Changing alignment in game [Archive] - Wizards Community

Post/Author/DateTimePost
Dagometh

06-01-04, 09:31 PM
Hey guys i play a paladin and im wondering on how i could be able to change my alignement from lawful good to lets say chaotic evil and so forth. it would be great if u can gimme any sort of infor for it :D thanks
Choronis

06-01-04, 09:33 PM
its easy. as a paladin, think of anything that u can do that ISNT good or lawful and the DM then makes u lose ur paladinhood and thus, ur alignment shift.

ie: killing innocents, aiding evil, attacking one that surrenders etc.
Dagometh

06-01-04, 09:43 PM
Thx for the help :) hopefully my dm isint gonna be to hard on me lol
ehrin

06-01-04, 09:50 PM
well, if your DM plays by anything remotely similar to the rules, the second you do something to change your alignment, all of your paladin abilities go down the drain. I don't know if that's being "too hard" or not.
Dagometh

06-01-04, 09:55 PM
True true, but its our whole family playing so i might have to be "nice" wink wink ;)
HamHam

06-01-04, 10:24 PM
Originally posted by ehrin
well, if your DM plays by anything remotely similar to the rules, the second you do something to change your alignment, all of your paladin abilities go down the drain. I don't know if that's being "too hard" or not.

True, but then you get to be a Blackguard or other such fun.
Dagometh

06-02-04, 09:42 PM
yea lol thats what i want to be hehehehe (evil laugh) plus hey who cares if a few inocents get killed. its for the greater purpose of my true being lol
Drake Dragonslayer

06-02-04, 10:10 PM
The fastest way would be to take a red hot spiked rod. And a small child.

Fill in as appropriate to your imaginations.

Certain C-E.

Or just kill a Party member in his sleep.
Dagometh

06-02-04, 10:14 PM
Well thats an interesting one ;) but killing a party memeber when they sleep isint to fun especially when u play with relatives :( but maybe conspirering with an evil demon to kill them could work out lol
ehrin

06-02-04, 11:41 PM
The only thing worse than being a CE SOB is finding out that some other guy is better at it than you are.

Sleep well, while you can.
Edymnion

06-02-04, 11:44 PM
Originally posted by Dagometh
yea lol thats what i want to be hehehehe (evil laugh) plus hey who cares if a few inocents get killed. its for the greater purpose of my true being lol ... you know, I always wondered why some parents thought D&D was an evil, demonic game.

Now I know.
Thorak

06-03-04, 12:01 AM
For better RP, don't try to Fall all the way to CE in one big swoop. Play it out. Get angry. Get impatient. Neither's contrary to LG, or paladinhood. Then, snap one day and strike out in anger. And then express disgust out loud while secretly rejoicing in the feeling of releasing that frustration.

At this point, you should be moving towards LN or NG, depending on how you lashed out, and have lost all paladin abilities. But that doesn't matter to you any more; your eyes have been opened to the wonders that not being so stuck up and nice can be.

Get more impatient, more impulsive, quicker to anger and quicker to take it out on others. After a bit of this, you should be hitting Chaotic Neutral pretty quickly, but a step at a time. Revel in the freedom, both from restrictive codes and from morality. The world is your playground at this point; live it up.

And soon, you will start to realize the power and strength you can feel by using your abilities to hurt and coerce others. You're not stupid about it, but pinning the greedy merchant to his shop wall with your fist while threatening to skewer him if he doesn't lower his obviously inflated prices feels good. It feels even better when he blathers on about his meager living, and his 10 children at home, and you silence his waggling tongue by cutting it from his insolent mouth. The smell of fresh blood carries a sharp tang, and it's one you're beginning to like.

At this point, you've reached Chaotic Evil. And are ready to begin the eye-opening quests that becoming a Blackguard would involve. And you've done it at least somewhat realistically, without resorting to the cheesy "I wanna be a blackguard, so I suddenly just start killing peasants. How many do I need to kill before I hit CE?" garbage. That's fine for a munchkin no-RP game, but what I've described (or something altogether different, with the same effect, this isn't the only route to evil) is a better, more realistic RP. People's alignments don't usually change overnight. So RP the change, not by playing what you want the alignment to be, but by RPing as each new step of alignment you want to make, one step at a time.


Besides, if you go the cheesy route, people will assume you're just wanting to be a blackguard. If you do something similar to the above, they will probably start off wondering why your paladin snapped, when it meant he lost his powers. And then wonder why he's not trying to atone. And then oh my god what is he doing TO THAT CHILD!! :devil:
Choronis

06-03-04, 12:05 AM
Originally posted by Thorak
And then oh my god what is he doing TO THAT CHILD!! :devil:

NO! its michael jackson!!!! :eek:
Dagometh

06-03-04, 11:00 PM
Well going from Good to evil is always the fun part ;) i mean honestly, who wants to be a goody 2 shoes for when u can just i dunno take the compition out hehehehe
ehrin

06-04-04, 01:09 AM
honestly, I do.

I have played evil and good, and I would rather play good.
Dagometh

06-05-04, 11:15 PM
hmmm interesting, but what are the advanteges between the both?
ehrin

06-06-04, 02:16 AM
From my point of view, the advantages of being good (and being around good adventurers) include:

sleeping at night
not having your stuff stolen by your "friends"
trusting
believing them when they promise something
not worrying about dieing and being stripped of all your stuff
not being chased by lords, guards, sheriffs, bounty hunters, pikemen, hacked off merchants, etc.
being able to sleep in nice places, and not having to skulk around town and avoid being seen
being healed by clerics
counting on your friends to be there for you
not worrying about motives
not worrying about other's intentions
having the moral high ground to stand on when in tough situations
Thorak

06-06-04, 11:48 AM
Originally posted by ehrin
From my point of view, the advantages of being good (and being around good adventurers) include:

sleeping at night
not having your stuff stolen by your "friends"
trusting
believing them when they promise something
not worrying about dieing and being stripped of all your stuff
not being chased by lords, guards, sheriffs, bounty hunters, pikemen, hacked off merchants, etc.
being able to sleep in nice places, and not having to skulk around town and avoid being seen
being healed by clerics
counting on your friends to be there for you
not worrying about motives
not worrying about other's intentions
having the moral high ground to stand on when in tough situations

And every one of those is based on people playing Chaotic Stupid or Psychotic Evil. Evil people can have friends just as much as Good people can. They can trust them. And so on. Evil is a "me first" attitude, but friends can be coming in a close second. Sure, they will consider betraying their friends, if the price is worth it, but if they've put a lot of effort into their relationships, they won't be abandoning that work for a few extra gold. For awesome power that will let them rule the world, perhaps, but it's gonna have to be something big.

And being the Evil guys they are, they're most likely to try and find a way to turn things around yet again, and use that newfound power against the BBEG who gave it to them. To save his friends.

Evil isn't about being unable to trust others and having no close relationships in exactly the same way that Good isn't about giving every penny you have to the first needy cause you come across and never acting in anger. Stereotypes are bad, mmkay.
ehrin

06-06-04, 01:09 PM
Thorak, I never said anything about evil people doing the opposite, or evil in any way, actually. In fact, I was careful to not say anything negative about evil characters, parties, etc. I simply listed the nice things about being good in a good aligned party.

Can you deny that those items I listed are indeed nice things about being "good"?
dogo

06-07-04, 10:41 AM
Ehrin, most of those things you said can still be considerations for good characters because they depend on what other people are like, not your character.


Sometimes good characters may not be able to sleep at night (if say, they're being hunted by an evil character).
Sometimes they may have friends who are evil and steal from them.
Can even good characters trust everyone? I mean, if that guy comes out of an alley and offers you a 'good deal' for 'virtually nothing', would you really trust him?
Instead of being chased by good barons, merchants and so forth, you're chased by evil lords, nobles, merchants, goblin chiefs, and the like. ;)
You still have to worry about motives and intentions, possibly more-so, because you really are meant to care if that lord hates his peasantry. ;)


No, the best argument for being good (maybe not D&D good, but good nontheless) is for good's sake. It's not very good to be good just for the perks, or because good will win.

Of course, as Blackadder said: "Bad guys have all the fun!" ;)