Cleric character concepts? [Archive] - Wizards Community

Post/Author/DateTimePost
RiOrius

05-31-07, 03:32 AM
Hey guys,

So, I'm in a new campaign starting Friday, and just found out that the character I'd been planning would be a poor choice due to the current party composition. However, the party as it stands was lacking a healer, so I volunteered to be a cleric.

That said, since we're meeting in two days, I'm not sure if I'll have any good ideas for a new character by then, and was wondering if you could help me out. I don't really need stuff like feat choices and the like--I'm pretty good at the crunchier aspects. I just need some character concepts (even brief ones--I can expand fairly well, but tend to be "inspired" rather infrequently).

So, the rules: core only, and it's a custom campaign setting, although nothing too noteworthy in it (aside from a couple new races, including an avian race with +1 LA). I've made no real decision on race yet... We're starting at level two.

EDIT: Oh, and yeah, nothing too cliche, please.

Thanks in advance.
wizarddog

05-31-07, 06:07 AM
That depends on what God's you can use or can you choose your spheres? :confused:
Fatalis_902

05-31-07, 06:16 AM
Elf cleric of Correlon Larethian. Hates orcs and goblinoids as all elves do, but rather than having enmity toward dwarves, pities them, and half-elves, and pretty much every other race that is not an elf, and is not an open enemy of elves. He pities them, and so wants to help them become more elven.


...I don't know, see this is why I never play clerics.
PhantomTrain

05-31-07, 08:57 AM
Well, 'cleric of what' is the most fundamental question, and can give a lot of guidance as to character concept, but how's this for a little oddity?

Grath Bastion, like everyone he knew, was a miner. In the town of Alder's Sted, the Dello mines were the only real source of employment, and Grath, like his father, brothers, grandfather and great-grandfather, spent his days digging out the precious mithril flakes and silver ore that the mine slowly, but steadily, produced. A touch of dwarven ancestry somewhere in his family tree had made him short but stout, of a strong build and quiet disposition. He was seeing a girl, the tavern keeper's daughter, and he had a few good friends among the miners. All in all, Grath was set to spend a fairly average existance in Alder's Sted.

That is, until the mine collapsed.

He was supposed to be on shift, but his lady had cajolled the (normally very dependable) Grath to sneak away to a secluded section of the mine for a picnic lunch and some shameless hand-holding. They had just finished their meal when a demolition team accidenttally destroyed one of the support passages underneath the young lovers. The floor cracked, and stone fell, trapping the two in darkness.

Regaining conciousness, Grath called out to his girl, but her answer came back muffled and pained. He dug himself out from the silver that pinned him (somehow without killing him) and followed the sound of her voice. In the pitch black, he could feel the stones around her wet with blood, and his touch drew a cry of fresh pain from the girl. Her legs were broken, and she had cracked her head on the stone.

Uncharacteristic passion welled up in Grath. He gritted his teeth as he stroked her hair, whispering to her that she had to hold on, that she would be fine. He tried to comfort her, but they both knew she was slipping away. Tears began to fill the man's eyes, blinded by dust and darkness, and he waited for her shallow breathing to finally stop.

Easy, son. Easy now.

The voice came from all around him, up through his feet, in through the stone he knelt on. His woman didn't seem to hear, but Grath knew that the voice had been real, and had spoken to him in a language he understood but did not recognize.

"What are you?"

I am the stone, Grath. I am the stone in your blood. In time, you will know my face, but now, you will know my strength

Grath heard himself respond in a voice too calm for the torrent of emotion he was suddenly subject to.

"Can you help me? She's hurt, and we need to get out."

I am not the one who will help her, son. This is your trial. Succeed or fail, you make your own fate in this moment.

Purpose, potent and clear, posessed the young man. He blinked his eyes clear of the dust that choked them closed, and he was suddenly aware that he could see: a small mote of light hung in the air beside him. Without thinking, without the need to understand how it would work, Grath reached out to his broken, battered girl and touched her head gently. He was suddenly aware of a pulse, a rumbling, deep note that ran up through the stone and into him. In his mind's eye, he could see the ebb and flow of energy all around him: heat and water and stone. He imagined tapping into that flow, connecting to it, and shunting the energy into the girl.

He watched as her bones snapped quietly back into place, and her wounds closed over. She opened her eyes to meet his, and it was as though she was seeing him for the first time.

Good. I wasn't wrong about you.

***

It wouldn't be too long before a team happened upon them quite accidentally, and both were hauled out to safety. It was hailed as a miracle. The tavern keeper, furious that Grath had endangered his daughter, forbayed the miner to see her again. Grath knew it would be a long time before he saw his girl again, but not because of her father's anger. The voice that had spoken to him in the dark now gently urged him to leave his little town.

There are things that need doing, Son. And I need you to do them before I can let you rest.

"I understand" Grath said to himself quietly, packing his things. He shouldered his meager collection of travel gear and looked out over Alder's Sted for what might have been the last time "To tell the truth, I was never cut out to be a miner anyway."

***

Only one face watched him go; a sweet, sadly smiling face from the Tavern's door. She had heard the voice too. It had told her Let him go, lass. He has great things ahead. And when, if, he comes back, he'll be more the man you've loved than he ever would have been had he stayed.
RainerNader

05-31-07, 03:18 PM
Here's a few concepts with some mechanical crunch...

- Champion of Kord. Loves challenges and being the underdog. Take the Strength domain, buff yourself up with Enlarge Person, Bull's Strength, Divine Power, etc.

- Inquisitor of St. Cuthbert. Hates corruption in any form, has very meticulous methods. Good candidate for Church Inquisitor.

- Archer of Corellon. Take the usual archery feats, Zen Archery, etc. Maybe multiclass into Scout or Ranger. Seeker of the Misty Isle is a cool prestige class.

- Wanderer of Fharlanghn. Basically a multiclass bard/cleric. See if you can adapt the Divine Prankster prestige class.

- Avenger of Ehlonna. If the party needs a healer, who says you need to be a cleric? Druids can work just as well.

- Releaser of Wee Jas. Obsessed with death and the afterlife. Thinks the party is silly for wanting to be healed, instead of accepting the glorious fate of death.

- Enforcer of Hextor. Hextor's evil, but you feel his word has been perverted from its original intent and so you may not be. You have little compassion for those that are weak and poor and oppose the welfare state, yet you don't exactly preach stomping them further into the mud. Cool prestige class in the Complete Champion called the Ordained Champion.
loaba

05-31-07, 04:06 PM
Well, 'cleric of what' is the most fundamental question, and can give a lot of guidance as to character concept, but how's this for a little oddity?

Grath Bastion, like everyone he knew, was a miner. In the town of Alder's Sted, the Dello mines were the only real source of employment, and Grath, like his father, brothers, grandfather and great-grandfather, spent his days digging out the precious mithril flakes and silver ore that the mine slowly, but steadily, produced. A touch of dwarven ancestry somewhere in his family tree had made him short but stout, of a strong build and quiet disposition. He was seeing a girl, the tavern keeper's daughter, and he had a few good friends among the miners. All in all, Grath was set to spend a fairly average existance in Alder's Sted.

That is, until the mine collapsed.

He was supposed to be on shift, but his lady had cajolled the (normally very dependable) Grath to sneak away to a secluded section of the mine for a picnic lunch and some shameless hand-holding. They had just finished their meal when a demolition team accidenttally destroyed one of the support passages underneath the young lovers. The floor cracked, and stone fell, trapping the two in darkness.

Regaining conciousness, Grath called out to his girl, but her answer came back muffled and pained. He dug himself out from the silver that pinned him (somehow without killing him) and followed the sound of her voice. In the pitch black, he could feel the stones around her wet with blood, and his touch drew a cry of fresh pain from the girl. Her legs were broken, and she had cracked her head on the stone.

Uncharacteristic passion welled up in Grath. He gritted his teeth as he stroked her hair, whispering to her that she had to hold on, that she would be fine. He tried to comfort her, but they both knew she was slipping away. Tears began to fill the man's eyes, blinded by dust and darkness, and he waited for her shallow breathing to finally stop.

Easy, son. Easy now.

The voice came from all around him, up through his feet, in through the stone he knelt on. His woman didn't seem to hear, but Grath knew that the voice had been real, and had spoken to him in a language he understood but did not recognize.

"What are you?"

I am the stone, Grath. I am the stone in your blood. In time, you will know my face, but now, you will know my strength

Grath heard himself respond in a voice too calm for the torrent of emotion he was suddenly subject to.

"Can you help me? She's hurt, and we need to get out."

I am not the one who will help her, son. This is your trial. Succeed or fail, you make your own fate in this moment.

Purpose, potent and clear, posessed the young man. He blinked his eyes clear of the dust that choked them closed, and he was suddenly aware that he could see: a small mote of light hung in the air beside him. Without thinking, without the need to understand how it would work, Grath reached out to his broken, battered girl and touched her head gently. He was suddenly aware of a pulse, a rumbling, deep note that ran up through the stone and into him. In his mind's eye, he could see the ebb and flow of energy all around him: heat and water and stone. He imagined tapping into that flow, connecting to it, and shunting the energy into the girl.

He watched as her bones snapped quietly back into place, and her wounds closed over. She opened her eyes to meet his, and it was as though she was seeing him for the first time.

Good. I wasn't wrong about you.

***

It wouldn't be too long before a team happened upon them quite accidentally, and both were hauled out to safety. It was hailed as a miracle. The tavern keeper, furious that Grath had endangered his daughter, forbayed the miner to see her again. Grath knew it would be a long time before he saw his girl again, but not because of her father's anger. The voice that had spoken to him in the dark now gently urged him to leave his little town.

There are things that need doing, Son. And I need you to do them before I can let you rest.

"I understand" Grath said to himself quietly, packing his things. He shouldered his meager collection of travel gear and looked out over Alder's Sted for what might have been the last time "To tell the truth, I was never cut out to be a miner anyway."

***

Only one face watched him go; a sweet, sadly smiling face from the Tavern's door. She had heard the voice too. It had told her Let him go, lass. He has great things ahead. And when, if, he comes back, he'll be more the man you've loved than he ever would have been had he stayed.

First, let me just say well done, sir, well done indeed. My only problem is that this sounds much more like the calling of a Favored Soul as opposed to that of a Cleric. Regardless, this is just plain good stuff.

Heck, I've a mind to steal it for myself.
Phrennzy

05-31-07, 04:10 PM
Phantom Train, that was good! I'm a fan of dwarves and clerics, so I am biased.


If you don't like his idea, how about this:

Worshipper of Olidammara, but masquerades as a bard. He softly sings when he casts his spells, or he'll play an instrument while he turns undead.

He goes dungeon delving in an Indiana Jones way, hunting down lost artifacts and then selling them to his church, who pays good money to get ahold of useful items (to sell/fence/trade) and cursed items with which to use as blackmail or traps or such.

So a cleric with a swashbuckler attitude - light armor, buckler, sword - that kind of thing. You may or may not level with your party members who you are - no big deception - no in party stealing or anything like that. But a sort of 'undercover' priest.
Hack and Smasher

06-01-07, 05:54 PM
Undead hunter of Pelor? hardly original but i've found time and time again to one of the most hilarious concepts mostly because you are "holier than thou" works best when theres a paladin in the group theres nothing like out holying them.

Remember: To shout "GOOD FOR THE GOOD GOD!" and enlighten them right in the face.
Ebonarc

06-02-07, 01:35 PM
How about a cleric of Heironeous from a military family? Over the generations, his family would have come to revere Heironeous because of his military bent and because they needed a deity to pray to for help when they were wounded. The cleric in question might have an interest in serving the military, perhaps trying to make the adventuring party a strike team in service to the army. And then, a cleric who can heal your wounds AND defeat the enemy soldiers who gave it to you is a soldier's best friend.
JasonOrlandoHawk

06-02-07, 10:56 PM
Consider playing a Cleric to one of the Elemental Domains. Pull some inspiration from the Avatar series, if necessary, for personality.

If you wanted to play THE AVATAR, play a Cleric to Obad-hai, and look up the Contemplative PrC from Complete Divine. You could eventually get all four elemental domains that way!

As a side note, the Earth Domain is one of my all time favorites specifically because you it allows the quickest access to the Earthquake spell.

________________________________

Cleric to Boccob, take the Knowledge Domain, and aim for the Loremaster PrC. Pair this with the Magic Domain, and you have one of the most broken characters available, without leaving the "Core" material.

Play up the "Old Librarian" image.

________________________________

Also, some guiding questions:

Since your character is a Cleric (Clergyman), what is the emphasis of your ministry?
-Evangelism/Gaining Proselytes
-Protecting/Aiding the Needy
-Battling Evil
-Teaching/Training members of your Faith
-Other

How was your character selected as a Cleric?
-Destined from Birth
-Family Heritage/Favorite Teacher
-Miraculous Encounter
-Other