cohorts [Archive] - Wizards Community

Post/Author/DateTimePost
Syd_Galion

10-02-05, 05:06 PM
My cohort got killed the other night when we faced off against a nightcrawler(rolled 1 on the save vs finger of death). Now we are seasoned adventurers and have powerfull allies in many nations so setting up a true resurection was easy. What I'd like to know is who gets to decide if my cohort comes back or not. I think that the DMG states that the cohort is under my control but death is always a special issue. How have you guys been running it? Also are all permenant spell effects lost? we were linked via a permenant rary's telepathic bond.

thanks
Tyler Do'Urden

10-02-05, 05:32 PM
It's kinda up to your DM, that one. Even whether or not his soul's desire to come back is up to you, is up to the DM. He doesn't have to let you get your cohort back.

But, most reasonable DMs would probably let you decide that he decides he wants to not be dead.

I'd let you do it, but there's no precident because nobody in my group has ever lost a cohort. They've lost followers and lackeys by the dozens, but no cohorts.
Surprise

10-03-05, 04:14 PM
If you were in my game, acquiring a true rez would be very difficult. If somehow you actually managed to find enough diamonds, though, and you as a player really wanted your cohort back, I wouldn't prevent it. I would alter your Leadership score, however.

-Surprise
KJW

10-03-05, 04:50 PM
I would let you bring him back, and I would not reduce your leadership score. Why? Because while your cohort died you took the extra step and brought him back to life, heck I would probably give you a bonus to your leadership score (fairness and generosity bonus at least).

Now that said if there was a reason your cohort would not return then maybe I would rule as the DM that he doesn't return. For example, in my campaign I have been describing PCs afterlifes when they die (though they can't remember it upon resurrection) and while no one has denied a resurrection a few needed some time to think about it. So do ask yourself if your cohort from a roleplaying perspective would want to return, though the answer is probably yes.