| Post/Author/DateTime | Post |
|---|---|
| Robo_Mafia_Latte05-15-06, 01:25 PM | :eek: :confused: I'm going to play a beguiler in a single game. I plan on the world being a city where my skills come in handy. Thats all fine and dandy when you're a level 10. No but I plan on startingat level 1 and I dont want commoners staring at me while I attemp to hide and then "attack without anyone noticing". How would I survive on 5 0 level spells and 3 1 levels?(1's being the more useful) |
| Rickiel05-15-06, 01:51 PM | Ahhhh, the cantrips... Alot more useful than one may think. One cantrip to think on. Daze. Sure it has a HD limit on what it can effect, but it might be just enough for say...an ogre! Level one spell to definately consider. Grease. If they don't have 5 ranks in Balance, and no Uncanny Dodge, they're all set up for a Sneak attack! Well to be honest I don't know much about Beguiler's yet. I don't have the PHB II book myself. But until then I hope at least those two spells will help you out! |
| Robo_Mafia_Latte05-15-06, 03:59 PM | they dont get to choose spells and the spells are few attacks and mostly illusions |
| Todd05-16-06, 12:06 PM | You can pick up spells like Shadow Evocation via Advanced Learning that will help some ... the damage is partially real. The Arcane Strike feat may help some too if you are looking to deal damage. However IMHO in combat a beguiler shouldn't be trying to "nuke" a foe. They should be using illusions to confuse / hinder foes, buffing the party (they have haste, bulls strength, etc.), using Invisiblity to get into position. Just be sneaky and useful and you should do fine. |
| Demonwolf05-16-06, 12:38 PM | Don't forget that the sparsity of spells at low levels for any of the casters is because at that level, the difference in HD and BaB between each player are a lot less significant than they eventually end up being. For example, the cleric at 1st level has access to a very small number of spells, but they more than compensate for the measly 2 hp and 1 BaB difference between him and the fighter. I'm pretty sure the standard way that most un- or light-armored casters compensate for that is by going high dex and doing ranged at low level, which really shouldn't be too much of an inconvenience for a beguiler since it gets shortbow proficiency and is pretty dex-focused, even though int trumps that. At 1st level, you're literally the equal of the rogue in direct combat, barring sneak attack. 0 BaB, 6 HP, light armor, proficiency with all simple and a couple of martial including rapier and shortbow... the only thing really holding you back is the necessary focus on intelligence, and even then it's not too much of a sacrifice given the extremely useful low-level spells you get that'll make everyone in the party want to make sweet, sweet love to you, including chaste clergy of your gender. (Mage Armor, Color Spray, Sleep, etc...) If that's not good enough for you, spring for a few scrolls or even a wand of Whelm once you get enough for them, which shouldn't be too far off. Better yet, ask a wizard to scribe them if you have one in the group. Besides, don't forget that you have 4 first level spells, not 3... you get a bonus for atleast a 12 in intelligence. |
| DrMorganes05-16-06, 12:53 PM | Keep in mind that a single-player game has a far, far different focus than a standard 4-person party game. This goes double when playing a non-tank class like rogue (including the various variants thereof) or wizard. A group of 3 Monster Manual-standard kobolds becomes a serious obstacle to avoid rather than to tackle head-on. Personally, I find rogues (beguilers included) to be uniquely suited for solo urban campaigns. Pick your spells to play on your strengths, not necessarily to shore up your weaknesses. And remember that your strengths as a beguiler are stealth, guile, and misdirection! It's far better to distract your opponents with a well-placed illusion, allowing you to slip past unseen and unsuspected or - better still - use your magic to get others to do your dirty work FOR you, than to cause a ruckus by trying to take them out toe-to-toe. If you'll be playing with a fair DM, he'll follow the advice in the DMG and award XP for "overcoming challenges" and not just for "killing your opponents". |
| FeceMan05-16-06, 04:48 PM | Just a random question... Is there any way a beguiler can make a ranged version of feint in order to force his target to lose its DEX bonus [so he doesn't have to get into melee range]? |
| ressurrector05-16-06, 08:41 PM | I suggest using Sleep, and walking up and killing them all in their sleep, but that's just me. I would NOT play a beguiller in a single person game, you're missing most of the direct utility spells, have hardly any direct damage spells, and no bab/armor to speak of, and no healing. I suggest just play a Bard instead, similar thematics, but more versatile. |
| Robo_Mafia_Latte05-17-06, 03:39 PM | ok for a party member that i will be controling i need help she will be a princess who escaped from her castle because she didnt want to marry a price she was to be married to. She has a very in-depth background i know but i want her to be a druid who has the variant class feature shapeshift instead of wildshape. How can i explain her being a druid.....i mean are there books that may have been in the castle abot druidism?(is that stupid..are there no books) Could she have ran through a conveniently placed forest while on the run from the royal gaurd and been taugh lvl 1 druid skills? i need ideas or tell me if my ideas are good |
| Reversefigure405-17-06, 06:34 PM | You can't become a druid by reading a book. It requires a dedication to nature, and in most worlds, druids are mentored by older druids. Nor would you learn druid skills from running through a forest - it would require a lot of study. I'd suggest having one of her teachers be a druid in disguise. Hired to teach her... ooh, history, or something, whatever it is that princesses learn in your world - but noticing her love of nature, he decided to introduce her to the druid ways. |
| Robo_Mafia_Latte05-17-06, 09:10 PM | i love it! its very much like Prince Caspian and the voyage of the Dawn Treader. Ok here it is his teacher is a dwarf but we dont know that so Narnia is just ledgend from across the sea but one night he tells Caspian that he is a dwarf and NArnia is real. It is one of my favorite movies.(its pretty old its the original narnia movies) anyway thanks for idea. |
| Grey_Mage05-17-06, 11:52 PM | i love it! its very much like Prince Caspian and the voyage of the Dawn Treader. Ok here it is his teacher is a dwarf but we dont know that so Narnia is just ledgend from across the sea but one night he tells Caspian that he is a dwarf and NArnia is real. It is one of my favorite movies.(its pretty old its the original narnia movies) anyway thanks for idea. Its an even better book. Also remember that there is a "City Druid" Class... wildshape becomes city shape... different forms alowed, including humanoids and monstrous humanoids.... and even animated obejcts! also gives you bonuses in towns... though you have to pick wich ones *wich can be awkward in homebrew eh?*. Just something to think on. |
| Robo_Mafia_Latte05-18-06, 03:18 PM | never heard of it but wild shape confuses me so im using the shapeshift alternative from PH2 |
| FeceMan05-18-06, 03:57 PM | Just a random question... Is there any way a beguiler can make a ranged version of feint in order to force his target to lose its DEX bonus [so he doesn't have to get into melee range]? Quoted for...needing help? |
| Robo_Mafia_Latte05-18-06, 04:00 PM | your name is so stupid we decided not to answer |
| Deper05-18-06, 08:12 PM | Just a random question... Is there any way a beguiler can make a ranged version of feint in order to force his target to lose its DEX bonus [so he doesn't have to get into melee range]? I don't know of any feat or PrC that lets you do that, and I probably wouldn't allow it since the class feature text specifically says that the Beguiler must be in melee range. |
| Robo_Mafia_Latte05-18-06, 09:24 PM | what is a feint? |
| Deper05-18-06, 09:47 PM | what is a feint? Check the Player's Handbook for a technical definition. Quick and dirty, it's a move where a character rolls a bluff check in order to deprive a foe of his Dex bonus during the character's next attack. It takes a round to do (unless you have improved feint (move action) or are a 6th level beguiler with improved feint (swift action). |