Any Tips Would Be Great... [Archive] - Wizards Community

Post/Author/DateTimePost
Fianna

01-24-06, 10:15 AM
HEY THERE,

YES, I AM A FAIRLY NEW PLAYER... A FEW MONTHS NOW... AND I AM PLAYING A 5TH LEVEL ROGUE.

I AM TERRIBLE AT ROLE PLAY AND WHEN MY FIRST CHARACTER DIED AND NEW CHARACTER CAME IN I ALMOST GOT MYSELF KILLED AGAIN, NOT TO MENTION ANOTHER PLAYERS UNTIMELY DEATH DUE TO MY STUPIDITY...

IS THERE ANYONE OUT THERE THAT CAN GIVE ME SOME TIPS ON ROLE PLAY... I AM GETTING MUCH BETTER, BUT STILL FEAR I CAN SAY OR DO THE WRONG THING AT ANYTIME... I MEAN GIVE ME A BREAK ALREADY... I AM NEW!

~Fianna
Shaggy_Shaggs

01-24-06, 10:38 AM
First thing, tone down the caps.

Now, this sounds like the problem is a combination of roleplay stage fright, and combat inexperience.

For the roleplay aspect of it, remember that there is no wrong thing so long as everyone's having fun. One of my own favorite characters has a long history of leaping to the wrong conclusions, making choices no other sane man would consider, and muddling his clueless way through situations with nothing more than high hopes and unwillingness to give up. It takes all kinds to make up a world, if your character is on the silly, inexperienced or plain foolish side, so be it. Don't worry about it.

For the problems with survival, well, to some degree that can be helped with behavior modification. Try thinking of your character as a real person - it may be a reckless person (probably is to be an adventurer in the first place), but, most people have survival instincts that tell them "hey... what I'm considering doing might be dangerous... maybe I should talk someone else into doing it, or even forget it and find something else to do." Listen for that little internal voice of self-preservation, and heed it. Another thing to do is, make sure you remain concerned for your health any time, not just when your hp are low. And try planning ahead: if you've got general predetermined reactions to certain situations, it may help you with not freezing up at the moment of truth. Example: If I come across a monster I'm not familiar with, I will keep my distance and fight with ranged weapons for two rounds, and if the situation has not improved by the end of the second round, I'll flee on the third.

Finally, talk to your DM and the other players about your difficulties. Most experienced people should be fairly open to helping you learn the ropes when they can, especially if their character's life may be depending on yours. They know you, your characters and your situation better than we do, so they're more qualified to make specific suggestions.
jasper

01-24-06, 11:35 AM
1. Learn to run away, flee, fall back etc. Not every encounter can be beaten.
2. Team work helps.
3. Don't worry about it. Unless the dm makes start at 1st level and every one is 5th.
^Graff_EpsilonIX

01-24-06, 04:47 PM
Sometimes it helps for me if you think of it as an acting challenge. Try to become your character and act in role when you see something. It might not be "imaginable" but it might help to read some horror stories or play a horror based video game to get in the mindset of a character in an "unimaginable situation". As for the tactics, real world physics can help sometimes.
ElysSilver

01-24-06, 06:29 PM
Fearing of saying or doing the wrong thing at anytime??? Wow...to think my campaigns are based on the pcs (hopefully)doing just that. I think it adds texture to the game, as well as a nice sense of reality. Now if other players in your group are giving you a hard time about your play tactics, and making you feel badly, then maybe its time to change something. I played a CG elf ranger/cleric one time, and another player would personally criticize my playing.. he didnt like my character's sense of the world, or its motivations in life, so he picked on me personally. It got so bad I quit the campaign. Anyway, dont feel like you always have to do and say the right thing...besides, who is to say what that is? As for dying, or almost getting another character killed, this is all part of being lower leveled, and it also helps add dimension to your character. Be silly, be wish washy, make stupid decisions.....its all part of having a fun, memorable experience. :cool:
Thubby

01-24-06, 10:16 PM
if you dont want to say the wrong thing, shut up. sorry, but that is the only 100% guarente.
ask your fellow players.
as for bad fighting/survival, just go with what you got, make it part of the story, hes a goof, who's got talent, and learning to use it.
hints for search checks: intersections, near doors/entrances, big chests, near kick but items.
use listen at doors, keeps you from charging into a mess.
if you want to realy survive, though slightly reduce your power, use a bow, and stand behind the big guy
Fianna

01-25-06, 04:33 PM
Thanks.... of all I think that yours was the best advice... oh yeah and as for the caps, was doing something at work that required it... didn't even notice...

They all know me, but one player is crazy, and he personally picks on some characters whenever things don't go his way... it's just his way of keeping us on our toes (I guess).

With each week I become more comfortable playing, and really feel kind of silly for asking for advice... I have been telling myself all the same things since the get go... guess it just takes time for me to get right in there...

as for asking my dm and others involved in my group... you are right.. they know me best, better than you guys, but I still like the element of surprise, and would like to come into this weeks challenges with knowledge they haven't spoon fed me... I am the only girl and they expect me to sit there and have someone help me for the entire campaign... I refuse to let that happen, this is how I died in the first place...

tonight we continue the journey...


Thanks again,

Fianna

First thing, tone down the caps.

Now, this sounds like the problem is a combination of roleplay stage fright, and combat inexperience.

For the roleplay aspect of it, remember that there is no wrong thing so long as everyone's having fun. One of my own favorite characters has a long history of leaping to the wrong conclusions, making choices no other sane man would consider, and muddling his clueless way through situations with nothing more than high hopes and unwillingness to give up. It takes all kinds to make up a world, if your character is on the silly, inexperienced or plain foolish side, so be it. Don't worry about it.

For the problems with survival, well, to some degree that can be helped with behavior modification. Try thinking of your character as a real person - it may be a reckless person (probably is to be an adventurer in the first place), but, most people have survival instincts that tell them "hey... what I'm considering doing might be dangerous... maybe I should talk someone else into doing it, or even forget it and find something else to do." Listen for that little internal voice of self-preservation, and heed it. Another thing to do is, make sure you remain concerned for your health any time, not just when your hp are low. And try planning ahead: if you've got general predetermined reactions to certain situations, it may help you with not freezing up at the moment of truth. Example: If I come across a monster I'm not familiar with, I will keep my distance and fight with ranged weapons for two rounds, and if the situation has not improved by the end of the second round, I'll flee on the third.

Finally, talk to your DM and the other players about your difficulties. Most experienced people should be fairly open to helping you learn the ropes when they can, especially if their character's life may be depending on yours. They know you, your characters and your situation better than we do, so they're more qualified to make specific suggestions.