Covering up after digging for treasure [Archive] - Wizards Community

Post/Author/DateTimePost
Trydan

02-05-04, 05:40 AM
We have a dilemma. We know where the treasure is buried, and we want to get at it. The problem is that we don't want the enemy to know that we know or that we have it.

The chest is buried in reasonably soft soil, and we can certainly get a few hours to dig it up, pick the lock, grab the item and get out, but we need to destroy the evidence of our theft. Piles of freshly turned earth are a bit of a give-away.

We have a druid in the group, and were thinking of using Pass without trace to cover our tracks. But would this be enough to smooth over the buried treasure site after digging it up? And, if not, could anyone suggest another means to put things back the way they first appeared?
Harmor

02-05-04, 05:48 AM
Can you dig from somewhere other than the spot directly above it? Maybe from a room next to it? Maybe bring a rug and cover it?

Bring a trowel and do your best to smooth it out.

Pass without trace would remove YOUR tracks, but I doubt it would remove the earth that was just tilled.
Seeker_of_Dragons

02-05-04, 07:58 AM
I'm not sure what level your druid is, but if he's high enough level or so maybe wild shape into a badger or wolverine or other burrowing animal? You can get to the chest from a distance and the earth above the chest won't be disturbed.
Dauntless

02-06-04, 12:20 AM
knock over a couple trees and start a forest fire. Does wonders for removing evidence. :)
PhaedrusXY

02-06-04, 12:34 AM
Originally posted by Dauntless
knock over a couple trees and start a forest fire. Does wonders for removing evidence. :) :rofl: I'm sure the druid would LOVE that!

Plant Growth and Pass Without Trace might do it, depending on how the DM interprets them.
Dauntless

02-06-04, 06:22 PM
Originally posted by PhaedrusXY
:rofl: I'm sure the druid would LOVE that!

Plant Growth and Pass Without Trace might do it, depending on how the DM interprets them.

See this is why I don't adventure with druids, paladins, or half of the clerics I meet. We tend to disagree on methods.