All good things....must end...blah [Archive] - Wizards Community

Post/Author/DateTimePost
greenwyrm

11-01-04, 08:24 AM
I have been playing and or DMing for various groups for the last three years. Unfortunately, it has ended. The group I have been with the longest has moved (one guy traveled about 150 miles before the end) or has new jobs with insane schedules. I am going to miss them.

There is one other group I know of... but they do not like allowing gamers that dont smoke pot. Not that I'm a prude.. but those long lags when the DM is so toasted he cant keep track of initiative gets old. Plus my job drug tests.

I have tried to actively scout new players... but some people I know dont get along with others.. Ive even had some promise but not show. I do not beleive it is because of any personality issue with me. It is just frustrating.

So tell me, guys.. if you've ever been in this spot... how did you guys find or establish a new group?

I know about conventions.. but they come so infrequently and always on weekends when I must work.

Any helpful advice... as the books go in the box... till when they can be used once more....?
:weep:
Phrennzy

11-01-04, 09:31 AM
Try www.accessdenied.net. (http://www.accessdenied.net/)
That's where I met one of the guys I play with now. His enthusiasm got me goin again, and soon my brother and friend were playing.

www.rpg.net (http://www.rpg.net/) might be helpful too.

Believe me, there are a bunch of people near you - whereever you are - who want to play.
Talanall

11-01-04, 10:54 AM
There's also the possibility of running an online game. I have done so myself in the past, and I play in one now. And no, I don't mean that I play by e-mail. I've picked up players from a variety of places in the past. Wizards of the Coast has a Gamer Classifieds board here that will provide plenty of players.

I recommend OpenRPG, if you want a free client to use once you find an online group. It's a pretty decent utility. I much prefer GRIP, myself, but that costs a little money (only for the DM, though -- the player module is free).

If you go this route, expect your game to move a bit slower than a real-life game. People don't type as quickly as they talk. On the bright side, though, you can get most online roleplay clients to log the session, so that makes it easier to keep notes about what happened. And if you're playing in a mostly-text environment, you can also produce some effects that would otherwise escape the realm of possibility.
MageofMyth

11-01-04, 01:58 PM
You might try your local gaming store. Mine has a player registry, of people looking to join or looking for players. You might also check out if there is a local gamers club.

Good Luck