Casting Spells [Archive] - Wizards Community

Post/Author/DateTimePost
Dark_Sesshomaru

01-15-05, 06:03 AM
Okay, the group that I play with have just recently started plaing D&D again.
We got all the new 3.5 books but one thing that we STILL dont get is...the process of casting a spell. Yeah... we could never really figure out how casting spells really work. Im sure its very simple, but we cant find it in the books. So Im gonna ask you all.
How on earth do u cast a spell? Wut is the process of casting a spell??
Thank you, in advance.
anders

01-15-05, 07:24 AM
If you are a sorceror, you have something called "known spells". These are the spells you can cast. You also have something called "spells per day", this is how many spells of that level you can cast each day.

When you want to cast a spell you simply say, I want to cast "magic missile" (assuming this is on your known spell list), and then you have used up one of your 1 level spells for that day.

If you are in a combat, you need to cast the spell defensivly. This will require a consentration check (skill). Read up the skill to find the DC. You should also read up the feat "combat casting".

A wizard needs to memorize spells, and write down these in advantage. He can memorize spells from his spellbook. The wizard also have a table on how many spells he can cast each day (those he has memorized). Once he have casted a "magic missile", he have used up that spell for that day. If he hastnt memorized more "magic missiles", he cant cast more of that spell, even though he has more 1 level spells to cast.

There are also components.
V is Verbal components. This basically means you need to be able to speak to cast the spell. If you are unable to speak or produce sound, the spell will fizzle.
S is Somatic components. This means you have to be able to use your hands freely to cast the spells.
M is material components and is propably the one that going to give you most hassle. If you buy a "spell pouch", it will contain ALL the material components for ALL spells that dont have a GP price. If the spell has an additional GP price listed, you have to have that component to be able to cast that spell. Unless otherwise specified, the component will be destroyed/useless after casting.

Hope this clears things up!
Dark_Sesshomaru

01-15-05, 08:40 AM
Wow, thank you. :D
Theres one more thing that we're having trouble with though. Time.
How long is 1 minute in the game? I heard that it was 10 rounds? Since Im not certain, I would like to know just in case. Thanx
anders

01-15-05, 09:04 AM
You are correct, 1 minute is 10 rounds.

1 round = 6 seconds.