a sage like player [Archive] - Wizards Community

Post/Author/DateTimePost
Thoragg

01-14-07, 10:57 PM
i am going to start a druid soon and i was going to play him as a quiet sage character that when he speaks its a big deal and helps allot right problem is the 2 other people that play as character 1 is probably going to play a dwarf warrior (when he plays them he always thinks he can do every thing but he is no where close) then the last one isn't very good at rping so he docent say much
so what am i to do
Mitchell

01-15-07, 02:01 AM
Ah, the joy of a mixed group.
You have one guy that will argue with anything you say if it differs from their opinion, and another that won't really care what you say as long as they can kill stuff and get loot.
Really, there is only one thing to do... Ditch this plan until you find a group that is more into RP. I mean, you could always go ahead with this now, but the situation seems like it would only lead to frustration.
Sterling

01-15-07, 09:48 AM
Well, you could simply play the character as you originally designed them, but you've already forseen the possible outcome.

My suggestion would be to modify the character just slightly. They should still be wise and sage-y. However, being the wise sort, this person would probably realize the value of having someone in the group who would do the talking. Perhaps they don't even enjoy all the chatter they're forced to do, but find it a "necessary evil," if you will.

Alternatively, you could try to help out the second player who isn't very good at roleplaying. Don't force it, but the sage could include this character in the discussions ("What do you think about this?"). If they just won't budge, I wouldn't keep trying, but it might work and give you another person who will talk more.
Orchomenos

01-15-07, 02:03 PM
Good advice Stearling.

Because between a dwarven warrior, a player who doesn't talk too much (because he's not a good roleplayer) and another player who doesn't talk too much (because too much noise is bad for health), you would have pretty silent playing sessions...
Thoragg

01-15-07, 04:17 PM
Well, you could simply play the character as you originally designed them, but you've already forseen the possible outcome.

My suggestion would be to modify the character just slightly. They should still be wise and sage-y. However, being the wise sort, this person would probably realize the value of having someone in the group who would do the talking. Perhaps they don't even enjoy all the chatter they're forced to do, but find it a "necessary evil," if you will.

Alternatively, you could try to help out the second player who isn't very good at roleplaying. Don't force it, but the sage could include this character in the discussions ("What do you think about this?"). If they just won't budge, I wouldn't keep trying, but it might work and give you another person who will talk more.

i will use this thank you very much
Sterling

01-15-07, 04:45 PM
Good luck. Hopefully your quiet player will find that participating more is actually lots of fun. :)
Falln

01-16-07, 03:27 AM
It's also important what your DM thinks about your plan. Information and knowledge can give the party some tactical advantages. But if you make your PC more sage, then you'll probably lose some combat quality. If your DM notices this he can try to work with it. ("suddenly the druid notices the ivy on the west wall. he knows this type of plant is extremely flammable and while it burns it produces a very thick smoke. He asks the dwarf to throw an burning oil flask to the ivy so that the archers can't see their targets any more") If on the other hand your DM uses your character as fighter in combat, then the real party will probably be less strong than the expected one. This could lead to problems like:
* your character gets killed all the time
* the entire party gets killed because the DM counted you as a PC while calculating CR
* your PC stands on the side line while the other players do everything
* ...