Bull rush or charge BAD on a grid???? [Archive] - Wizards Community

Post/Author/DateTimePost
Dragen White

09-21-05, 10:14 AM
Ok me and a fellow gamer both of us have been playing for a while, came up with two diffrent assumptions to the rule, you must run a straight line to bull rush, he argued that (on a grid) a straight line is not zig zag say if someone is diagonal from you, and that you can't charge, unless i had a stright path on the grid, I told him the rules for that applied to only moving around obstructions such as walls, rocks, and any other obsticile blocking my path providing cover; and that in use of diffrent grids, square, hexagonal, octagonal, it didn't matter a straight line is a straight line, if we played without a grid, and there was nothing between me and him would i still be penalized by grid rules???? So the question is how does the rules apply to charging a straight line on a grid, must the line be gride like movement, or is it just a straight line using the grid only for distance???
Hairfoot

09-21-05, 10:30 AM
Your grammar's a bit off, but I think I get the gist.

A diagonal charge on a grid is a straight line. The zigzag square-counting is an abstraction for keeping track of movement rates.

If there's a 5-foot wide path between you and the target, in any direction, you can charge.
Dougbert

09-21-05, 10:48 AM
A diagonal charge on a grid is a straight line. The zigzag square-counting is an abstraction for keeping track of movement rates.

If there's a 5-foot wide path between you and the target, in any direction, you can charge.

Yup. A D&D straight line isn't always the same as a mathmatical straight line. Hairfoot has it right.
Aldarionn

09-21-05, 10:54 AM
You might look into the rules for D&D miniatures, as the charge rules in that game are identical to the charge rules in regular D&D, and there are some very good examples of exactly when you can and cannot charge in the rulebook and the eratta. The only difference is that you must charge a minimum distance of 10 feet (2 grid squares) and I'm not positive of the minimum charge distance in regular D&D.

Aldarionn
Jagyr Ebonwood

09-21-05, 11:16 AM
I can just imagine, in the game, two warriors fighting a mage in a large open room with a tiled floor...
WarriorA: Charge, him Durkon!
WarriorB: I cannae do it, laddie!
WarriorA: Why not? Are you wounded?
WarriorB: Nay, but I'd hafta run contrary to da tiles!
WarriorA: So?
WarriorB: You jus' don' do that, laddie! It's un'eard of!
Mage: Mwuahahahhahahaa!
Andrew_980

09-21-05, 02:21 PM
My dm just whips out a lazer level to see if is a strait line and estimate the movement.
solbergb

09-21-05, 04:11 PM
The 3.5 PHB has a diagram in it showing how a diagonal charge works (one where it is blocked for various reasons, one where it isn't blocked).
Yak of Darkness

09-21-05, 05:19 PM
You might look into the rules for D&D miniatures, as the charge rules in that game are identical to the charge rules in regular D&DFor the purposes of movement, maybe (I honestly don't remember), but not in all respects. You're better off using the PHB as a reference here.
IceFractal

09-21-05, 05:30 PM
IIRC, you can charge as long as you can draw a straight (regardless of the grid) line from each corner of your square to the closest corner of their square without hitting any obstacles.