An Idea for a wep. (needs Feedback) [Archive] - Wizards Community

Post/Author/DateTimePost
innerinsanity666

12-23-06, 11:12 PM
I have an idea for a weapon that ive been tinkering around with, And would like to get some imput as to how this wep would work and also how powerful people in general think it should be.

Here is the basic's of the weapon.

Name: Hand of Purgatory

Lvl. Can be used at an LVL
Weapon Type: Mace
Class Specific: Paladin
Stat Bonus: Adds 3 str and 1 Foortitude

Damage: (need input as to how much dmg it should be able to do, was thinking of a progressive dmg scale based on level)

Special Property: Is capable of Entrapping the Souls of Evil alligned NPC's (up to 10), The Weilder is capable of drawing upon a percentage(1%) of every Stored Souls total Stat Points. The percentage of Total Stat points Stored is then added to whatever Base Stat the Weilder Chooses.

Exchange of Souls: In order to Exchange one stored soul for annother the weilder must sacrifice a certian ammount of EXP.


Now, I have little more than the base idea here, and to tell the truth am not too Keen on item creation as of yet, so I really need imput here to help me decide how powerful I should be able to make the weapon, as I said I thought it could be a progressive weapon, so that It could be used no matter the level.

The actual Stats and percentages and the DMG caused per lvl are Trickey for me to determine whats fair at this point.
12Shark

12-24-06, 12:19 AM
To begin with, I think the bonus needs to be modified - thwacking 10 of just about anything, not counting undead and the like, will net you a cool +6 to any stat, or a +9 if you decide to dump it into Strength.

The trouble with basing this on total stat points is that the HD of the unfortunate victim has little bearing on the power of this ability - Thwacking Joe at level 1 gives you essentially the same bonus as running him through at level 20 - a mere 0.04 difference in the end.

I would suggest dropping that ability entirely, as it has both too high a bonus (+6 for dotting 10 commoners over the head) and does not scale well at all (killing level 1 commoners is no different from level 20 commoners).

Now, since this seems to be your main flavour component, a sword which traps the souls of the unjust, it might be better to make it something based on the CR of the creature in question and probably make it just one; which also allows the DM an out to remove it from play in an interesting fashion if it doesn't work out.
Toloran

12-24-06, 12:46 AM
From a flavor/style perspective, I think it doesn't fit that a paladin weapon is trapping the souls of creatures to gain power (even if they ARE evil).
CryoSilver

12-24-06, 12:47 AM
Why not?
innerinsanity666

12-24-06, 01:02 AM
Maybe you misunderstood what is meant by trapping the souls.

The evil NPC, is dead, and thusly being evil is being sent to hell. The paladin saves the soul from hells hands and enstills it within his holy hammer. The soul is then placed in Purgatory, and when released, is cleansed of sin for having aided the paladin in the name of the light, thus goes to heaven.
12Shark

12-24-06, 01:28 AM
In which case there is no real reason why there should be the whole soultrap system in the first place - I take it you're using Christian cosmology as opposed to regular DnD cosmology.

It might just be better to make it a sort of scaling weapon with the Holy enchantment.
innerinsanity666

12-24-06, 11:02 AM
not really,

I didnt mean for it to be christian, just that I needed to use those terms to explain to you why the paladin is entrapping souls.
12Shark

12-24-06, 06:30 PM
Then we've kind of got a problem.

The standard DnD cosmology is more about smiting the irredeemably evil rather than saving their souls - the idea being that if someone can be saved it will be done before their deaths. After that they get shipped off to their respective outer plane and that's the end of that.

In DnD cosmology when a soul is released, they go to their respective planes. Once they die and drift off their 'final reward' is set in stone, barring a resurrection. Even being totally apathetic results in a post in the outlands.

On the other hand, in Dante's version there is the whole layers of hell, purgatory and heaven thing.

Again, this might be best used as flavour text for a regular +x Holy weapon.