critique my build [Archive] - Wizards Community

Post/Author/DateTimePost
soulknife

07-19-05, 11:22 PM
i was originally planning on playing the super over powered build in my sig but i dont like being over powered sometimes its more fun to not crush everyone in one round.

1.Rogue point blank shot, precise shot vulnerable two weapon fighting
2.Rogue
3.Rogue quick draw
4.Rogue
5.Rogue
6.Rogue weapon focus (Dagger)
7.rogue
8.Master Thrower Palm Throw
9.Master Thrower able learner
10.Invisible Blade
11.Invisible Blade
12.Master Thrower rapid shot
13.Master Thrower Two With One Blow,
14.Invisible Blade
15.Invisible Blade neraph throw
16.Master Thrower
17.Invisible Blade
18.Master Thrower Weak Spot improved two weapon fighting
19.Rogue
20.Rogue

critique this non overpowered build.
Bjorn the Wanderer

07-19-05, 11:25 PM
I'm working on one very similar. Expect mine has 4 levels of fighter to get weapon specialization and a couple extra feats to be able to get in all the twf feats.

Bjorn.
soulknife

07-19-05, 11:31 PM
i dont what its called but i dont really want to get fighter because i want to rp more. its called something (metagamer powergamer) cant remember.

would it really blow at first level or is it good. is there any way to make it good at the first couple levels.
Dragonsblood

07-20-05, 12:31 AM
Looks like a fun concept - a knife throwing rogue sounds cool. I can't comment on the build however, because I don't have the suppliments you used.

Which books did you use for what?
soulknife

07-20-05, 02:35 AM
nerraph throw is from the players guide to the planes

master thrower and invisible blade are from the complete warrior

able learner is from races of destiny

vulnerable is a flaw from unearthed arcana

the rest is core
Kintara

07-20-05, 02:45 AM
Take Master Thrower first, and Invisible Blade second. Or vice versa. You want to get to level five fast, once you start taking them. Also, I recommend Trip Shot (or whatever it's called). Two With One Blow is showy and everything, but not as impressive as tripping your enemies for free with every hit.

Also, you must take Able Learner at 1st level. And I think you can live without Quick Draw for a while. It's such a waste of a feat when you get it for free when you take Master Thrower 1. Quick Draw is only really helpful when you have iteratives you want to use. You can draw your weapons as part of your move action (both weapons, if you have TWF).
soulknife

07-20-05, 03:07 AM
1.Rogue point blank shot able learner vulnerable two weapon fighting
2.Rogue
3.Rogue precise shot
4.Rogue
5.Rogue
6.Rogue weapon focus (Dagger)
7.rogue
8.Master Thrower Palm Throw
9.Master Thrower rapid shot
10.Invisible Blade
11.Invisible Blade
12.Master Thrower neraph throw
13.Master Thrower trip shot,
14.Invisible Blade
15.Invisible Blade improved two weapon fighting
16.Master Thrower
17.Invisible Blade
18.Master Thrower Weak Spot greater two weapon fighting?
19.Rogue
20.Rogue

? dont really know what feat to put there but greater two weapon fighting sounds good

also the trip shot is a good idea because then i get sneak attack on my oponents when they are tripped

yaaaaaaaaaaaaaaaaaaaaaaay for sneak attack :D
Kintara

07-20-05, 03:12 AM
Again, I have to recommend not staggering Master Thrower and Invisible Blade. Take Master Thrower all the way through, so you can have Weak Spot. Trust me, you'll do more damage by hitting with tripping touch attacks than you would with the extra BAB and Sneak Attack dice. Invisible Blade is a pretty good follow-up, though.

GrTWF is a fine feat, but you could take Improved Precise Shot, instead, if you want. Improved Precise Shot would allow you to attack into a grapple, without worrying about hitting your buddy. Plus, even more importantly, you can't sneak attack enemies with concealment, and Improved Precise Shot overcomes it for anything but total (not to mention that concealment is practically the only defense your enemies would have left, with all those touch attacks you'll be making ;)).
soulknife

07-20-05, 03:23 AM
1.Rogue point blank shot able learner vulnerable two weapon fighting
2.Rogue
3.Rogue precise shot
4.Rogue
5.Rogue
6.Rogue weapon focus (Dagger)
7.rogue
8.Master Thrower Palm Throw
9.Master Thrower rapid shot
10.Master Thrower trip shot
11.Master Thrower
12.Master Thrower weak spot neraph throw
13.Rogue
14.Rogue
15.Rogue improved two weapon fighting
16.Rogue
17.Rogue
18.Rogue improved precise shot
19.Rogue
20.Rogue

i decided to take out the invisible blade because after i thought about it it doesnt fit with my background. also i can get the cool rogue abilities.

i figure with all the sneak attack dice and hitting everyone with a touch attack will be dealing alot of damage and getting one more attack will not really make a difference. plus if they have concealment i cant use sneak attack anyways or attack effectively.
Kintara

07-20-05, 03:39 AM
:thumbsup:

:D
soulknife

07-20-05, 03:53 AM
Thanks for all the help!!! :D
Rathje

07-20-05, 05:36 AM
I love the Master Thrower class. It's such an interesting concept and I love it. Throwing weapons are stylish and they aren't given enough time in the spotlight. That said, if you're aiming for going for a lot of throwing weapon use, I strongly suggest the Master Thrower class ability that lets you avoid Attacks of Opportunity when using throwing weapons.

Though, my Complete Warrior is downstairs and I've only had it for a week, so I may have screwed up with Exotic Weapon Master or something (another class that's insanely cool).

I, too, suggest avoiding Invisible Blade.
Light of Day

07-20-05, 06:00 AM
Interesting build, I like it! Throwing weapons is a fun, much-underused tactic, and the Master Thrower class is a fun, much-underused class! It's nice to see someone try to make something of it.

I have to agree about dropping invisible blade, though. It's designed for fighting in melee, something I'm not sure would work to well for a master thrower.
soulknife

07-20-05, 09:02 PM
rathje - if you're aiming for going for a lot of throwing weapon use, I strongly suggest the Master Thrower class ability that lets you avoid Attacks of Opportunity when using throwing weapons.

good idea!! i wanna play through my character a little bit too see if i need it alot. i want to try to stick to the back after the surprise round.

also if enemies are tripped i get sneak attack and they cant attack me. na na ne boo boo you cant attack me :P

the second trick is the one that is kind of undecided.