| Post/Author/DateTime | Post |
|---|---|
| Dante_the_Missnamed03-19-07, 10:29 PM | I began to play a FR campaign this sunday. We are only 2 players at the moment, but looking to add at least 2 more for the next session. I want to make a nice interpretation becuase Im putting a nice effort too on is conceptual development. Im and will keep taking notes of the things that happen on every game on firsth person, for the propouses of a journal. Plus, Im planning an excellent plot to tangle this character with a future character I want to develop. So, the dramatization I do of it is really important to me. I got a sorcerer. I already made the somatic components of the spells, divided by school and with understandable variations to reflect the level of the spell. Im laking at the moment of verbal components, but I suppose is a matter of time to come up with something. Anyway, I will be grateful for advices on this last point. The most difficult part is to respect the character character. You'll see... is pretty hard to try to mantain the composture when silly jokes comes along =p The other player has a character who is much more serious and taciturn that the mine, and he can dramatize those qualities skillfully. I felt that I lacked of abstraction, and now I think that I lacked of prevision to hold the complexity of a personality in my expectations. What advices can you give me? What are the the reflections you came up with when you thought about this? |
| revaar03-20-07, 09:26 AM | well, just off the top of my head, if you have problems keeping in character when silly OOG comments come along, go ahead and play a character who is just as easy going and joking about everything as you are. There's nothing that says that all PC's have to be serious 100% buisness type people. the best is when you make a great joke about an occurance in the game, and after everyone finishes laughing, remind them that your character actually said that. great fun. |
| Pippa03-22-07, 08:31 AM | Make sure taking notes of everything that happens doesn't absorb too much table-time... Stick to telegram-style or write tings down afterwards. Names of places and persons etc. however you should jot down immediately - the DM will be grateful about it, too. |
| Dante_the_Missnamed03-22-07, 11:13 AM | Fortunately, I choose to make my character prelude has a journal from the beggining, so now I write the things after every game, assuming that it will be difuse and partial =p About the verbal components of the spells, do you know of any thread in which that has been discused? Thanks for the answers. |
| Tyraxus03-22-07, 03:36 PM | Verbal componants of spells are typically in Draconic, yes (I know spells are written in it)? So make it gibberish, either gutteral and deep (as a full-grown dragon), or hissing and soft (as a small dragon or lizard; think Parseltongue in Harry Potter), depending on how the campaign views dragons. |