Best gaming moment [Archive] - Wizards Community

Post/Author/DateTimePost
Akisa

12-22-07, 09:22 PM
1) My group and I were playing with a horrible DM and his DMPC, so as a group we decide to ditch the DMPC at the inn after waking up early. Of course the DM had the DMPC wake up early and catch up to us. We told the DMPC to leave us alone or we're be forced to fight him and the DM decided to fight and ended up winning. Before the DMPC could finish healing us to continue the game one of the other players opened with a line "It was a stormy night and you all have gathered to together at the local bar" and everyone took out their separate character.
Dravda

12-24-07, 02:32 AM
Lol. Awesome.

Um...ok. We were attacking several ships full of enemies. I took one, the paladin and cleric took another. I was flying over the ship, dropping baddies like target dummies with my bow.

After the guys were all dead, I looked over a couple hundred yards away to see the paladin and cleric have almost finished their ship, and have only one guy left.

Without hesitation, I nock an arrow, choose to ignore the massive penalties I'm taking on this shot, and fire.

Natural 20! Natural 20! Natural 20!

So the paladin charges up to the last enemy, raises his weapon, and...the enemy jerks and falls to the ground, an arrow in his back. He looks up in confusion to see my PC jumping up and down on the other ship, cheering so loud it could be heard from hundreds of feet away.

-Count Dravda

P.S. You may want to rename this "1001 Best Gaming Moments". Only "1001" threads seem to really take off. (Ok, now watch this one make a complete liar out of me).
Honcheight

12-24-07, 08:16 AM
Hey, I don't know if this will be as epic, but I was playing my 12th level Human Bard, and we just hit the town.

I'm thinking "I'm going to grab me a ranged weapon" because my character mostly acted as support, in and out of battle.

So I head over to a nearby building [everything was pretty scattered and it seemed liek a shop] and I enter the small building and the clerk greets me,

"What can I get for you?"

My response was,

"I don't know, the DM didn't describe the shop for me"

That got our DM pretty good, and gave the other players a laugh.
Angelic_Demon

12-24-07, 11:40 AM
I have a couple. The first was at the very beginning of our campaign, when the DM was describing how we got to a barbarian town. In this case, we (The party) had been hired to protect a ship and its cargo as it journeyed across the sea. The ship was, unfortunately, hit by a hurricane and the man who'd hired us was eaten by dire sharks (Thank the gods for payment in advance, though).

The man: "Hey! Protect me! I'm being eaten!"
Warlock: "Sorry, our contract doesn't cover Dire Sharks!"
The man: "It does too!" (He then dies)
Me: (Looks over contract) "Hey, he's right. It does cover Dire Sharks. Oops."

----
The second was later in the same campaign, when we had moved on to a Drow city, and we were attempting to infiltrate a crime lord's base and kill him. We went in through the cellar and, after dispatching the sleeping ogre guard, found the door to the next room with a strange device next to it.

The Warlock rolled a few Detect Magic checks, and when he was satisfied, he activated the device.

...which was an alarm system alerting the entire base to our presence.

Don't activate strange devices!
Kuroyama

12-24-07, 11:59 AM
A Half-Orc Barbarian and I, a Human Rogue, were fighting a Tar Elemental.

The Barbarian had a misconception about how alchemist's fire worked, thinking it was similar to a hand grenade instead of being like a molotov cocktail. He decided to grapple the Elemental, and shove a few bottles into it. He failed horribly, and most harmed him.

I remembered having picked up a magical javelin awhile back, and decided to chuck it at the Elemental. I had no idea what sort of magic the javelin contained, and apparently it was a lightning javelin. Unfortunately, the Barbarian was still holding onto the Elemental, and got a few unwanted injuries.

After pulling out our magic swords, we kill the thing in 2-3 rounds. A bit anticlimactic, but what can you do?
Valthonis

12-24-07, 02:39 PM
The party I was with (large group, 6 or 7 people), were level 4 fighting a group of about 25 orcs. Myself and another character are both playing Sorcerers. The first Sorc uses a wan of Web on the first 2 rounds and manages to web up 19 of the orcs. The 2 web spells are connected to each other, so I decide to torch em with a wand of burning hands and get in a little extra fire damage.

19 orcs died on the 2nd round. :D

We're now level 11 and I still have the wand of burning hands. I just refer to it as my lighter.
Etarnon

12-25-07, 03:34 AM
I was the referee for a Mechwarrior game where the player group was a rag tag band of hard luck mercenaries. They had worked up to a huge contract really very risky, against some pirates in the periphery of known space.

After fighting a few notable actions, with some losses their evac ship was destroyed in space.

The noose started tightening. They refused offers of surrender, and passage off for money.

Finally, surrounded, and outnumbered, they took refuge in an old rubbled city with radioactive bomb craters, a remnant of the days when nuclear weapons were used in the early wars.

They hid their 'mechs in the rubble, hoping beyond hope that their ship has gotten out a call for aid, but it would be at least a week of surviving in their vehicles, while radiation took it's slow inexorable toll.

Finally a helo scout came looking for them, making passes over the city, in a search grid, and the unit was nearly spotted, until one of the PC's panicked and opened fire, blowing it out of the sky.

The rest of the team freaked out. Finally that guy said, "Hell with this, I'm tired of running! We make our stand here. I'm gonna die like a warrior, not like a sickly coward, in the ruins!"

They all agreed, and transmitted a challenge to the enemy, "Here we are, come get us! We torched your helo, and we are dangerous, so come on and let's stop playing hide and seek on this miserable rock you call home." .. with their coordinates.

The enemy formed up, outnumbering the group, at roughly two to one. The enemy pirate leader was an expert in tactics, but had in a previous battle with PCs, had his hand blown off by a lucky missile hit to his cockpit, that didn't manage to kill him. He had a few lesser lieutenants, and that was about it.

The battle rages. Long range fire, using extended range, a friendly mech goes down, but the pilot ejects, and is alive, taking cover.

The friendlies get this idea, switch fire, rubble what remains of the buildings in a line, to make it tough for the enemy mecha to cross. Anything to reduce their numbers. So they fire all they've got, overheating, making a line of twisted steel girders, and smoking rubble.

The enemy, one by one, crosses, making piloting skill rolls. Except the leader, who stops, and taunts them, "You idiots. Waste of ammunition. Bad tactics. You'll pay for your insolence. You think rubble will stop my band of cutthroats? Prepare to die."

In the open (as we do all dice in the open, always) The bad guy rolls his piloting skill and in true irony it comes up snake eyes, his 'mech falls, and it turns out from the charts, his mecha spears it's own head on a girder, that slides through the cockpit, killing the pirate leader, who is decapitated by critical hit.

Thus, the enemy is stunned, for a single round. [And the Referee, also, pretty much.] So, no plan left, I just play it out, to see what happens.

During that round, the good guys, with lucky shots, disable the majority of the enemy officers, thus leaving them in full command of the battlefield through superior tactics modifiers.

What was set up to be the final annihilation, turns out to be a fairly even battle, that the PCs win.

They dismount, and, knowing they are likely dead already from radiation poisoning over the next week, muster around the enemy bad guy's corpse.

As the Wind laden with radioactive dust blows through their hair, The guy who rallied the group says "We didn't need to stop your band of cutthroats. Just you."

He pulls out two coins, and places them in the eyes of the pirate's head.

"Here's my bill for insolence. Keep the change. Or give it to the boatman."

They hear a rumbling roar, and look up. A merc ship with a seperate contract from another house has arrived, and is transiting the upper atmosphere. They are saved.

Good times. I never would have planned it that way. Best snake eyes I ever rolled. Would that I would have more of them.
ishpumalibu

12-25-07, 06:25 AM
Well I've dm'd more than playing by far so I have very few gaming moments, at least as far as pc moments...


I think my overall favorite was the time I was a monk... an illusionist made me think I was a cat, I charged him in what I belived to be my cat form, on all fours lept upon him to strike and instant killed him. One BBEG down, my party must've thought I was crazy but it was funny stuff.
David

12-25-07, 06:31 AM
I killed Britney Spears.
Osmenthe

12-25-07, 03:09 PM
Here's one that has become an epic punchline in my group.

It was years ago in a 2e game and I was a 10th level cleric. We had just finished raiding an evil temple and were being chased across the countryside by several of the temple guards.

I quickly told the rest of the party to keep going hard and fast and I stopped. We had pilfered quite a few "souvenirs" from the temple, one being a ceremonial robe. I threw it over my head and dug a quick 6 ft circle in the dirt.

The guards came into the clearing and I shouted, "They are heading north! Quickly! Step into my circle of power so I may bless Thee!"

After some furtive rolling by the DM and MANY suspicious looks, he said, "They all 4 step inside the circle."

"Flamestrike!"

Now every time we have suspicions about what the DM is up to, we call, "Step into my circle of power, so I may bless thee!"

Session usually breaks down from there.