| Post/Author/DateTime | Post |
|---|---|
| xTimx12-10-06, 11:25 PM | my player is playing this character, and he came across that the assimar are loners in the world and have no friends per say, so now he's not getting into fights to rid of evil (hardly) unless the evil character is atking him first. he doesnt come and help us when we're down on hit points cause he says that he's a loner. i mean it feels like he's ruining the game for us for that situation. and ya. dunno what to do about it. almost seems like he should lose his paladin powers. |
| ChaoticGood12-10-06, 11:59 PM | First off, while I understand that you may not particularly like this character, he is an Aasimar, not an Assimar. :P Being a loner means having a plan of your own when the party is figuring out what to do. It does not mean letting your party die while you watch from afar. It is reasonable for him, as a Paladin, to refuse to start a fight with a creature that isn't actively attempting to hurt him, his allies, or innocent bystanders. That's called "non-violence," and unless he's we're talking about violent undead or obvious hellspawn, then it's a very "Paladin" thing to do. Unfortunately, it doesn't sound like this is the case. Using the "loner" excuse tells me that the player more likely isn't much of a team player, nor does he really understand what it means to be "Lawful Good." If he is refusing to combat obvious evil, then he is most likely not upholding his Paladin's Code, and, at the DM's option, should lose some or all of his class abilities. If he is actually abandoning his comrades after a fight has begun, then he is not pulling his weight in the party, and his comrades ought to abandon him at the first convenient village they find. |
| Elemental_Elf12-11-06, 12:02 AM | If his personality is that of a loner, than that's his personality. I've adventured with worse. Let him play his character the way he wants to, you shouldn't try to force him to do anything. I mean if he wants to sit back and watch his friends get hurt because it is against his personal code to attack before being attacked, then let him. That style of play becomes rather old rather quick, especially for the pally player because waiting around to get attacked means you don't do much for a large portion of the play time. But, if this personality trait is very new, which it sounds like it, than maybe you should talk to him Outside of the game. Tell him that his sudden personality switch seems weird and you desire a better explination than "Aasimar are loners." Of course i wouldn't expect much to come of this convorsation but it does alert him to the problems the group has with the personality trait. In the end if his personality bugs you that much and it truely takes away from the game then you could always kill him while off in some god-forsaken dungeon. I mean, Adventurers die every day by adventuring in dangerous places. I doubt any one would supect you of killing the Pally. After the deed is done, refuse to revive the Pally and force the player to roll up a new character... Or worse he'll find a new group to play with. Either way you rid yourself of a dreadful character. |
| TheChilliGod12-11-06, 12:06 AM | In the end if his personality bugs you that much and it truely takes away from the game then you could always kill him while off in some god-forsaken dungeon. I mean, Adventurers die every day by adventuring in dangerous places. I doubt any one would supect you of killing the Pally. After the deed is done, refuse to revive the Pally and force the player to roll up a new character... Or worse he'll find a new group to play with. Either way you rid yourself of a dreadful character.Or make an IG majority vote to kick him out of the party for his lack of participation. If a PC isn't wanted by the other PC's, then the others have every right to just say "Goodbye." (Without anything else needed) Just as you have every right to say "Goodbye" to a fellow player if he gets on the nerves of everyone else in the group. Well, I don't know about you, but I sure as heck wouldn't knife a player in the back if he got on my nerves. :P |
| Roivas12-11-06, 12:19 AM | Where in the orginal post did the person say this Aasimar is a player? He may be an NPC that has a puspose that this player doesn't know. |
| Elemental_Elf12-11-06, 12:33 AM | Where in the orginal post did the person say this Aasimar is a player? He may be an NPC that has a puspose that this player doesn't know. ... Ah, in the first line of the first post. my player is playing this character... ~~ Or make an IG majority vote to kick him out of the party for his lack of participation. Well you could do that, but where's the fun in that? Where's the excitement? Where's the alure? :P |
| xTimx12-11-06, 12:49 AM | well the player is a "loner" himself. lol so its right up his alley, but he DID mention that if he ever dies, he would just write up a new character as a half orc, barbie. trouble is he might even do the same thing for the barbie as he is the paly. and sorry for the misspell of aasimar. :P haha. him leaving the group would be kinda sad. cause my brother is in the group and they have been both friends for a very long time. so maybe i can just get my bro to talk to him about it. the guy that plays the aasimar is stubborn, and he's new to 3ed as well. (but so is everyone else in the group) |
| Roivas12-11-06, 01:58 AM | Okay. I apparently can't read today. I think my brain is bucking for another stab with a cu-tip. But as far as dealing with a person who doesn't read the racial descriptions well, since I am sometimes guilty of this too, just tell him that Aasimars are loners in the sense that they as a race don't have strong connections to other races. Meaning that he will treat a 1/2 orc and an elf with about the same level of trust, having no racial declinations to base a prejudice off of. Sorry about the not reading well thing. I think my brain issues are getting too front lobal when they need to be more towards the stem area. |
| Silverthumb12812-11-06, 04:28 AM | Well, if he's a loner, why's he a Paladin? Paladins are champions of good, devoted to spreading good to all people, not just himself. That's awfully greedy of him, isn't it, to keep all of the good for himself? Letting your friends die, that's not good. Not fighting evil, that's against the Paladin's code, right? This guy should've lost his Paladin status a long time ago. Emo =/= Crusader of Justice and Good. Emo = poor team player and dead weight. If he wants to play a loner, no problem, but his shenanigans would've ended in a swift, lonely death in any campaign I, and likely a number of other board posters, have been in. At the very least, I can see the issue of "He didn't help kill the dragon, so he doesn't get any treasure or XP" coming up fairly often. First off, while I understand that you may not particularly like this character, he is an Aasimar, not an Assimar. :P I thought it was rather a tongue-in-cheek assessment of the PC's personality. ;) |
| xTimx12-15-06, 09:04 PM | ok i'm really concerned now cause now everytime a person casts a spell that does add for enhancements. he doesnt want to take the enhancements. even though they are helpfull, he's just like "eh i dont need them" AND every time he buys something, he doesnt take the required gold off his sheet. and something tells me that he's not knocking off his HP's when he gets hit too. |
| runestar12-15-06, 10:32 PM | Is he getting that from races of faerun? It mentions that aasimar tend to be loners because their communities shun them for being different. But as a paladin(and partly due to his celestial heritage), he would still be driven to combat evil. He might not like to interact with the party, but he should be there to lend his aid when circumstances call for it.:) |
| whizzo_chocolate12-15-06, 11:20 PM | my player is playing this character, and he came across that the assimar are loners in the world and have no friends per say, so now he's not getting into fights to rid of evil (hardly) unless the evil character is atking him first. he doesnt come and help us when we're down on hit points cause he says that he's a loner. i mean it feels like he's ruining the game for us for that situation. and ya. dunno what to do about it. almost seems like he should lose his paladin powers. Would I be correct in assuming you're the DM? Here's a tip: if this guy's character isn't participating in the fights, don't give him any XP. That'll get him to be more helpful pretty quickly! Also - remind him that the flavor text is just that: flavor. It isn't binding the way the actual rules are. Aasimars don't have to be loners. They can also start out as loners but learn to trust other people by working together with them. However, it sounds to me like his character started out as a friendly sort and then, after the player read the offending flavor text, he changed his character's behavior accordingly. If that's the case, then he definitely needs straightening out. Not only is that metagaming (changing a character's personality based on something the player read in a book) but it's just plain silly. However, if he's been having his character act that way since the beginning, then I'd say leave him be for now ... just don't forget to withhold any XP for the fights he avoids. Cheers, Jonny |
| draco111912-16-06, 03:27 AM | I thought it was rather a tongue-in-cheek assessment of the PC's personality. ;) Pun intended? :P |
| Krusk12-17-06, 12:11 AM | If I were an adventurer I would have ditched this dead weight a long time ago, maybe running into him in a bar 3 or 4 years later, and 10-15 levels higher than him and give that awkward "hey" where you dont want to talk to him, but now he wants to hang out and help type of thing" Seriously, who adventures with a guy who sits in the corner, and broods all day about good. So its not even good brooding, its the "I like good, good is good" brooding. If he isnt helping in combat I sure as anything wouldnt let him touch the loot, In all honesty my sword would be drawn as he reaches for it. Then I'd explain that I consider that theft of my rightfully earned loot and he better back off. palidin or not. As a dm, I wouldnt give any XP, and especially not any roleplay xp, which i give for using skills and smart thinking to avoid traps/encounters. Not for sitting and not doing things, like this guy. Why should he level and be better at smiteing if he dosnt smite? Also as dm I would revoke palidinship slowly over time, first the mount walks off to find a better palidin. then the lay on hands starts hurting instead. then that divine grace fades.. until he starts opposing evil and defending good. watching the party get hurt against demons and undead, which is most adventuring, is just as bad as hurting the party next to demons and undead. Also if he is not taking off money for purchased goods, you might want to tell the dm. AS dm i would definatly have him robbed of all Gp and possessions. no save. next time he was near a town. As for spells, he may not have a choice, or at least he should have to save vs the spells. He can choose not to use said spells, but he still gets affected by them. |
| YamiSouru12-17-06, 01:09 AM | well one thing you can do is have one of the minor unimportant bandits the player has asummingly had to fight come back to haunt him. Via the ghostwalker prestige class. the Ghostwalker is the archtype of the "nameless wanderer/loner" in DnD, namelessly moveing from town to town, staying only long enough to handle their business and then leave. you could even say that the walker's painful reckoning ability counts towards the entire group so the ac bonus is their for when he most likely will have to fight the entire group. You could even make him a social animal if they ever get to talk to him before he tries to kill them. or even better he always goes out of his way to help others. Basically show this player that being a "loner" doesnt excuse him from being a good guy, and a paladin none the less! hell you could even make him an ally to the group after awhile. Though one way to introduce the ghostwalker would be to have him help fight off a goblin attack at the next town the arrive at, and after the battle have him look right into the paladins eyes and say "Your days are numbered (insert name here) paladin of (insert deity here). Enjoy them while you can still enjoy the luxeries of this world." and have him walk off and disappear until they start traveling again and he intercepts them, far outside of town so they wont get the civilians involved. |
| Silverthumb12812-17-06, 04:55 AM | Pun intended? :P I'm saying yes. :D |
| xTimx12-17-06, 12:12 PM | alright......so if this guy is a "loner" and doesnt want to join in on the fights what kind of race/class should he be?! |
| Kitaki12-17-06, 12:24 PM | Easy way, if a bit mean, to get rid of the Paladin. He is a loner, ok, so he wakes up after the group camps for the night and finds himself alone (run off before he wakes up). Class for a loner would be a Ranger, your typical Ranger wanders the forests on his own neway. |
| DrMorganes12-17-06, 01:21 PM | "Loners" abound in the world of fiction. Being outsiders, er... outcasts?, they are a great (if somewhat stereotypical) agents for change. Check some classic examples of loners as heros: Elric. (ok, so he's the quintessential antihero. You get the idea.) Wolverine. Batman. Conan. Spiderman. All of these folks are essentially "go it alone" guys, but they understand the value of teamwork in certain circumstances. Likewise, aasimars as a race may be rather outside the mainstream. This does not mean they are aloof or uncaring (that's more of a Neutral trait), nor does it mean they are unwilling to take the fight to evil. On the contrary, because they are outside the mainstream of society they have more freedom to move from place to place, seeking out injustice and evil where ever it may hide! To paraphrase an old TV Western: Paladins. Have sword, will travel! ;) |
| DarkRhystar12-17-06, 09:00 PM | my player is playing this character, and he came across that the assimar he would just write up a new character as a half orc, barbie. Assimar and Barbie? :clap: Anywho, tell the player to start playing his character and not a stupid stereotype. |