bark at the moon... [Archive] - Wizards Community

Post/Author/DateTimePost
Shifter2101

02-23-04, 11:15 AM
i got bitten by a werewolf... killed two members of my party, bit another and ran off into the wilderness. only the barbarian and ranger was unharmed. the remaining members of my party found my naked body laying in the snow the next day and tied me up in the wagon we had brought along... any ideas on how we would go about lifting this curse/disease? we're kinda low on cash since one of us dies at least once every session or two.(DM likes throwing high CRs at us).

our dead: wizard, cleric.
our bitten: fighter
our lucky: ranger, barbarian
Stormweaver

02-23-04, 11:16 AM
What are your party ressources (spellcasters, magic items...) ?
Shifter2101

02-23-04, 11:21 AM
Originally posted by Stormweaver
What are your party ressources (spellcasters, magic items...) ?

i just edited the begining of the thread...

spellcaster is dead. along with the cleric.

magic items: none of note. maybe some scrolls for combat, or something.

GP: LOW...

town... 14 days behind us. we're in a dwarven stronghold but they seem unwilling to help us. (im not too keen on the last. i had to hand off my PC b/c i had to get to work in the morning).
Stormweaver

02-23-04, 11:31 AM
Well your DM is evil...
That being said it really depends on your group alignement and your option. If your "friends" are not so friendly anymore(remember you killed two of their group) They might coupd de grace you and be donne with it. If they are well inclined then I suggest you do this:
Drop the present quest and start to sidequest for money and/or new spellcaster friends. Make sure your friends ties you up during full moons and stay away from combat as much as possible. Use ranged weapon if you have to fight.

Curing Lycanthropy:
An afflicted character who eats a sprig of belladonna (also called wolfsbane) within 1 hour of a lycanthrope’s attack can attempt a DC 20 Fortitude save to shake off the affliction. If a healer administers the herb, use the character’s save bonus or the healer’s Heal modifier, whichever is higher. The character gets only one chance, no matter how much belladonna is consumed. The belladonna must be reasonably fresh (picked within the last week).
However, fresh or not, belladonna is toxic. The character must succeed on a DC 13 Fortitude save or take 1d6 points of Strength damage. One minute later, the character must succeed on a second DC 13 save or take an additional 2d6 points of Strength damage.
A remove disease or heal spell cast by a cleric of 12th level or higher also cures the affliction, provided the character receives the spell within three days of the lycanthrope’s attack.
The only other way to remove the affliction is to cast remove curse or break enchantment on the character during one of the three days of the full moon. After receiving the spell, the character must succeed on a DC 20 Will save to break the curse (the caster knows if the spell works). If the save fails, the process must be repeated.
Characters undergoing this cure are often kept bound or confined in cages until the cure takes effect.
Only afflicted lycanthropes can be cured of lycanthropy.

LYCANTHROPES AS CHARACTERS
Becoming a lycanthrope does not change a character’s favored class but usually changes alignment (see above). This alignment change may cause characters of certain classes to lose some of their class features.
Lycanthrope characters possess the following racial traits.
— +2 Wisdom. Physical abilities are increased by the animal form’s ability modifiers when a lycanthrope changes to its hybrid or animal forms.
—Size same as the base creature or the base animal form.
—Low-light vision in any form.
—Scent in any form.
—Racial Hit Dice: A lycanthrope adds the Hit Dice of its animal form to its base Hit Dice for race, level, and class. These additional Hit Dice modify the lycanthrope’s base attack bonus and base saving throw bonuses accordingly.
—Racial Skills: A lycanthrope adds skill points for its animal Hit Dice much as if it had multiclassed into the animal type. It gains skill points equal to (2 + Int modifier, minimum 1) per Hit Die of the animal form. Any skills that appear in the animal’s description are treated as class skills for the lycanthrope’s animal levels. The lycanthrope’s maximum skill ranks are equal to its animal form Hit Dice + its racial Hit Dice (if any) + its class levels + 3. Any racial skill adjustments of the lycanthrope’s base race and its animal form (but not conditional adjustments) are added to its skill modifiers in any form.
—Racial Feats: Add the animal’s Hit Dice to the base character’s own Hit Dice to determine how many feats the character has. All lycanthropes gain Iron Will as a bonus feat.
— +2 natural armor bonus in any form.
—Special Qualities (see above): Alternate form, lycanthropic empathy, curse of lycanthropy (in animal or hybrid form only).
—Afflicted lycanthrope: damage reduction 5/silver (in animal or hybrid form only).
—Natural lycanthrope: damage reduction 10/silver (in animal or hybrid form only).
—Automatic Languages: As base creature.
—Favored Class: Same as the base creature.
—Level adjustment: Same as the base creature +2 (afflicted) or +3 (natural).

CONTROL SHAPE (WIS)
Any character who has contracted lycanthropy and is aware of his condition can learn Control Shape as a class skill. (An afflicted lycanthrope not yet aware of his condition can attempt Control Shape checks untrained.) This skill determines whether an afflicted lycanthrope can control his shape. A natural lycanthrope does not need this skill, since it has full control over its shape.
Check (Involuntary Change): An afflicted character must make a check at moonrise each night of the full moon to resist involuntarily assuming animal form. An injured character must also check for an involuntary change after accumulating enough damage to reduce his hit points by one-quarter and again after each additional one-quarter lost.
Involuntary Change Control Shape DC
Resist involuntary change 25
On a failed check, the character must remain in animal form until the next dawn, when he automatically returns to his base form. A character aware of his condition may make one attempt to return to humanoid form (see below), but if he fails, he remains in animal form until the next dawn.
Retry (Involuntary Change): Check to resist an involuntary change once each time a triggering event occurs.
Check (Voluntary Change): In addition, an afflicted lycanthrope aware of his condition may attempt to use this skill voluntarily in order to change to animal form, assume hybrid form, or return to humanoid form, regardless of the state of the moon or whether he has been injured.
Involuntary Change Control Shape DC
Return to humanoid form (full moon*) 25
Return to humanoid form (not full moon) 20
Assume hybrid form 15
Voluntary change to animal form (full moon) 15
Voluntary change to animal form (not full moon) 20
* For game purposes, the full moon lasts three days every month.
Retry (Voluntary Change): A character can retry voluntary changes to animal form or hybrid form as often as he likes. Each attempt is a standard action. However, on a failed check to return to humanoid form, the character must remain in animal or hybrid form until the next dawn, when he automatically returns to humanoid form.
Special: An afflicted lycanthrope cannot attempt a voluntary change until it becomes aware of its condition (see Lycanthropy as an Affliction).
Heron_Marked_Blade

02-23-04, 11:32 AM
Any relation to the situation in the "3.5 Lycanthrope and almost TPK weeks later" thread? Check it out for suggestions.
Shifter2101

02-23-04, 03:17 PM
Originally posted by Heron_Marked_Blade
Any relation to the situation in the "3.5 Lycanthrope and almost TPK weeks later" thread? Check it out for suggestions.


yup.... thats a dude from my group that started that thread....


**closed**