| Post/Author/DateTime | Post |
|---|---|
| armeniantwins10-10-06, 04:51 PM | Hello, I am designing a computer program that generates monsters. So far, I have had no trouble, but I encountered a problem. How are base saves generated? This might be a stupid question, but I can see no relation between Base Saves and Hit Dice (Class Levels, etc.). A monster with 1 Hit Die might have a Base Will save of +2 (Good save progression) and a Base Fortitude Save of +0 (Poor save progression). my question is: Why? Do you multiply the Hit Dice by something to get a base save? A 20th level monster has saves of +6 and +12. Why is that? Is it: Hit Die / <some obscure number> x Pi !? If anyone has any idea what the answer is, please say so. |
| Paxar10-10-06, 04:58 PM | Good saves are (HD x 1/2) + 2 Poor saves are HD x 1/3 Always round down. |
| armeniantwins10-10-06, 05:05 PM | Thanks! I'll see if I can get the finished program available. :) |