| Post/Author/DateTime | Post |
|---|---|
| Xiren05-08-04, 08:46 PM | Hello. I can not find the article on alignement. It had a break down of what they might do or how they might act. Does anyone know where I can find it? Thanks in advance. :confused: |
| ehrin05-08-04, 10:05 PM | check the SRD online. it contains WOTC's official words on the alignments from the PHB. |
| bard_4_life05-09-04, 12:11 AM | Lawful = Believe in majority rule, government, and higher authority. Chaotic = Believes in self-preservance, anarchy, and freedom. Neutral = Both or in-between. Good = Believes in moral choices such as saving children and sacrifising himself for others. Evil = Looks out for #1, doesn't care is other die, sometimes forces said death. Neutral = See the balance of the universe having both good and evil, or neither. |
| crazysamaritan05-09-04, 12:15 AM | I don't agree, unless that's supposed to perserverance? Still odd. I like how they explained it in 2ed. |
| bard_4_life05-09-04, 12:32 AM | oops. You're right. I made a typo. Thanks for pointing that out. |
| Xiren05-09-04, 10:53 AM | By the gods! Thank you for all your help. I finally found what I was really seeking. Lawful Good ----------- 1. Always keeps his word. 2. Never lies. 3. Never attack, harm or kill an innocent foe. 4. Never harm an innocent. 5. Never torture for any reason. Will not allow torture. 6. Always helps others. 7. Always work within the law. 8. Respects honor, self-discipline, authority and law. 9. Works well within a group. 10. Never take 'dirty money' or items. 11. Never betray a friend. Ever. For ANY reason. Neutral Good ------------ 1. Always keeps his word. 2. Is VERY unlikely to lie, expept perhaps to an evil person. 3. Never attack or kill an unarmed foe. 4. Never harm an innocent. 5. Never tortures for any reason. Is very unlikely to allow torture for any reason. 6. Never kill for pleasure. 7. Always tries to help others. 8. Works well in groups. 9. Never take dirty money or items. 10. Never betray a friend. Chaotic Good ------------ 1. Keeps his word to any other good person. 2. Lies only to neutral or evil people. 3. Never attack or kill an unarmed foe. 4. Never harm an innocent. 5. Never torture for pleasure or information. Threats may be permissible. 6. Never kill for pleasure. 7. Always tries to help others. 8. Distrusts authority. 9. Works well in groups, but dislikes confining rules and 'red tape'. 10. Never take dirty money or items. 11. Never betray a friend. Lawful Neutral -------------- 1. Keep his word of honor. 2. Lie and cheat only if very necessary. 3. Never attack or harm an unarmed foe. 4. Never harm an innocent. 5. Does not use torture unless ABSOLUTELY necessary. (Never for pleasure) 6. Never kill for pleasure. 7. Usually helps those in need. 8. Works in groups well, especially if it suits his needs. 9. Will quite possibly take dirty money. 10. Never betrays a friend. 11. Has a high reguard for life and personal freedom. Chaotic Neutral --------------- 1. May keep his word. 2. Lies and cheats if he feels it necessary. 3. Never kill an unarmed foe, but may knock out or beat up one. 4. Never kill an innocent but may harm or kidnap. 5. Will use torture to extract information but not for pleasure. 6. Seldom kills for pleasure. 7. Is not likely to help someone without an alterior motive. (Even if its just showing off!). 8. Has little respect for authority. 9. Does not work well within groups - tends to do as he pleases, despite orders to the contrary. 10. Will usually take dirty money or items. 11. Is very unlikely to betray a friend. Lawful Evil ----------- 1. Always keeps his word of honor. 2. Lies and cheats those not worthy of his respect. 3. May or may not kill an unarmed foe. 4. Never kill an innocent but will harm, harass or kidnap. 5. Never torture for pleasure but will to extract information. 6. Never kills for pleasure - always has a reason. 7. May or may not help someone in need. 8. Respects honor and self-discipline. Has no time for the law. 9. Will work with others to attain his goals. 10. May take dirty money. 11. Never betray a friend. Neutral Evil ------------ 1. Will not necessarily keep his word to anyone. 2. Lies and cheats indiscriminately. 3. Will happily kill an unarmed foe. 4. Will harm and use an innocent, killing if necessary. 5. Uses torture to extract information. (And enjoys it! May torture for pleasure). 6. May kill for sheer pleasure. 7. Feels no compulsion to help others without some sort of tangible reward. 8. Works with others if it will help achieve his personal goals. 9. Will take dirty money etc without hesitation. 10. Will betray a friend if it serves his needs. 11. Has little respect for others' lives. Chaotic Evil ------------ 1. Rarely keeps his word. Has no honor. 2. Lie and cheat anyone. 3. Most certainly attack and kill an unarmed foe (those are the best kind!). 4. Will hurt and/or kill an innocent without a second thought. (Or for pleasure). 5. Uses torture to extract information and pleasure. 6. Will kill for sheer pleasure. 7. Is likely to help someone only on a whim. 8. Despises honor and authority and self-discipline. Views them as weaknesses. 9. Does not work well in a group. Constantly vying for power and/or command. 10. Will always take dirty money etc. 11. Will betray a friend. After all, you can always get another friend. 12. Associates mostly with other evil alignments. http://www.planetadnd.com/dl_manager/pafiledb.php?action=file&id=642 Is the web site I found it at. Thanks again. |
| Mousse05-10-04, 04:15 PM | I'm going to have to disagree with you on one note there, the use of absolutes. Unless you take it out to the very extremes (Exalted/Vile etc), there are no absolutes, only guidlines. A LG person is perfectly capable, and who knows, might very well lie depending on the situation. Hell, CE individuals can be some of the most self-righteous of all. So, to sum it up, absolutes with alignment are bad. :D |
| crazysamaritan05-10-04, 11:41 PM | True, which is why people are constantly reminded of this: Alignments are guidelines, not straightjackets. |
| Edymnion05-11-04, 10:49 PM | Originally posted by crazysamaritan True, which is why people are constantly reminded of this: Alignments are guidelines, not straightjackets. I prefer saying alignment is a thermometer, not a straightjacket. It changes to reflect the attitude of the PC, it does not dictate what the PC does. Just like a thermometer simply is a way of judging what temperature it is, it does not dictate the temperature itself. |
| Leap05-12-04, 11:33 AM | Alignment describes what a character of that alignment believes and how they act. It serves as both ‘measure’ and ‘script’; telling you what an XX character believes so that you know how to role-play them, but also telling you what an XX character believes so you can tell if you are play that alignment…… “Good” in its truest sense cannot be defined by absolutes ALONE; it can only be defined by general absolutes that is then fine tuned for each person according to personal tastes and tolerances (to do otherwise would either be oppressive (through placing more emphasis on absolute than relative), or divisive (through placing too much emphasis on the relative), neither of which would be good))….. Of course DnD has made a complete nonsense of good anyway so what the hey? :devil: |
| Edymnion05-12-04, 09:38 PM | Play your character, not your alignment. If your character is well defined, then you just play them, and see what alignment best describes the way you're playing them. Setting your alignment then using that to tell you how to roleplay your character is like letting your class tell you how to roleplay your character. I've seen very good reasons why both Superman (the big boyscout) and Batman (the dark knight) were both Lawful Good, but just looking at the characters tell you they have very differant ideas on how they do their jobs. Don't play an alignment. Make your character, define how they think and act, then play the character. Your alignment should never come into the discussion of how you roleplay. If they don't match, you change the alignment to fit the way you're roleplaying, ye don't change your roleplaying to fit the alignment. Thats metagaming. You're using information from outside the game to influence how your character acts inside the game, information that your character has no access to. The very definition of metagaming. |
| Leap05-13-04, 06:44 AM | Endymion – Don't play an alignment. Make your character, define how they think and act, then play the character. Alignment is useful for keeping blatant contradictions out of your character though….and as a kind of feedback on how your character is behaving – sometimes it can be quite shocking :devil: You're using information from outside the game to influence how your character acts inside the game, information that your character has no access to. The very definition of metagaming Hardly; just as people who follow the 10 commandments are not “metagaming” in Real life. ;) |
| ShadowRanger05-13-04, 08:58 AM | alignment is much more of a what motivates your character, two characters of different alignment can undertake the same action but they will do so for two different motives, e.g. Saving a town LG-because it is the right thing to do, and is duty bound as well LE-the town now owes him a debt, and he is able to increase his power |