Curse that glitterdust! [Archive] - Wizards Community

Post/Author/DateTimePost
Malfean

09-07-05, 09:02 AM
Is there any way a rogue can avoid getting glitterdusted by a wizard? For example if a rogue has hide in plain sight and sneak attacks a wizard, he is seen. Then he tries to hide again but the wizard casts glitterdust...-40 to hide... what can a rogue do to counter that?
The_Ditto

09-07-05, 09:30 AM
Is there any way a rogue can avoid getting glitterdusted by a wizard? For example if a rogue has hide in plain sight and sneak attacks a wizard, he is seen. Then he tries to hide again but the wizard casts glitterdust...-40 to hide... what can a rogue do to counter that?

Dust of Dissappearance comes to mind ...
:tiphat:

Ring of counterspells won't work, unfortunately, since Glitterdust is an area spell and doesn't target you .. hmmm

I'll have to think of other options ...
Shashu X

09-07-05, 10:06 AM
Just keep attacking the wizard. It woln't solve your immediate problem but with someone to help you flank the wizard he woln't be able to cast glitterdust on you for much longer. :D


From the SRD entry on Glitterdust
All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades.

The best solution that I can think of is to wait the duration out.

I also would recomend stealing the wizard's spell component pouch first and then sneak attacking him.
CaoSlayer

09-07-05, 10:31 AM
well, if the wizard dont cast glitterdust, will cast blur or obscuring mist making him again un-sneakable.
High Octane

09-07-05, 10:45 AM
A bath?
TheRedRobedWizard

09-07-05, 10:51 AM
Another thing to consider is that unless the wizard that attempted to Glitterdust you was casting defensively, you get a lovely AoO. After a decent sneak attack, another attack will generally leave the afore mentioned wizard at less than or equal to 1/3rd his HP. So stick it out, get some AoOs, and maybe then the wizard will learn to not get in to melee range.

-TRRW
High Octane

09-07-05, 10:52 AM
A bath?
psionichamster

09-07-05, 11:06 AM
tanglefoot bag as the sneak attack, and enough initiative to slice him into ribbons before he casts

sure, concentration checks are bread and butter, but there's the chance he'll fizzle the spell, and it's another check to be made (cast defen/conc for tanglebag)

not to mention, lower dex = lower ref save for him, too...fireball, anyone?

namaste'
the hamster
Malfean

09-07-05, 12:01 PM
My thanks, nice ideas you all!
(I suppose having a bath is a sollution isn't it? :P )

Casting blur doesn't prevent the rogue from hiding, me thinks.

I also would recomend stealing the wizard's spell component pouch first and then sneak attacking him.

LOL, i think that's the best way to handle it! :D
Yak of Darkness

09-07-05, 12:16 PM
what can a rogue do to counter that?Stab the wizard. Again.

Seriously, they're still in melee range of one another, and a rogue will have more HP than a wizard, a better attack bonus, and a better armor class. Not to mention that the rogue in question has just released a Big Damn Sneak Attack against the wizard (damaging the already-low wizzie HP), and the arcanist's response was to use his turn to make sure that the rogue couldn't hide so that on his next attack the rogue can only do normal weapon damage . . .

. . . unless he has flanking friends . . .

. . . or unless he feints (and as Sense Motive isn't a class skill for wizards, Wis a dump stat, and there not really being any help from the low BAB, a feint attempt from any competent rogue will succeed) . . .

Once the rogue's first move was a sneak attack, and the wizard's response wasn't anything that separated himself from the rogue or made the rogue want to get out of dodge, the ball went entirely into the rogue's court. And there is most likely (especially if the rogue has friends) going to be one dead-ass wizard on the grid soon.


EDIT: Although stealing spell component pouches and using tanglefoot bags are always nice, too (hell, tanglefoot bags are pretty brutal no matter what).
Murrdox

09-07-05, 01:38 PM
This is why "Glitterdust" is such an incredibly awesome spell.

In all honesty, a rogue without any magical items doesn't have much of a choice except to wait for the spell to expire. You could activate a smoke stick or something like that in order to completely obscure you, but then you are blind as well. At least the Wizard can't target you with more spells.
Malfean

09-08-05, 03:09 AM
Blindness allows a will save not so big a problem then at higher levels. (contrary to the -40 hide you can't avoid :( )
High Octane

09-08-05, 10:09 AM
This is why "Glitterdust" is such an incredibly awesome spell.

Thats the tradeoff for having a wussy name like "glitterdust".
MSW

09-09-05, 01:21 PM
A ring of counterspell, loaded with Glitterdust would likely negate the effect, for you alone. (others caught in the glitterdust area would still have to save vs blind and sparkle with the -40 to hide.)

Glitterdust is not an instant spell, so it should be counterable.
Vaelan

09-10-05, 04:10 AM
Learn Spellcraft. Identify the spell as it is being cast and cover yourself with a large cloak. Discard the cloak, which is covered in glitterdust, and the effect of the spell is effectively negated.
Ogmug

09-10-05, 04:16 AM
Learn Spellcraft. Identify the spell as it is being cast and cover yourself with a large cloak. Discard the cloak, which is covered in glitterdust, and the effect of the spell is effectively negated.

DC22, need at least +4 mod to int, and 1 rank in spellcraft (2 skill points) or any combination (2 ranks (4 skill points) and +3 mod, etc)
Timlagor

09-10-05, 02:27 PM
Catch the wizard flat-footed with a full-attack and kill them before they can cast anything
Get next to them hidden then hit and sneak away (hiding again -preferably with Improved Invis) so they don't know where to target the GD: if you're feeling cheeky sneak roudn to the other side of the wizard ready for next turn.
Ready to hit them when they cast instead of attacking on your turn.
Use Blink to get your SnAt so you don't need to hide.

If the Rogue can routinely make the Will Save then why is the Wizard casting Glitterdust? (and why didn't his Contingency go off...?)
Shaken, not Stunned

09-10-05, 03:54 PM
Well, if you are immobile and invisible, that is +40 right there. You just negated the effect....
Edymnion

09-10-05, 09:38 PM
Grapple the wizard. You have a higher BAB, and likely a higher Strength score as well. And he can't cast jack while you're grappling. You can do damage while you are grappling, he can't. You win.
Salla

09-10-05, 09:59 PM
Casting blur doesn't prevent the rogue from hiding, me thinks.

No, but a rogue can't get sneak attack against a target with concealment, which Blur provides.
Raymond_Luxury_Yacht

09-10-05, 10:46 PM
Reiterating what everyone is saying: The Wizard was stupid enough to remain within range. He's down massive amounts of hp. Go Ides of March on his ass.
ChimericalWolf

09-11-05, 03:13 AM
Not bothering to check the particulars of Glitterdust, but decent UMD and a wand of Dispel?
Nom

09-11-05, 07:34 AM
Spring Attack. Sneak in, attack, and then get out of the area. glitterdust only has a 10 ft. radius.

Or if you have HiPS and Blind Fight and Spring Attack, just sneak around the wizard to another side, hiding as you move. If he wants to glitterdust you he has to risk blinding himself too.

You can do these tricks without Spring Attack, too. Move in on one turn, and then attack and standard move away (hiding as you go) on the next.
solbergb

09-12-05, 12:59 PM
Actually the real bane of the rogue vs wizard is the familiar, assuming he picked one with scent or blindsense. They'll notice you approaching and pinpoint you for the small area of glitterdust.

A rogue that is glitterdusted is best off running away if his party members can't finish the job or give him flanks. Carry a potion of remove blindness for the will save issues (so you can run away at top speed). It is highly unlikely UMD will let you dispel the glittery effect and all other possibilities are hideously expensive. The only good thing about glitterdust is its short duration...and that by casting it the mage didn't cast a will or fort save spell that would end your adventure or leave you out of control, such as phantasmal killer, fear, confusion, a charm or dominate spell, tasha's laughter, etc.
CycloneRanger

09-12-05, 01:15 PM
Alternately, you could go the route that I have chosen to specialize in for my current character: Make the first hit the last.

Add effects to your weapon to pile on the damage for one hit; spell-storing (if you have spellcasting friends), flaming, shock, frost, or any other damage-enhancing ability works well. Spell-storing in particular gives you great initial damage for the cost of a +1 ability (alternately, choose power storing, if you have a psion in your group). You need to use effects that do not allow a save, however, such as Magic Missile, Energy Ray/Scorching Ray, or anything else you prefer.

Also, poison your weapon. This works best for ninjas and assassins. With the right poison, you can take the wizard out of the battle completely. For the rogue-on-a-budget, I recommend many doses of Drow Poison, with some purple worm poison thrown in. The worm venom may seem like a poor choice, but it has a very high DC, and the 1d6 strength damage can often put the wizard into the next encumbrance level if it doesn't drop him right away. It is especially useful on small wizards.

This tactic works especially well if you have a decent strength score and use Power Attack once you get your attack bonus high enough (if you go this route, use a two-handed weapon).