Arena combat vs pixie, centaur, and ogre [Archive] - Wizards Community

Post/Author/DateTimePost
symphonic_tempest

04-08-07, 02:09 PM
I posted this in Equipment and Combat already, but didn't really get any responses.

Sooo, strategy help?

Ok, so our DM has given us a chance to earn our fare to the next place our quest takes us by fighting. He's had a magical arena set up in this town when we got there, and I suspect he jacked up the transportation price so that we'd fight in his arena. Should be really fun.
IMPORTANT: Because the arena is magical, nothing we "use" is actually used. So any potions, spells, item charges, anything, basically resets like it was never used once we leave the arena. This is basically our DM saying "Go crazy." The only hitch is, he probably won't give us breathing room to buff up after we get in the arena and before the fight.

Here's what we know:

The opponents:
Pixie (class unknown), centaur (archer), ogre (fighter-melee type).
He says they're maxed out to deal damage, and they tend to go treasure hunting in a nearby region where magic doesn't work, so I'm guessing a lot of their attacks will be nonmagical. They also make a pretty penny in this arena though, so they're just maxed out to *hurt* things in general.

Our team (all level 15):
Estragon Pactsworn - Binder
Zoltan von Schattenwind - Rogue/assassin/probly blackguard and shadowdancer, but won't tell us.
Eleniel - Druid
Alsana - weretiger monk (huge LA to match her ridiculous AC)


Strategy? What I've got so far involves buffing up like crazy: the monk's AC so she can go toe-to-toe with the ogre, etc etc etc. I think I have a potion of fly so that Zoltan can go death attack the pixie, but other than that we should probably find a way to get it out of the air. The one I haven't been able to think of a solution for yet is the archer (I hate ranged attackers).

Ideas, guys? Should be a really fun fight, as we can basically unload any of our consumables conscience-free.
Toloran

04-08-07, 02:54 PM
Make sure to pick up something like a wand/scroll of Glitterdust and a Potion/Scroll/Wand of Invisibility purge for the pixie since it has greater invisibility at will.
Rillek_Denar

04-08-07, 05:00 PM
I recommend Entropic Shield and Protection from Arrows. The latter loses its effectiveness if your opponents are wielding magic weapons (which seems likely) but a 20% miss chance never hurts. It's also quite likely that the pixie will be playing the ranged role as well (I doubt it'll be initiating a grapple), so the Shield may cover you against two opponents.
Nexilis

04-09-07, 01:26 AM
I second that suggestion of Glitterdust or invisibility purge. If that Pixie is a rogue you're gonna be eating SA dice especially if it's dual wielding.
Yokomohoyo

04-09-07, 02:26 AM
Make the druid learn binding winds spell. Its from the SPC and it will ground the Pixie. Arrows will be useless against her afterwards but you can melee against her all you want.
Drag0nUL

04-09-07, 09:26 AM
What your opponents seem to lack is magic. The only possible mage would be the pixie, but even so it would be a significant number of caster levels behind a non-LA caster. Apart from what other posters have suggested, I would advise for a few slow spells to cast on the ogre and centaur. Not being able to make a full attack kind of hurts a melee or archer pretty bad.
Yokomohoyo

04-10-07, 02:14 AM
Against the Orge and Centaur hit them with Ray Of Enfeblement followed by a Web/Grease combo. Or with a web/incenderary slime. Once they are tangled in the web and covered with the slime toss in a alchimist fire and have fun.