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| glasialabolas11-22-07, 08:39 PM | As the title says this is about FR and my character is a warblade. After having read some things about them in the CO board I thought of playing one, seemed interesting. Since the web enhancement for ToB and how to adapt it in FR says that warblades train in a school in Athkatla I decided to have him originate from there. Not that I was obliged to have this background but for simplicity reasons I chose that and informed my DM about it ( we like to play the game with rules as written and generally the way things are in the books not changing much about how campaign settings are or houseruling things, we try to keep that as less as possible since by personal experience it complicates things more and a houserule leads to a new houserule etc, anyway that's another story for other topic). The DM informed us before we started playing in this campaign that it would better and more suitable if we created evil characters. I,personally, out of my many characters I have played during the past, rarely played a non good character, 3-4 times a neutral and evil only once. So I said ok let's roll with it and see how it goes. We started at level 5. So I have a NE Human warblade from Athkatla that worhsips Wuakeen and for some reason needed to get to Waterdeep(let's not get into details about the reason - no it wasn't an illogical one)and meet the rest of the group(cleric of Velsharoon, a beguiler and a fighter/rogue/to become an assasin) to start a mission. Mission was to go to a village near Waterdeep and investigate a tower nearby that there were some rumors of being infected with monsters. Pretty typical so far. BUT in the tower the characters found a book, a book with strange runes on it that was radiating magic(the cleric of the group cast detect magic on some items we looted -sword armor whatever nevermind these- and detected magic on the book too). After we got the book we met some other NPCs outside this tower. DM said that they carry a familiar symbol on their shields and one of them had a symbol hanging from his neck. Yes a cleric of Wuakeen and 2 more worshippers of hers that they clearly said they came from Athkatla. They said that they were looking for "a" book and the group's rogue replied: Is that it? and showed the book we found. Disaster... So they wanted it too and said the reason was that this book had the power to destroy the whole of Athkatla. I don't know what sort of "artifact" our DM created but hearing that and acting in character, well, things were kinda awkward for me. An item that could destroy a town, my town. Even evil noone would like to see his house in ashes. So the NPCs started to demand the book more drastically by threatening. My character started to shout to stop the hostilities by both sides. But conflict was inevitable. Everyone rolled initiative. My character for 4 rounds didn't do anything, just shouting to stop. In the 5th round he drew his sword. In the 6th he attacked the only visible member of his "team" the cleric (beguiler and rogue managed to get out of site - they ran they hid don't remember and not that it actually matters). My char gives the final blow to the cleric and becomes an NPC. At that moment I handed my char sheet to the DM and said that this char can't stay anymore with the group. That incident with the NPCs happened when the characters were 6th level, they leveled from 5 to 6 while in the area and doing some other missions. My char was more of a survival type character. At level 6 and after swapping some manuevers he had Moment of perfect mind, Sudden leap, Action before thought, Iron heart surge, Insightful strike and Wall of blades know and punishing stance and hunter's sense as stances known. Not very optimized but that's not the issue here the fact is that after picking these feats, Skill focus(concentration), Blade meditation, steadfast concentration and having max ranks in concentration (class skill) he had a fixed 27 concentration check that could use as a will or reflex save or deal 27 fixed dmg after he attacked succesfully. The other people didn't know about ToB and were surprised about these saves or damage done. So the 2 survivors(rogue, beguiler) didn't try to attack him because they couldn't do anything to him plus he was now on the enemy side. Before the campaign started, the DM and I sat down for an hour or more and saw, examined, studied ToB and after both of us coming to the conclusion that the material in this book wouldn't create overpowered characters, he let me use it. He generally allows almost all Wotc books, if not all. So I create a new character a cleric too, I rarely play one, mostly sorcerers. The DM finds a solid reason to make him join the group or what was left from it (the beguiler and the rogue), raises the cleric as undead (he rolled some dice and said something about divine intervention -whatever not my call if that was a good or bad thing) and two more players(another cleric and another rogue) join the team for a total of 6 players. That was the limit we said we will have from the beginning, more than 6 players is too much in our opinion. Kinda weird group setup but whatever. With this new character of mine I join the group, the other two new players join too and the 6 of us head to that tower again to check something. What a surprise we meet these NPCs again and my former char is with them. Another battle occurs and my former char is the last survivor of them after having killed the other new cleric that joined and made the first rogue to flee the scene. And the DM didn't play him good enough since he is not very familiar with ToB but still did a good job. So he surrenders. The other players look at me and say :hey chance to get your old character back. I liked that chance so I grabbed it. And I started to play my former char as a captive by my ex party members who was begging to spare him his life etc... Kinda humiliating...They told him that it would take some time to gain their trust again since he betrayed them once already. What's worse is that it is likely that the campaign will probably be around facing member's of Wuakeen's temple or people from Athkatla generally as enemies. So after this long post and I am sorry for that, my question is : Is my character playable now? Or should I quit him, make him a traitor again or whatever and play a new character or the cleric I created or whatever? Thnx in advance and again sorry for the long post but felt like including as much details as possible to clear things up. |
| Talisman11-22-07, 10:36 PM | If you want to play the warblade, come up with a solid reason why he would turn against his old town and the Waukeenans (Waukeenites? Waukeenians?). If you can't/don't want to make that work, let him go and play the cleric. Either way, you need some sort of party unity. It sounds like the party is willing to give you a second chance, but you can't go halfway on this. You'd end up either (1) hurting feelings when your warblade betrays them again, or (2) feeling frustrated because you can't play the warblade the way you want him to be played. My advice: pick one and play it to the hilt. |