Best Laid Plans That Have Gone Awry [Archive] - Wizards Community

Post/Author/DateTimePost
Gilgamet

06-10-05, 07:34 AM
This thread is for those of you, like me, that come up with brilliant plans to only have them not work for one reason or another. This one is my favorite.

Again we were in Ravenloft - and had just settled into an inn. I spent some time in the common room trying to gather information before retiring to bed. On my way upstairs - I see another of my party members sitting at a bar - audibly talking to himself. I wait for him to finish and ask him what he was doing. He said that he had met this fantastic girl named Angel - he was head over heels in love - and that she would join us in the morning.

My first thought - succubus. Right?

I try to talk to him about it - but he was so entranced that every time I so much as hinted that she may not be up to snuff - he became enraged. I let him go to sleep while I went to the room of another member in our party.

I came up with the plan to have our fighter take me out back - behind the inn and mess me up a little. After giving me a shiner and a few cuts - he went up to bed. Later that night I rouse my party room after room and tell them that I had been jumped while out for a casual stroll and I didn't know if it would be safe for us to stay there so we had to leave NOW.

We travelled most of the night and made it to the next city. Feeling quite proud of myself my PC settled in for an hour or two of sleep. When I came downstairs the next morning - there was my party member talking to a beautiful girl (visible this time) that he introduced as Angel.

When I asked how she found us - he simply said 'I left a note for her at the bar.'

My DM laughed for a week over this one. D'Oh
Santrilla

06-10-05, 08:19 AM
Two-player adventure, we were on another plane (our DM had just bought the Manual of the Planes :P) and had been captured by this wierd race. I was a sorcerer, and we had been tied up. My brilliant plan was that I'd cast a stilled Darkness on the room we were in (a main hall, with a few of these things in it) and, since I was a drow and he was a dwarf, we'd see through the darkness and be able to flee while they stumbled around.

The plan failed on account of darkness bypassing darkvision.

Man, I'm stupid sometimes.
Dragonsblood

06-10-05, 01:50 PM
My level 4ish (6 characters) party and I were supposed to kill a pair of werewolves as a part of a deal with some great horseman, to know the location of some ruins where the BBEG was holed up. We knew about beledona and silver weapons, but the nearest city was 2.5 days away and we had to meet the horseman again in 4. Luckily we had some chunks of silver from killing tiny silver construct monsters, and we could use the silver for 1d4 bludgening weapons and sling bullets with a -2 to hit penalty.

So we get to the werewolf lair when the horseman told us the pair would be out hunting, and kill all the regular wolves inside the lair without a problem. Then we set up an ambush inside the cave. We wait, and wait, and wait. Then we hear the sound of dying horses - our horses - which we completely forgot about. The party just freezes, not knowing what to do. After all the horses were killed or ran off, we hear spell casting outside the cave. Turns out one of the two werewolves is some kind of cleric, with lots of buff spells prepared.

When we finally run outside and we are met with an ambush. Somehow we still manage to win (thanks to the rogue's sneak attacks and using up 10 charges on a wand of 3 MM). After the fight we barely had enough healing spells to get us all contious. Unfortunately, half our party was bitten and afflicted. Somehow we were completely oblivious to that possibility. We decided to rest that night in the lair so the cleric (me) could get all his spells back and patch us up enough for travel. Instead, the 3 characters with the affliction starting turning. The 3 uneffected characters quickly starting to tie up the others, but only managed to get to 2 people before the 3rd (my character) turned against them. Just as my character got knocked out, the other two got lose. I don't know how, but a level 4 rogue, wizard, and sorcerer managed to knock out our werewolf paladin (which we later learned was immune to lycanthropy), barbarian, and cleric.

In that fight, both the rogue and wizard became afflicted. Not making the same mistake again, after tracking down one of the horses that escaped, we booked it to the nearest town to get cured for nearly half our total wealth. Our DM, after feeling sorry for the predicament he put us in, ruled that if we left all our heavy gear and the 350lb halforc barbarian tied up in the cave (the player flaked on us that night anyway :P )we would make it to town before the next nightfall. When we get back to the cave, the barbarian is still tied up, but permanently turned and uncurable so we had to coup de grace him.