| Post/Author/DateTime | Post |
|---|
| Shadow_Bomber04-09-04, 11:37 PM | Can ghosts advance as a character class? I'm gonna be a ghostie Necro if I can, then be a palemaster.... I LOVE palemasters. |
| Quenditar04-09-04, 11:52 PM | Um...I don't think there are any rules on the subject. Work it out with your DM. |
| Bacon and Eggs04-10-04, 01:08 AM | I think it's okay. I'd let it happen. Then I would give the party something to think about when I made all of the opposition things with class levels just the same. That is .. if I were DM. |
| The_Smiler04-11-04, 10:23 AM | I'd recommend, if you wanted to play a ghost PC, to maybe get your hands on the Ghostwalk campaign option - lets you play a ghost of a different variety, one that's not so much a malevolent spirit as it is simply... well, a PC who doesn't really have a coporeal body anymore. |
| Shadow_Bomber04-11-04, 06:27 PM | I already have ghostwalk, and i'm planning on being an Eidoloncer instead of a Sorc like I had planned, so I could get some feats. I just love the idea of poking someone and doing 2d6 damage and 1d4 ability drain. |
| feng the barbarian04-12-04, 06:03 PM | ghosts are a template so you could advance in them, mind the level adjustment. most of the time a ghost exists to complete something he didn't do in life so work it out with your dm. |