| Post/Author/DateTime | Post |
|---|---|
| Revenant22205-23-07, 03:21 PM | Hey all. I'm trying to make a wizard (one of my first). I want to design a blaster. Character level 12. Specialist Wizard (Evoker), 3 levels, then into Master Specialist (Complete Mage). The goal is to enter archmage at level 14 after having maxing out the Master Specialist. My main question is if there are any craft/spell suggestions people have? Archmage will take care of sculpt spell and energy substitution, so I'd rather not waste the feats on that. Have to have: Spell Focus - Evocation - For Master Specialist Spell Focus - (Any suggestions) - Archmage Skill Focus - Spellcraft - Archmage So I have two feats in the air. Suggestions on spells for a blaster build? Thanks, Rev |
| Comus05-23-07, 03:51 PM | I might suggest going Ultimate Magus (complete mage) instead, having Warmage as the spontaneous caster. I've been poking around with building a blaster myself, actually... Oh - the (P/S) thing is caster level for prepared/spontaneous. First number is the actual caster level for determining spells known and spells per day. Number in brackets is caster level for spell effects. The spontaneous side is mostly for powering metamagic effects via Augmented Casting, but has enough of a caster level that it's useful, regardless. 1 Wizard 1 Evoker (Gives up Necromancy and Enchantment) Feat (Spell Focus: Evocation) Scribe Scroll Counterfire (P1/S0) 2 Warmage 1 Armored Mage (light) Warmage Edge (P1/S1) 3 Wizard 2 Feat (Practiced Spellcaster [Warmage]) (P2/S1[3]) 4 Wizard 3 (P3/S1[4]) 5 Master Specialist 1 Skill Focus (Spellcraft) (P3/S1[5]) 6 Ultimate Magus 1 Feat (Fiery Burst) Arcane Spell Power +1 (P4[5]/S1[6]) 7 Ultimate Magus 2 Expanded Spell Knowledge (1st level or lower) (P5[6]/S2[7]) 8 Ultimate Magus 3 Augmented Casting (P6[7]/S3[8]) 9 Ultimate Magus 4 Feat (Empower Spell) Arcane Spell Power +2 Expanded Spell Knowledge (2nd or lower) (P7[9]/S3[9]) 10 Ultimate Magus 5 Bonus Feat (Chain Spell) (P8[10]/S4[10]) 11 Ultimate Magus 6 ESK (3rd) (P9[11]/S5[11]) 12 Ultimate Magus 7 Feat (Lingering Metamagic) Arcane Spell Power +3 (P10[13]/S5[12]) 13 Ultimate Magus 8 ESK (4th) (P11[14]/S6[13]) 14 Ultimate Magus 9 Bonus Feat(Twin Spell) (P12[15]/S7[14]) 15 Ultimate Magus 10 Feat (Quicken Spell) Arcane Spell Power +4 ESK (5th) (P13[17]/S8[15]) 16 Wild Mage Wild Magic (P14[18]/S8[16]) 17 Master Specialist 2 Expanded Spellbook (P15[19]/S8[16]) 18 Master Specialist 3 Feat (Arcane Thesis: Fireball) Greater Spell Focus (P16[20]/S8[16]) 19 Fatespinner 1 Spin Fate (P17[21]/S8[16]) 20 Fatespinner 2 Fickle Finger of Fate (P18[22]/S8[16]) |
| Raveni05-23-07, 08:31 PM | Find some favorite spells, and focus your feats on that. I like shooting rays, so I usually take Empower Spell, Point-Blank Shot, and Precise Shot. You have to be human to squeeze that into your build, though... Craft Wand is good if you find yourself in a campaign with lots of combats per day. Craft Staff is better at later levels, though. |