Chances of dying [Archive] - Wizards Community

Post/Author/DateTimePost
Robo_Mafia_Latte

03-28-06, 12:20 PM
I find it hard to play my part in the party.....I was a rogue and I made the first attack and almost died. Now I'm making a shadowcaster then taking a few in rogue. What are the chances of me dying if i made 1 stupid move?


Edit: and I'll never consider a fighter or barbarian.....or any other class for that matter
Ics

03-28-06, 05:49 PM
At low levels it can sometimes be tricky business to enter combat unless you're a combat-oriented class. Until you gain a few levels, your best bet (in the case of the shadowcaster, melee will almost never be a good option) would be to avoid melee, opting for a ranged sneak attack. This does not rule out moving into position for flanking, if it is both possible and the enemy is not overly powerful.

Also, you may consider being the character that stabs the enemy spellcaster in the back while the tanks of the group handle the spellcaster's minions. Tactics like these can take a spellcaster out in a single round, especially at low- to mid-levels.
KublaiKhan

03-28-06, 06:06 PM
100%.

Depending, of course, on the stupid move you make.

The fact that you deny *any* other classes makes me think that you don't think outside the box too often--which is needed for a rogue type. Thinking outside the box can sometimes change a really stupid move into a totally brilliant one.
MasterOfPsychic

03-29-06, 04:08 AM
But seriously: What level are you? and your HP?

Once you start reaching levels above 10, death becomes MUCH more common, as reccurection starts coming into play...

But if you are low-level, you'd be careful about running into combat just like that, if you are a rogue. As a low-hp character, you should be carful about front possitions.

Death happens to characters all the time... Just not like THAT and THAT and THAT...
Gray Eminence

03-29-06, 05:30 AM
Well, entering combat as a non-combat-oriented player is not sure death in itself, but certainly not the best idea. Of course, combat is an integral part of most D&D games, so being left out of fights usually gets boring on the long term.

You should always try to get into combat with a fighter-type on your side. The most important thing is to deliver more damage than you recieve, and know when to retreat. A rogue flanking an opponent with a fighter is a lethal foe (for living targets). However, you should definitely refrain from combating undead, constructs, oozes, etc. Try to use feats that enhance your AC, use spells that give you a miss-chance, etc.
Rumple_Cragstan

03-29-06, 05:36 PM
Depends on how stupid the move is. But in all honesty... stupid moves are just that. Stupid. Think about your actions before you do them. Just like people do in real life (for the most part, usually). If the action will get your PC into trouble, then don't do it. If its 'part of your character', then think of it this way: "If your character stopped and realised the conseqences of his actions, would he still do them?". If the answer is either "yes" or "He dosn't think about consequences", then honestly you're playing a character destined to die unless you come upon a lucky streak of rolls.

But all in all, just because the character is dumb dosn't mean you have to make stupid decisions. All the time... even complete idiots make fluke good decicions sometimes.
shadowfox628

03-29-06, 07:33 PM
Well, you make it sound like that you went into melee combat... Honestly, the first attack isn't bad. It's what a Rogue is great at. Since, chances are, at least one of the enemies is flatfooted, then you do a SNEAK ATTACK!... Sorry, I just love Rogues so much that, well, it's unhealthy.

However, stupid mistakes happen all the time... And, currently, I'm in a campain with 2 people: me (a Rogue), and a Fighter... I've almost died PLENTY of times.