Char. Creation Headaches [Archive] - Wizards Community

Post/Author/DateTimePost
Pheyelsaphe

11-24-07, 11:30 AM
Ok, so I decided on a whim to start a group, I have the interested players. I haven't looked at a book in years, since 2000 or earlier, (and that one was printed in the 80s or omething) let alone use a formal char. sheet. So I figure, "No prob, I'm Int., I can figure this out." HA. I'm not sure I can figure out these character sheets for 3.5. They use modifier in the Char. Handbook when talking about Skill Score on the char. sheet and there is a place for an Attack, but it leaves out something for the weapon, can't put it under protective item because it leaves out an important aspect of the weapon, I can put in my equipment list, but then it's not equipped. AAUGH! Feats are listed but are those attacks? I'm a freakin' noob all over again. Maybe I just need someone to explain the Character Record Sheets to me? :confused: :weep: :mad: :eek: Of course having a 3 1/2 year old, a fiancee, X-wife, new house, and a job that will be taking up my life for 5 months straight aren't helping me concentrate any.
CipherTheory

11-24-07, 11:55 AM
Check out this thread (http://forums.gleemax.com/showthread.php?t=842516), specifically my post (http://forums.gleemax.com/showpost.php?p=12319775&postcount=8) and tankschmidt's post (http://forums.gleemax.com/showpost.php?p=12323186&postcount=9). I hope that helps you get started. :)
raevyn001

11-24-07, 11:58 AM
Ok, so I decided on a whim to start a group, I have the interested players. I haven't looked at a book in years, since 2000 or earlier, (and that one was printed in the 80s or omething) let alone use a formal char. sheet. So I figure, "No prob, I'm Int., I can figure this out." HA. I'm not sure I can figure out these character sheets for 3.5. They use modifier in the Char. Handbook when talking about Skill Score on the char. sheet and there is a place for an Attack, but it leaves out something for the weapon, can't put it under protective item because it leaves out an important aspect of the weapon, I can put in my equipment list, but then it's not equipped. AAUGH! Feats are listed but are those attacks? I'm a freakin' noob all over again. Maybe I just need someone to explain the Character Record Sheets to me? :confused: :weep: :mad: :eek: Of course having a 3 1/2 year old, a fiancee, X-wife, new house, and a job that will be taking up my life for 5 months straight aren't helping me concentrate any.

I just write in the total attack bonus under the weapons' Bonus spots. Anything else that I might want ot remember, I wirte in on the Special Abilites spot under the weapon.

The rest (house, wife, little ones, etc...) are things that I really can't help out much with. I balance working, time with the fiance and her son, time for painting Warhammer armies, time to keep ahead of the pariesy in two D&D campaigns, and time for video gaming and going on motorcycle rides and hitting the rallies. It's not easy, but it can be managed (it just takes LOTS of coffee!!! LOL)

Best wishes, man. You'll figure out a scheule that works for you.
Be well in all things,
Rave
Rood_Inverse

11-24-07, 01:09 PM
As a minor tangent... Has D&D become so complex, it's no longer a fun or easy game to play?

PLEASE... Don't turn this into an edition argument, but...

In 2e, I was able to put together my character on one sheet of notebook paper. A column for stats. A column for race/align/hp/ac/class/to-hit. And finally a column for my money. Below that was a column for gear, a column for weapons, and a column for spells/thief skills... whatever.

Now, I need 4 pages, each cross-reference and -indexed to track all my bonuses, penalties and DCs.


SUMMARY: For someone getting started, there needs to be a... "lite" version available. Something you can just pick up and have your adventure with.

I've been playing D&D for more than a decade, and I love it very much. But when it takes more than an 30 minutes for a core character generation for me, and 90+ minutes for someone who's never played (I just started my gf), you lose interest, quick.

I can't imagine how we keep bringing people to the hobby when we can't start them up and give them a gaming experience as soon as they sit down at the table.
DrMorganes

11-24-07, 01:52 PM
There is a "lite" version. It's called D&D Basic Game (http://search.barnesandnoble.com/booksearch/isbnInquiry.asp?z=y&EAN=9780786939442&itm=10). It covers most of the main rules, but leaves out some of the more complex options.

To the OP:

If you're going to have to take a five-month hiatus for work, I strongly recommend you wait until next year. D&D 4th Edition was announced this year at GenCon, and very nearly everything is about to change again. If you wait to pick up the game again then, you'll be a n00b right along with the rest of us :D

However, if you do want to get started now, here are a few quick difference:

AC starts at 10 and goes up. No more confusion over whether that negative number is actually a good thing. + is good, - is bad :D
THAC0 is replaced by the Base Attack Bonus, but BAB still progresses at the same rate THAC0 did. It's all the same as the nifty chart in the AD&D DMG, just in a prettier wrapper.
Higher is ALWAYS better now.
Nearly everything, except damage rolls, are based off a single roll of your trusty d20.
Roll and apply modifiers. If you meet or exceed the target number ("Difficulty Class" or DC for short), you did it (whatever "it" happens to be).
Feats let you do something special, usually an unlimited number of times per day. This can be as simple as getting a bonus to certain types of rolls, to performing special maneuvers in combat, to manipulating the way your spells work.
Skills are what you know, and replace the old non-weapon proficiency system. Some classes have more time to study skills than others, and folks with a high Intelligence score learn more.
Wizards can wear armor, but run the risk of having their spells fizzle if they do.
3.5 finally got Psionics right!
Casting spells is pretty much the same as it always was, but most spells take the same amount of time to cast. No more initiative penalties based on spell level!
Merestil Haye

11-24-07, 02:37 PM
The standard character sheet is 2 pages long, and fits most of the stuff you need normally.

Here (http://www.wizards.com/default.asp?x=dnd/charactersheets) is a page of character sheet files you can download. They are all in .pdf format when unzipped though. Alternatively you can copy the basic one in the PHB (It's after the index).

When generating a character, follow the order of the text in the PHB until you get the hang of it. As you determine something, write it on a copy of the character sheet in the place provided.

Just remember that you place the abilities only after you have chosen race and class. Unlike 1e, you don't roll the abilities in order and find that you have a fighter with 9 Str because your Int roll was 3.

There used to be (in the 3.0 PHB) a section showing how to fill character sheets out. I think that was taken out of 3.5. Maybe you can find an old copy.
Tequila_Sunrise

11-24-07, 03:27 PM
If the character sheet is too much of a headache, don't use it. I've never used character sheets because, IMO, they're a waste of time and paper. I can fit everything I need to know about my character on a max two pages of loose leaf paper without having to cram everything into tiny boxes. If I really want to be neat and orderly, I can type my character up in a Word document and use no more than a single page.
Pheyelsaphe

11-24-07, 09:24 PM
SonBeYatch! Thank you all! w00t! I now have a Lev. 1 Fighter to go by. WOOOO!!!!!!:D :D :D :D :D :D :D :D :D :D :D :D :D :duel: DIE ORC BSTRDS! WWWWWOOoooooo.........*Runs off into distance leaving behind gear*