Asking for a new campaign [Archive] - Wizards Community

Post/Author/DateTimePost
Rylnma

08-14-07, 05:25 PM
Now normally this problem wouldnt bother most people, but it's bothering me and my group. We have an ongoing campaign were the party is made of 7th level characters. this only bothers me because the other 2 kids i play with don't really know how to play a mid level character. they both have really good feats and special abilities but only attack with normal weapons. the open ended-ness of th campaign is something i enjoy as in we are able to freely wander the world and the DM is perfectly fine to run a wildeness or city encounter. how should i go about asking him to send us back to level 1?:confused:
DCAnderson

08-14-07, 05:31 PM
Say, "Hey I'd prefer we start back at level 1."

It doesn't get much harder than that.
Shaggy_Shaggs

08-14-07, 05:37 PM
DCAnderson's got the right idea, if you're dead set on going back to level 1 easily.

A more dramatic way of accomplishing the same thing is to suffer a fit of insanity, seek out and engage the most TPK-riffic creature in the area.

Alternately, if it's the others not knowing how to play mid level characters that's bugging you, why not ask if you can get some in-game martial training (strategy, tactics, etc) and play it out rather than just glossing over it? Going back to level 1 may be a stopgap solution, but it doesn't fix the problem that these players haven't learned something they need to know yet.
Jagyr Ebonwood

08-14-07, 06:02 PM
I know how you feel. Once characters pass 6th level, they enter the realm of super-human capabilities.
A lot of people either
A) Don't like that level of power, and prefer a simpler, lower-level campaign, or
B) Don't have enough experience with mid- to high-level play to effectively manage their power.

It's simple enough to tell your GM that you prefer a lower-level game, and see about retiring your current PCs and starting new ones in the same world.
However, if it's more a problem of the other players not being able to play powerful PCs, then the above suggestion of an in-game training session is a good idea.

For first time players, I find it useful to have a small note sheet of "What Your Character Can Do" that briefly (not necessarily in mechanical terms) explains what various abilities/feats/items/spells do.
It could be that they're just attacking because they find the magic system too complex, or are unsure of what exactly Ability X does. Also, as I have personally experienced, it's easy to forget that you have something like Improved Sunder when it's on the back of your sheet, and your attacks are on the front.
concerro

08-14-07, 07:22 PM
If they are getting by without using the other abilities then they will never use them. Maybe they don't see the usefulness of the abilities. Ask the DM to make encounters that will influence the players to use these abilities, and maybe yo should suggest that the person(s) do this. I know it is not normal, but the next session could be used as a training session for them, and since it is an open ended campaign it wont affect anything, and it will make the party better.
CelineSSauve

08-14-07, 08:01 PM
I've recently suggested that a friend of mine attempt Play-by-Post, and when he agreed to give it a shot I asked the one DM I would trust with it if he had two openings in one D&D game (the site and DM host several types).

I actually was rather releaved when he said "Not at the moment but I'm thinking of starting up a Lb1 game soon."

It's not that I don't like more powerful characters but, by and by, I don't like starting above Lv10. Sometimes not over Lv5. The growth of the PC through the Adventure makes quirks and combos you'd never think of if you sit down and write them up.

Case in point, I once made a Character for an Epic game (Lv35 or so, if I remember correctly). While I loved the character and could easily slip into her mind so far as non-battle RP was concerned, because I hadn't slowly worked up to her powerlevel I didn't know how to use half of her abilities and tended to forget a quarter more! :eek:

I agree with the others. Ask your DM. He or She might very well be interested in trying out a new group of PCs which would present a new set of challenges than your present group present.