My friend and I are about to join the "ranks" of DnD. So i was wondering if anyone could gie me any pointers on which class/race to start off with.
Thanks in advance
green_yawgmoth

12-18-03, 12:03 AM
Depends on what kind of character you want:

Fighter: I run up and hit it (with a stick lol)
Cleric: I heal stuff! -or- I beat the holy crap outa stuff!
Barbarian: HULK SMASH!
Wizard: I know a lot of stuff. Like this spell! *blast* Just wish I could cast it again...
Sorc: I know that one too, and I don't have to prepare it! *blast* And I can do it again!
Bard: I like music.
Monk: What we use weapons? All I need are these *raises fists*
Aucturos

12-18-03, 12:20 AM
I'll take one "hit it with a stick" please.

For beginning characters, I would suggest staying a bit away from the more complicated classes until you get the hang of most the rules.


AKA- Fighters,Bards, Barbarians, Rogues, and Rangers are pretty simple, with the Ranger being the hardest of the 5 because he can eventually cast spells, with Bard coming in close 2nd. The only reason Bard is on the easy list is because while he can cast spells, it's like the sorcerer, has some pretty obvious and easy to use nifty abilities, and can sometimes hold his own in a fight. A harder roleplay than the rest, sometimes though.

The other classes, Cleric, Druid, Paladin, Wizard, and Sorcerer all have spells and special abilities that come pretty early on and can confuse newer players. Especially Wizards and Clerics, because they not only cast spells, but they can only cast those they've prepared for the day. I would have to say that either Druid or Cleric is hardest to play from the rules standpoint, as both have significant abilities, and both have some odd spells. The Paladin is a Fighter bred with a Cleric, and gets some spells, has some special abilities, but is hard to roleplay correctly, the only reason it isn't above. The Sorcerer might be the easiest of the 5 above, as you get to choose what spells you know, and don't have to bother about spells ahead of time, but you do have to cast spells constantly and knowing your spells can take some time to get used to.

In essence, for an 'easy on the new guys' campaign, stick with those characters that use swords and bows instead of magic missiles...
TonePoet77

12-18-03, 12:40 AM
I think that, with thorough reading of any class in the Player's handbook, that any class is playable and enjoyable for 1st timers.

Sure, fighters who just smash things maybe require less brainpower, but not by a whole lot.

My suggestion would be to give each class a cursory over view, then pick one or two that jump out at you, and study them - read all about them, their abilities, available skills, probable feats, spells (if any), etc.

Pick a shtick - a fighter with a big club, a wizard or sorcerer who prefers ice spells over all else, a rogue who focuses on moving about undetected, a cleric dedicated to destroying undead - you get the idea. A good, NARROW point of view, at first, can really help a player create and play a great character. It can allow you to focus on the character's other aspects -- like hobbies, mannerisms, how he reacts to others.

Good luck!