| Post/Author/DateTime | Post |
|---|---|
| Tari08-12-04, 06:49 PM | I have the older set of books but am just starting D&D. I went through the book trying to understand how to figure out all of the bonuses and skills and what-not...but I just over confused myself. I was hoping that someone could walk me through how to calculate everything... -Tari |
| Mitchell08-13-04, 07:31 AM | Like what? Stats are easy enough. A 10 or 11 is average, no bonus or penalty. Every group of two higher or lower gets you a + or - 1 (8-9 = -1, 12-13 = +1, etc.). The higher the stat the better, but they all apply in different ways. Skills are a bit trickier. In 3.0 you have three types of skills... Class skills (those which are known to people based on their profession), cross-class skills (those available to anyone, but not part of their class list), and exclusive skills (those known only by people of a certain class). Yopur starting skill points are determined by your class and your intelligence modifier (high int = more points, low int = less points). At first level, you take your base points and multiply by four. After you see how many points you have, assign them to the skills you want. Class skills are limited to your current level +3 ranks, so you could have up to four ranks in a class skill at 1st level. Cross class skills are 1/2 your class skill limit, so you can have at most two ranks in one of these, and they cost you two skill points to get one rank. Exclusive skills are either class skills or you can't have them. This brings us to the first thing to do, which is figure out your class. What do you want to do? Who do you want to be like, if anyone (You know, Drizzt, Gimli, Legolas, Conan)? Read the class descriptions and check out the descriptions. At least narrow it down to a couple, and then we can narrow it down further here. You will also need a race. Humans are the standard, but even they have a few special abilities going for them. Again, if you narrow it down to a couple, we can give you the good and bad sides of them after that. Okay, that should be a start, anyway. :cool: |
| illiterate08-13-04, 12:50 PM | 3.0? Play a NE druid.. The rules allow you to start with any combination of animals adding up to 2 hd. Get 4 tiny vipers (1/2 hd per), keep them inside your robe, and perfect the "handshake of death".. I suppose you could play a differently aligned druid, but you must experience the joy of useful 1/2 HD animals, and lots of them. Squirrels make good thieves, and have a rabies bite attack.. Kill a sparrow to attract a diety's attention.. who knows.. |
| Raymond_Luxury_Yacht08-14-04, 01:42 PM | Originally posted by illiterate I suppose you could play a differently aligned druid, but you must experience the joy of useful 1/2 HD animals, and lots of them. Squirrels make good thieves, and have a rabies bite attack.. Kill a sparrow to attract a diety's attention.. who knows.. 1. Squirrels aren't statted out anywhere. 2. Squirrels can't carry or contract rabies. I'm serious. |
| illiterate08-15-04, 08:36 AM | Originally posted by Raymond_Luxury_Yacht 1. Squirrels aren't statted out anywhere. 2. Squirrels can't carry or contract rabies. I'm serious. 1. That's a darn shame. 2. I've never heard that before. I actually heard that they are a common carrier, because they (unlike bats and mice) are more likely to survive a bite ( the bushy tail is more often attacked) but if that's the only thing you found wqrong with my post i think i'm doing well. |