Antimagic issues ( player side) [Archive] - Wizards Community

Post/Author/DateTimePost
Malum

08-03-05, 03:09 PM
Greetings!

I have the fortunate time to be playing in a decently high level group ( 18-21 level). Lots of experience at the table but tis our first time getting this high level. Our Dm does a great job and has kept things interesting until now.
For the last couple weeks we keep running into creatures with antimagic field capabilities. Last eve was the straw that broke us or at least me. We are currently in battle with a creature who is not undead but incorporeal with an antimagic field. For those in the know that means it does not wink out and all magic weapons become mundane and it is now immune to ALL weapons.
Well so you say? Who cares? Well I kind of do and would like to open a discussion on how wizards/clerics/psions can deal with this. Granted I understand a fighter can normally just go in and crush but not in this scenerio because of the "cute" combo the DM has going on ( incorporeal + antimagic.)

So basically I am looking for ways to deal with Antimagic field overall using ONLY Hasbro products 3.5.

We know of the following ways to kind of deal with antimagic fields but need more:

1. Intiate of Mystra feat
2. Prismatic Wall
3. Prismatic Sphere
4. Wall of Force
5. Mordikain's Disjunction (sp?)
6. Polymorph/Shapechange outside and throw things
7. Wish
8. Miracle

Please post you HAsbro only 3.5 suggestions here.

Thanks a bunch guys and girls
NinjaE

08-03-05, 03:52 PM
Well, with the combo of antimaigc field and incorporeal, most incorporeal critters are incorporeal because they're mainly on another plane(Like, ghosts on the ethereal, shadows on shadow, that sorta stuff). You could try planeshifting(or something) outside of the antimagic field so you and the creature are on the same plane.
TheErsatzFacsimileOfMe

08-03-05, 04:10 PM
I say blast'em with a good ol' disjunction.

That's what I'd do. :D