Artificer Feats [Archive] - Wizards Community

Post/Author/DateTimePost
Jakobi

01-11-08, 10:36 AM
Good Morning All,

My friend is starting an Eberron Campaign this comming Sunday and I decided to play the Artificer class and eventually go to Windwright Captain (Eberron Explorers handbook pg 70). So I am trying to decide what feats I should take for my Artificer until I reach the Windwright Captain Prestige Class.
Level 1-Scribe Scroll*, Least Dragon Mark
Level 2-Brew Potion*
Level 3-Craft Wonderous Item*, Lesser Dragon Mark
Level 4- Craft Homonculus*, Legendary Artisan
Level 5-Craft Magic Arms and Armor*
Level 6- Leadership
Level 7-Craft Wand*
*=Class Bonus Feats
So I figure this is a good set of feats to get me to the Windwright Captain. But if there are any better feats that you can suggest please do so! Thanks for reading this thread.
-Jak
drunkendrake

01-11-08, 11:59 AM
Good Morning All,

My friend is starting an Eberron Campaign this comming Sunday and I decided to play the Artificer class and eventually go to Windwright Captain (Eberron Explorers handbook pg 70). So I am trying to decide what feats I should take for my Artificer until I reach the Windwright Captain Prestige Class.
Level 1-Scribe Scroll*, Least Dragon Mark
Level 2-Brew Potion*
Level 3-Craft Wonderous Item*, Lesser Dragon Mark
Level 4- Craft Homonculus*, Legendary Artisan
Level 5-Craft Magic Arms and Armor*
Level 6- Leadership
Level 7-Craft Wand*
*=Class Bonus Feats
So I figure this is a good set of feats to get me to the Windwright Captain. But if there are any better feats that you can suggest please do so! Thanks for reading this thread.
-Jak

I like the general idea, though I'm not familiar with Windwright Captain. I play an Artificer (Warforged) myself. I would recommend taking a look at the Artificer Player's Guide, in the Forum FAQ section.

Recommended feats:
1. Improved Homunculus, from Magic of Eberron. Every time you add a new Hit Die, you critters get new abilities. Great fun.
2. The '25% less' feats- the exp and gp ones, but not the time one! I can't remember which is which- I don't have access to the ECS roight now :(
3. Pretty much anything else recommended in the guide- Extra Rings is great.

-Drake-
dawnbringer

01-12-08, 06:35 AM
craft construct :P
drunkendrake

01-12-08, 08:47 AM
Sanctify Relic can also be good- you need it to make the 50' deep, 6,500gp Portable Hole in the MIC. I love that thing.

And for making other stuff, of course.

Craft Construct is good, but really, I think Craft Homunculus and Improved Homnculus can be better, at least at low levels. Higher levels, yes- but don't bother with it before somewhere around 9th to 12th. Homunculi can do the job well until then, and the fun constructs are too expensive to make until around then, anyway.

-Drake-
Jakobi

01-12-08, 12:39 PM
I have been trying to decide whether I should hold out for the Windwright PrC until level nine because if I go to level eight in Artificer I can get another bonus feat which could be used on another Artificer feat. I was thinking another Artisan feat which which would either decrease the XP or GP of item creation. What do you think would be a good route?
-Jak