Decanter of Endless Water tricks! [Archive] - Wizards Community

Post/Author/DateTimePost
pokemaniacbill

10-19-06, 07:20 PM
In this topic, we post fun things we can do with a Decanter of Endless Water.

Variation 1: The lake. Take a boulder in the middle of a prebuilt, huge pit. Carve hollows in to them the size of Decanters and coat them with Sovereign Glue. Place the decanters in (Ten is a nice round number) say the command word, and get OUT of the dodge. Run as fast as you possibly can, Dimension Door, Fly, but stay back because 20-200 gallons of water are gonna SHOOT up. Make sure there's a bowl for the water to start forming.

In one day there will be 2,880,000 gallons of water. Admittedly if there's too much, you can create a Magic Mouth to say the Command Word/Phrase again.

Variation 2: End the drought in the village and recieve tribute every month!

Variation 3: Altruistically end the drought in the village.

Variation 4: Create leg guards with several decanters on each of them (Use Sovereign Glue, of course), say the command word when making a Jump check and insta super jump. Also could be worked to create a DOUBLE jump.

Variation 5: My personal favorite. Create a glove/bracer mix with ten decanters on them with our old buddy Sovereign Glue and say the command word. This will create a 9d4 damage output per round up to 20 feet away. Bonus points if it's a blue bracer.
chava

10-19-06, 07:31 PM
Use wish or miracle to change it into holy water and completly ruin the DMs final encounter of undead in a graveyard.

No, not me. The group I play with, but not me.
Tempest Stormwind

10-19-06, 07:41 PM
Variation on the above trick: Combine with Dust of Dryness. This won't amount in more water per se, but it will amount to more of it at once. You don't argue with a flood in a bag.
Artector

10-19-06, 07:56 PM
Flood the dungeon....

Go invisible, sovereign glue it to bad guys arse. Then leave a note with the command word on it.

Glue the rims of 2 bottles together, say the word. MADNESS!!!!
Thanqol

10-19-06, 08:34 PM
Jetpacks for the halfling.
ravenshrike

10-19-06, 08:46 PM
Cast Water to Acid. Seriously, best use for the thing. I think it's in the spell compendium, not sure.
cog_and_taz

10-19-06, 09:16 PM
For a good ol' mess...

Get a bunch, set them to geyser strength and stopper them.(my DM allows this, anyway, it just blows out after 5 rounds and proceeds as normal.) reduce the lot and put in a box. Cover in quintessence as a readied action on the 5th round, so that it is frozen just before the explosion. Rince, wash and repeat to have a couple dozen boxes in the BBEG's small cave while he's out. As he comes in, dispel magic...


Guilty, and yes, I was rich enough. The party was, anyway.
crossp

10-19-06, 09:22 PM
I once had an epic campaign kick off with a tarrasque fight. We were in no great danger of dying, but our not-very-optimized characters were having alot of difficulties until my kobold sorcerer time stopped, flew into a lung (via an open, roaring mouth), and glued a decanter onto an immovable rod. Just say the magic word for nearly instant drownification.

Once your lungs have filled with water your hp drops instantly to 0. :D

Another great thing is to power water wheels with them. I had a particularly inventive character discover a way to turn a wagon axle using turbines. The best thing was the trail of water that our magic cart left everywhere it went.
Artector

10-19-06, 09:25 PM
Attach to wheel, have another wheel covered in metal, set to geyser. I forget the exact set up, but a generator is what I'm seeing, and an infinite spring... of DOOM.

Set it to a lower setting, get someone to take a drink from it. Speak the geyser command.:devil:

Place several on the back of a carriage, you could either make them jet propelled. Or point it down and have it spin the wheels.

Soveriegn Glue to Sword-Chucks.
Arcen

10-20-06, 12:59 AM
-- House/Crypt/Basement flooder

-- Rickety door opener

-- Use on sturdy doors. Causes the wood to swell thus preventing doors from opening.

-- Torture Device.

-- Pigeon Blaster.

-- Strap a pair to your feet - High Powered Ice Skates!!

-- Campfire dowser.

-- Flaming Gnome dowser.
pokemaniacbill

10-20-06, 01:53 AM
Came up with a few more.

A generator power source. Anything that requires motion can work with this, such as a boat with a water wheel.

Jet ski propulsion. Attatch to a dingy with a rudder and say the command word, insta power even with no wind! Attatch three (One on each side) and one in the middle with a rudder for greater speed.

A moat. I love moats. Especially with caltrops on the other side.

Erode rocks.

God help me I want to Double Jump. How would you determine the Strength check for stuff like this?
angelus_truelove

10-20-06, 07:23 AM
Decanter of Endless Water + Daern's Instant Fortress = SWIMMING POOL!!!
johnny_reb_21

10-20-06, 07:52 AM
could soveriegn glue it to a mouth or other place speak command word and watch a body become a skin water balloon till it pops but the amount of water washes most the chunks and blood away
Sulaco

10-20-06, 10:14 AM
Variation 5: My personal favorite. Create a glove/bracer mix with ten decanters on them with our old buddy Sovereign Glue and say the command word. This will create a 9d4 damage output per round up to 20 feet away. Bonus points if it's a blue bracer.

How do this work? A decanter is the size of a wine bottle. How do you glue ten of them to a pair of gloves?
lord_blackfang

10-20-06, 10:33 AM
In my world they're used for ship jet engines.
Krompt

10-20-06, 11:04 AM
Step 1: Give your DM 20 bucks to let you turn your Decanter of Endless Water to a Decanter of Endless Rum(or other drink that is highly flamible)

Step 2: Roll up a Drunken Master that atleast has access to the Corkscrew attack

Step 3: Use PHB II to get the Flame Fist Feat

Step 4: Use Flame Fist, begin the corkscrew attack, command word for geyser, set Geyser on fire with Flame Fist, and procede to use Corkscrew (3 round process I believe to do all this)

Guilty of this..yes I am...against a group of knights I did the above trick and set myself propelling forward like a powerdrill. The DM Ruled I did

A)Charged Attack damage(For the Corkscrew attack)
B)+1d6 fire damage from my Flaming Fist
C)+1d6 of extra headbutt damage(to me as well)
D)+1d4 Fire Damage to the Knight and everything behind and in my path
E)+1d4 for the Guyser effect

Said Knight that I hit had to make an extremely high save and failed on a nat 1..so me, the knight, 2 little imps that were flying in my path at the time, and the knight's horse all go flying 30 odd feet of jet propelled drunken monk into a building which then catches on fire and falls to the ground with the fighting still going on inside

unlike the rest of them..I'm immune to fire damage :)

Also another use for the Decanter of Endless Rum..coat an entire battle field in rum then set on fire. Again, I did this..before the said knight and imps and others were to arrive my party had 3 weeks to prepare...for 3 weeks I coated the ground they were coming in with rum(it was on the grid...65 squares so around 325 feet of ground)..it got to the point there was actually puddles of rum maybe 1 feet or more deep in this field...nothing will ever grow on that ground again.
Sulaco

10-20-06, 11:09 AM
In my world they're used for ship jet engines.

I think you guys are greatly overestimating the power of the geyser. A flow of 5 gallons per minute is less than 1/6 the 2000 gpm flow produce by a firetruck pumper.

Also, it is not a jet engine. Water rockets are just that - rockets, not jets - but a water rocket relies on Newton's third law to provide thrust. In the case of a Decanter of Endless Water there is no thrust, however, as the water is being magically created as a geyser as it appears outside the bottleneck. It isn't inside pushing it's way out of the decanter and so neither is it pushing against the decanter, thus no thrust. If it were then every time you turned it on geyser you'd be thrown backwards by it.

So no rocket engines, no "jetpacks," no super-jumps. The ones that would work are the things like turning a water-wheel as that relies on the stream affecting another body, not an effect on the decanter itself.
dragonseth

10-20-06, 11:45 AM
I think you guys are greatly overestimating the power of the geyser. A flow of 5 gallons per minute is less than 1/6 the 2000 gpm flow produce by a firetruck pumper.

Also, it is not a jet engine. Water rockets are just that - rockets, not jets - but a water rocket relies on Newton's third law to provide thrust. In the case of a Decanter of Endless Water there is no thrust, however, as the water is being magically created as a geyser as it appears outside the bottleneck. It isn't inside pushing it's way out of the decanter and so neither is it pushing against the decanter, thus no thrust. If it were then every time you turned it on geyser you'd be thrown backwards by it.

So no rocket engines, no "jetpacks," no super-jumps. The ones that would work are the things like turning a water-wheel as that relies on the stream affecting another body, not an effect on the decanter itself.
Wow. Ripped us a new one. This item is significantly less fun now.
Sulaco

10-20-06, 11:53 AM
Wow. Ripped us a new one.

This item is significantly less fun now.

Not really, just a little reality-check.

Thing is, D&D isn't reality and the D&D universe functions under a different set of physical laws. Most things are the same, or similar enough to take them as read, but the physics of the D&D universe are decidely different nonetheless.

The DM can ignore the physical realities of our universe and adjudicate it any way he wishes. For me many of the above-suggested uses are silly and I could shut them down with physics, but for those who find them fun another DM can just as easily allow them cos of magic.

That is one of the joys of D&D: we can all play the same game differently. :)
cog_and_taz

10-20-06, 11:57 AM
Sulaco, after reading your posts across various threads, I give you this title: lord of crushing reality. Domains: reality, rain-on-parties, and no offence meant:D .
Krompt

10-20-06, 12:14 PM
wait wait wait wait..lets prove it...shut down mine with physics.

5'8 Male 144 pound 9 Monk/9 Drunken Master

Speed on Land- 60 feet per 6 seconds. 16 Strength, the DC to beat the Corkscrew's Bullrush was my roll of a 19 on the d20,+2 for charging, +2 for the flaming ass grenade which was attached to my belt, +4 for Improved Bullrush, and +5 strength mod for having drunk 2 drinks (my strength was 20 at the time of the bullrush)..so the Opposed strength check was 32-4 for ruling I was a size smaller then the Knight who was mounted on a horse, and the Knight failed the Will save for the corkscrew so he was Stunned during the bullrush.
Kurtulmak

10-20-06, 12:51 PM
It isn't inside pushing it's way out of the decanter and so neither is it pushing against the decanter, thus no thrust. If it were then every time you turned it on geyser you'd be thrown backwards by it.

... uh.. you ARE thrown backwards by it. According to the SRD,
"The geyser effect causes considerable back pressure, requiring the holder to make a DC 12 Strength check to avoid being knocked down."

So, yeah, it does in fact push backwards. Although, given the low DC, probably not enough to power a steamboat (unless you had a freaking ton of them. Like.. enough that, by that point, you can probably afford better things to do with your money).
Master_of_the_Arcane

10-20-06, 01:05 PM
You could still use as a double jumper. You'd just have to aim the water spout upwards and focus it onto you. Since the force of the geyser is greater than the the force pushing the bottle backwards even if the bottle is attached to you you'll still get pushed upwards from it.
Sulaco

10-20-06, 01:16 PM
... uh.. you ARE thrown backwards by it. According to the SRD,
"The geyser effect causes considerable back pressure, requiring the holder to make a DC 12 Strength check to avoid being knocked down."

So, yeah, it does in fact push backwards. Although, given the low DC, probably not enough to power a steamboat (unless you had a freaking ton of them. Like.. enough that, by that point, you can probably afford better things to do with your money).

Ah, good catch (as well as another proof that D&D physics is different form real-world physics). It is still nowhere near enough to power jetpacks or roket-boots, though. A 12 DC is something that Joe peasant can make like 50% of the time, and the kinds of people who can lay their hands on vast quantities of wonderous items to use as utilitarian tools can pretty much make that roll in their sleep.

Newton's 3rd Law once again raises other issues, though. You can't use it to turn the wheels of a paddleboat, say, if the dencanter is on the boat. The force of the water pushing the boat in one direction is counteracted by the force of the decanter pushing it in the other direction.
Sulaco

10-20-06, 01:21 PM
...the force of the geyser is greater than the the force pushing the bottle backwards...

In D&D physics, maybe. (DM's call)

In real-world physics, no. (Newton's 3rd Law)
ravenshrike

10-20-06, 01:53 PM
Also, it is not a jet engine. Water rockets are just that - rockets, not jets - but a water rocket relies on Newton's third law to provide thrust. In the case of a Decanter of Endless Water there is no thrust, however, as the water is being magically created as a geyser as it appears outside the bottleneck. It isn't inside pushing it's way out of the decanter and so neither is it pushing against the decanter, thus no thrust. If it were then every time you turned it on geyser you'd be thrown backwards by it.

There would be no Str check if this was true.
ravenshrike

10-20-06, 01:55 PM
Newton's 3rd Law once again raises other issues, though. You can't use it to turn the wheels of a paddleboat, say, if the dencanter is on the boat. The force of the water pushing the boat in one direction is counteracted by the force of the decanter pushing it in the other direction.
Unless you aim it down at the paddles near the rear of the wheel. It would both propel the boat and make it ever so slightly lighter. Erm, strike that, you'd want it near the front of the wheel.
Sulaco

10-20-06, 02:23 PM
There would be no Str check if this was true.

That has been covered already.
Slightly_Unscrewed

10-20-06, 02:41 PM
Step one: Get a Guy with a really good balance check.
Step two: Give said guy a decent melee weapon
Step three: Sovregin glue 5 Decanters of endless water along his waist, openings all pointing in the same direction.
Step four: Send guy up agiants bad guys, and say command word that.
Guy spins, involnterily whirlwind attacking everyone in reach. Spinning too fast to strike with melee weapon
Volia! Top of doom!
Master_of_the_Arcane

10-20-06, 02:42 PM
In D&D physics, maybe. (DM's call)

In real-world physics, no. (Newton's 3rd Law)

I agree that it doesn't if the water is somehow being created and accelerated from rest inside the bottle, but since the DC12 str check of the bottle being pushed back is so low compared to the force of the geyser it suggests that when the water is created it already has momentum, and the bottle is only further accelerating it slightly. Therefor it can be used for perpetual motion machines, although I could see angry water elementals attacking if you're draining the water plane with these things.
Tiefling_Warlock

10-20-06, 02:53 PM
For extra power just get a Decanter of Endless Coke and some Mentos!
Grod_The_Giant

10-20-06, 03:09 PM
Step 1: Give your DM 20 bucks to let you turn your Decanter of Endless Water to a Decanter of Endless Rum(or other drink that is highly flamible)

Step 2: open up an 'all you can drink' taven. Alternatly, leave free cups of rum sitting EVERYWHERE in the dungeon, so the enimies get really drunk :pint:
MastiffPaul

10-20-06, 04:15 PM
Keep one handy in case you fall into a pit trap with walls too smooth to climb back out again.
Krompt

10-20-06, 04:21 PM
I actually did those 2 and a third..

#1 Apon reaching Divine Hood(Long ass story..dont ask, it involves Illmater and having sex with a Drunk Drow Priestess (See #3)) and getting own little demi plain, opened up Ronin Quinn's All you can Drink Tavern..apon gateing onto my personal plane..you step through tavern doors into a 5 mile wide Tavern with endless rum, it was open to every..Gods, Goddesses, Demi Gods, Fiends, demons, Celestrials, humans, ghosts, elementals ect. (But mainly Lyconthropes)
-Note- this event happened near the end of the campaign

#2 After coming back from a 2 week break (had to leave the state), I find out my party has been captured..to get them released..a wondering monk visited their location and for 2 weeks(in game), provided endless rum to everyone including an entire clan of Vampire Assassians (who owned their own tavern as a front..for fluffy my DM decided to give me a +40 Gather Information check inside said tavern for 2 weeks of being drinking buddies with them(rum not blood)and a +2 to my cha checks for dealing with Vampires of that clan)

#3 After several days in the Tavern..my character got "Friendly" with a Drow Priestess of Lolth (I was human now turned Gnome by magical means)...9 months later..I'm a daddy! heh
crossp

10-20-06, 04:40 PM
...although I could see angry water elementals attacking if you're draining the water plane with these things.

The elemental plane of water is infinite in size, so it's probably infinite in water mass. I could see an angry water elemental being thrown from the decanter once every few days of constant use, though.
crossp

10-20-06, 05:02 PM
Some evil aquatic race (kuo-toa perhaps) has decided to declare war on the land dwellers by collecting every DoEW that they can get their hands on and leaving them open at the bottom of the sea. They've been doing it for generations and have collected hundreds of them. In a mere 10,000 years their evil plan will be complete!

Stone staircase + Stone Shape + DoEW = instant waterslide. It's especially fun with spiral staircases. Imagine doing it to the ziggurat of Samarra. (Google image search it if you don't know what I'm talking about)

Learn to fly, go to any extremely cold environment, and rain icy death upon your enemies (or random civilians)
Keevo_Darkwood

10-20-06, 05:18 PM
Step 1: Give your DM 20 bucks to let you turn your Decanter of Endless Water to a Decanter of Endless Rum(or other drink that is highly flamible)

Step 2: Roll up a Drunken Master that atleast has access to the Corkscrew attack

Step 3: Use PHB II to get the Flame Fist Feat

Step 4: Use Flame Fist, begin the corkscrew attack, command word for geyser, set Geyser on fire with Flame Fist, and procede to use Corkscrew (3 round process I believe to do all this)

Guilty of this..yes I am...against a group of knights I did the above trick and set myself propelling forward like a powerdrill. The DM Ruled I did

A)Charged Attack damage(For the Corkscrew attack)
B)+1d6 fire damage from my Flaming Fist
C)+1d6 of extra headbutt damage(to me as well)
D)+1d4 Fire Damage to the Knight and everything behind and in my path
E)+1d4 for the Guyser effect

Oooooo! Can you say "Psycho Crusher"? Hmmmm?? :devil:
Krompt

10-20-06, 05:41 PM
Oooooo! Can you say "Psycho Crusher"? Hmmmm?? :devil:

ok..psycho crusher..whats that? :(
Keevo_Darkwood

10-20-06, 07:46 PM
ok..psycho crusher..whats that? :(

It pertains to the Street Fighter video game series. Starting with Street Fighter II, there was a powerful boss character--though he became playable in the later SF games--called M. Bison (Vega, for SF games played in Japan) (http://en.wikipedia.org/wiki/M._Bison). He supplements his already formidable fighting skills with something called "psycho power" (analagous, IMO, to the Force's dark side in the Star Wars universe), and the Psycho Crusher is Bison's signature move.

When he performs this move, Bison launches himself through the air in a corkscrew-like trajectory at his opponent, travelling parallel to the ground, his body surrounded with crackling blue "psycho power" energy. The move you described for your Drunken Master sounds quite a bit like the Psycho Crusher, though the flames have a more mundane source. :D
pokemaniacbill

10-20-06, 07:49 PM
We'll ignore a bit of Newton purely for fun. I'm assuming that there's simply force coming out in a good amount, enough to push you if you have enough. Sometimes we can ignore physics purely for the sake of fun.

And remember, it's not five gallons but a 20 foot long, one foot wide geyser which releases 20 gallons total per six seconds.
Tempest Stormwind

10-20-06, 08:14 PM
Of course, if you want to play the Newton card, Sulaco, I'll see you and raise you Lord Kelvin.

Hey, Second Law of Thermodynamics! Eat this! *calls 10d6 explosive blast of fire from <1 mL bat guano*

And don't get me started on quantum. ;)


(Mind you, Newton's more intuitive to most laypeople, and thus it generally holds. That's why, for instance, I recommended the Dust of Dryness, which collects the water for a sudden burst later.)
Sapp

10-20-06, 08:29 PM
Physics doesn't belong in a D&D world.

Otherwise, we'd all be subject to the mighty Wrath of the Commoner Railgun.
Tempest Stormwind

10-20-06, 08:37 PM
Physics doesn't belong in a D&D world.

Otherwise, we'd all be subject to the mighty Wrath of the Commoner Railgun.
The day a commoner gets enough resources and power to construct and operate a railgun is the day I start calling D&D "Shadowrun".

The closest approximation using devices that might work in a fantasy setting is a Gauss rifle, and that's only because magical magnets can emulate electromagnets (especially if you're in Eberron and can manage to steal a few conductor stones from a lightning rail).



Physics DO belong in D&D, though. I don't think there's a single statement you can make about a character in D&D that will not in some way involve the laws of physics.

The thing is, physics are discretionary. In Eberron, for instance, no one understands the basics of electricity -- it undoubtedly exists (i.e. lightning) but there's been no reason to study it since studies in magic have filled the social, technological, and academic niches of the topic. Thus, "effectively", electicity devices don't work in the world, but it's not because the laws of physics aren't there. It's because physicists aren't.
Krompt

10-20-06, 08:49 PM
The day a commoner gets enough resources and power to construct and operate a railgun is the day I start calling D&D "Shadowrun".

snip snip

The Commoner Rail Gun is in reference to 1,092,614,514 commoners all taking a single turn to swing a hammer (remember..each round no matter how many people involved is only 6 seconds) so by the time the last commoner swings his hammer he'll be swinging at like .99999999999% the speed of light and will rip a hole through the multidimensions and anything it hits will no longer exisit...they just ALL need a hammer


AND VEGA!!! How could I forgot about good ol Vega!!! Its been so long..almost 10 years since I played a Street Fighter game...wow, thank you for reminding me
Tempest Stormwind

10-20-06, 09:04 PM
The Commoner Rail Gun is in reference to 1,092,614,514 commoners all taking a single turn to swing a hammer (remember..each round no matter how many people involved is only 6 seconds) so by the time the last commoner swings his hammer he'll be swinging at like .99999999999% the speed of light and will rip a hole through the multidimensions and anything it hits will no longer exisit...they just ALL need a hammerI'd heard about this (though not in such detail before) and discounted it the instant I heard it, due to the game announcing simultaneous effects. It's not like they all wait in real life. Thus, the game actually accounts for this, albiet in no hard-and-fast terms.

There *are* sillier approximations, such as that falling speed is effectively instantaneous and yet acceleration isn't oddly affected by this. But the "things go faster as the round goes on" idea never really convinced me.
Krompt

10-20-06, 09:07 PM
nobody is waiting around for the Commoner Rail Gun, in a sense...in a matter of 6 seconds, over a billion commoners are swinging their hammers down and their kinetic energy transfers forward to the last one and destroys gods if its in the path of the last hammer..hate to see what would happen to a kobald..


if anything you have to account for the effect of 1 billion hammers swinging down all generating wind...
Artector

10-20-06, 09:18 PM
On Dust of Dryness:

Fill a bag of holding with the pellets, dump out on enemies, be sure to have a water breathing effect.

If in a desert enviorment:

Stick bottle in ground below enemy, say command word. Instant liquification, aka quicksand.
Sapp

10-20-06, 09:57 PM
Physics DO belong in D&D, though. I don't think there's a single statement you can make about a character in D&D that will not in some way involve the laws of physics.

The thing is, physics are discretionary. In Eberron, for instance, no one understands the basics of electricity -- it undoubtedly exists (i.e. lightning) but there's been no reason to study it since studies in magic have filled the social, technological, and academic niches of the topic. Thus, "effectively", electicity devices don't work in the world, but it's not because the laws of physics aren't there. It's because physicists aren't.
I insist. Real life Physics do not apply to D&D worlds.

Many laws, such as those of thermodynamics, are violated by magic.

Permanently Animated Objects, for example, break the First Law.

The illusion of physics is present though. D&D worlds have their own logic, which, if you don't look too deeply into them or test them, hold most of the time.

Decanter of Endless Water also provides endless energy. Water mills for the win.
cog_and_taz

10-20-06, 11:03 PM
Decanter of endless water elementals:D .
Krompt

10-21-06, 05:10 AM
Cursed Item- Decanter of Endless sphere-o-Annilation..every time that its set to guyser...a new sphere pops out and gets pulled toward the owner of the Decanter!
FRRC

10-21-06, 04:11 PM
It pertains to the Street Fighter video game series. Starting with Street Fighter II, there was a powerful boss character--though he became playable in the later SF games--called M. Bison (Vega, for SF games played in Japan) (http://en.wikipedia.org/wiki/M._Bison). He supplements his already formidable fighting skills with something called "psycho power" (analagous, IMO, to the Force's dark side in the Star Wars universe), and the Psycho Crusher is Bison's signature move.

When he performs this move, Bison launches himself through the air in a corkscrew-like trajectory at his opponent, travelling parallel to the ground, his body surrounded with crackling blue "psycho power" energy. The move you described for your Drunken Master sounds quite a bit like the Psycho Crusher, though the flames have a more mundane source. :D

The Monk stuff in PHB2 has Street Fighter written all over it. The Sonic Ball that you can get is similar to Hyauken, no?
Alpha_Moose

10-21-06, 08:55 PM
I remember reading on the boards that someone put the decanter in a resilient sphere for a while and then dismissed it. They called it 'bubble burst'. Then there was the question of if you put it in there long enough does fusion occur. You would have to make the decanter unbreakable for that to work.
Slightly_Unscrewed

10-21-06, 10:25 PM
Create a gaget like mario's water-thingine in super mario sunhine
(ie; speed boosts, hover,)
Sulaco

10-22-06, 03:59 PM
And remember, it's not five gallons but a 20 foot long, one foot wide geyser which releases 20 gallons total per six seconds.

It's 30 gallons per 5 secs, or 5 gallons per second.
Sulaco

10-22-06, 04:05 PM
Of course, if you want to play the Newton card, Sulaco, I'll see you and raise you Lord Kelvin.

Hey, Second Law of Thermodynamics! Eat this! *calls 10d6 explosive blast of fire from <1 mL bat guano*

And don't get me started on quantum. ;)

As I said, the physics of the D&D universe are not the physics of the real universe. Most things are similar enough to take them as read, but they not the same. This allows us to ignore some patently impossible things for the sake fo teh game (flying dragons, giant insects, etc.). However, ignoring Newton's Third Law is a major change that will change virtually everything in the physical world.
Sulaco

10-22-06, 04:13 PM
Stick bottle in ground below enemy, say command word. Instant liquification, aka quicksand.

No quite. Even if the water does not just get wicked into the dry sand or flow down into the water table, all it will do is create some sandy water inwhich a human(oid) body is far, far more boyant than in normal water.
Watchdog_of_Hades

10-22-06, 08:02 PM
Sorry, to break it to you, Pokemaniacbill, but...

With the lake. using the number you gave, in one day, you'll just have a cube of water 71 feet to a side. Lots of water, sure, but barely even a nice, scenic pond, let alone a lake.

Maybe a very shallow lake...
tharivol266

10-22-06, 08:20 PM
even in the best scenarios for it a human probably wont sink in quick sand but rather sink to their chest and have the liquification stop and crush them.

as for the water wheel boat it could use both sides of the force benificially.


....l wwwwwwwwwwww
....l wwwwwwww
....ld wwww


something like this the l is the side of the boat and the d is the decanter and the "w"s are the wheel. soveriegn glue the decanter to the boat facing towards the paddle wheel....a very buff paddle wheel...but the force of the water leaving the bottle would push the boat forward and the water would spin the wheel which would move more water and propel the boat forward like normal
Artector

10-22-06, 09:10 PM
No quite. Even if the water does not just get wicked into the dry sand or flow down into the water table, all it will do is create some sandy water inwhich a human(oid) body is far, far more boyant than in normal water.

Yeah, but it'd still be a pain in the butt to walk through.

If anything you could use it to slow someone down or set a trap.
Sapp

10-22-06, 09:25 PM
You walk into a threatened square, possibly provoking an attack of opportunity, wasting an entire turn to drop an item worth a few thousand gp, vulnerable to destruction...

in an attempt to create difficult terrain?
Artector

10-22-06, 09:28 PM
You walk into a threatened square, possibly provoking an attack of opportunity, wasting an entire turn to drop an item worth a few thousand gp, vulnerable to destruction...

in an attempt to create difficult terrain?


Or you could do it while invisible.

Or a more practical use would be to create an ambush/trap situation.

BTW: In the campaign I'm in the other guy WOULD do that. (Insane-ish, 6 wis)
Salla

10-22-06, 09:36 PM
Jetpacks for the halfling.

You need to cast Levitate on him first, but yeah, I did this years ago. The DM just gave me this STARE. :)
Sapp

10-22-06, 09:53 PM
I could see a perpetual steam engine working with permanent wall of fire and a Decanter.
Sulaco

10-23-06, 09:24 AM
Maybe I'm just odd but my uses for a Decanter of Endless Water usually involve stuff like providing safe, clean drinking water or irrigating crops for a town in need.

Funny, that. ;)
Keevo_Darkwood

10-23-06, 10:19 AM
The Monk stuff in PHB2 has Street Fighter written all over it. The Sonic Ball that you can get is similar to Hyauken, no?

Hadouken, actually (which, I've learned literally means "surge fist")....but you're correct on that first point. :monk:
Sapp

10-23-06, 03:26 PM
Maybe I'm just odd but my uses for a Decanter of Endless Water usually involve stuff like providing safe, clean drinking water or irrigating crops for a town in need.

Funny, that. ;)
Last time my group was generous with a Decanter, some villagers stole it and ran for the hills.

Commoners are not to be trusted!
psionichamster

10-23-06, 03:50 PM
best overall "trick" with a DoEW?

get one, bring it to a desert town, make a tall building.

put decanter at the top of the building.

sell water.

(or, trade it for worship, magic, souls, etc.)

had a party come across one, did exactly this, then built a temple to a sun/weather god over the site they secured the decanter.

within a year, they owned that town. and then they had plans for the neighboring kingdoms.

although having a shrunk item (or fabricated) bathtub and a decanter of water meant the party wizard could relax and get REAL clean (rather than just prestidigitation clean) whenever he wanted.

namaste'
the hamster
crossp

10-23-06, 05:49 PM
best overall "trick" with a DoEW?

get one, bring it to a desert town, make a tall building.

put decanter at the top of the building.

sell water.

(or, trade it for worship, magic, souls, etc.)

had a party come across one, did exactly this, then built a temple to a sun/weather god over the site they secured the decanter.

within a year, they owned that town. and then they had plans for the neighboring kingdoms.

although having a shrunk item (or fabricated) bathtub and a decanter of water meant the party wizard could relax and get REAL clean (rather than just prestidigitation clean) whenever he wanted.

namaste'
the hamster

Your DM must play his townsfolk exceptionally idiotic.

1) Every cleric, druid, and adept gets the spell create water.

2) Anyone with a rank or two in knowledge(arcane) ought to know of the existence of DoEWs.

3) Nobody builds towns in the desert unless they already have a fairly abundant supply of water (stream, oasis, reliable water table and wells). This could only conceivably work in a drought.
Lord_Varos

10-23-06, 06:12 PM
Maybe it'd be wierd for players to do this one, but I'm sure an aquatic BBEG could pull it off:

Pour every ounce of wealth you get your hands on into buying more decanters. In rivers, streams, lakes, and bays all across the world, place your decanters on the bottom of the water, hidden in mud, rock, and debris. Turn them onto geyser mode. Not much change will be noticeable immediately.
But slowly and surely the world will begin to flood. That's right, flood. The average 15th or so level BBEG will have more than enought to do this, and a conglomerate of merfolk will be able to easily do this quietly. Over the course of a few years, the amount of salt in the water will drop, damaging the surfacers' ability to find good fish as the trick wreaks havoc with the local ecologies. The Merfolk can still eat seaweed and whatever else they normally eat. Eventually the atmosphere will hydrate and weather patterns will be superregulated, which would be good for farmers if the moisture clouds didn't block out the sun all day of every day. Over the course of a few years, water levels will rise and coastal towns will sink into the mud. And the best part is that all of the surfacers will think it a natural disaster or a curse. No one will ever see it coming.
By the way, with 100 decanters that comes to ~10.5 billion gallons each year. Give or take
tharivol266

10-23-06, 06:16 PM
and then we will get half merfolk liveing on rafts changing their pee into good drinking water and everyone will be looking for the last bit of dry land.
psionichamster

10-23-06, 07:06 PM
Your DM must play his townsfolk exceptionally idiotic.

1) Every cleric, druid, and adept gets the spell create water.

2) Anyone with a rank or two in knowledge(arcane) ought to know of the existence of DoEWs.

3) Nobody builds towns in the desert unless they already have a fairly abundant supply of water (stream, oasis, reliable water table and wells). This could only conceivably work in a drought.


well, seeing as I was the DM here, I can be reasonably sure how he was thinking.

perhaps the area in question HAD a decent supply of water, but it was in another form, or, lo and behold, under control by a not-so-nice owner.

perhaps a dictator, who used the hydraulic empire to his advantage, had control over the water supply.

perhaps the desert was not always a desert, and people had been just scraping by on limited water supplies

perhaps any other types of situation were in place.

create water makes a very small amount of water, and if you have a city of 10, 000 or more people, those 100 or so spellcasters (remember, 1% or less of the population) simply can't make enough water to supply an entire town.

also: keep in mind this...if you are offering the "peasants" free water in exchange for some simple services...perhaps what they're already doing, they are likely to do that.

finally...just because the Decanter of Endless Water exists, and anyone with a few ranks in Knowledge(Arcana) could reasonably know that, that doesn't mean they know WHERE they would find one.

-the hamster
Cherubaddon

10-23-06, 11:48 PM
well, seeing as I was the DM here, I can be reasonably sure how he was thinking.

perhaps the area in question HAD a decent supply of water, but it was in another form, or, lo and behold, under control by a not-so-nice owner.

perhaps a dictator, who used the hydraulic empire to his advantage, had control over the water supply.

perhaps the desert was not always a desert, and people had been just scraping by on limited water supplies

perhaps any other types of situation were in place.

create water makes a very small amount of water, and if you have a city of 10, 000 or more people, those 100 or so spellcasters (remember, 1% or less of the population) simply can't make enough water to supply an entire town.

also: keep in mind this...if you are offering the "peasants" free water in exchange for some simple services...perhaps what they're already doing, they are likely to do that.

finally...just because the Decanter of Endless Water exists, and anyone with a few ranks in Knowledge(Arcana) could reasonably know that, that doesn't mean they know WHERE they would find one.

-the hamster

Why are you guys so nice? Commoners are there to be abused:D ! I would:
- Befoul (BoVD) or simply poison other water supplies
- Kill druids, clerics etc. that don't swear fealty to me (and thus refrain from casting these spells)
- Kill the arcanists I could see as rivals
= water monopole! Be sure to take full profit of it! High prices! Forced Servitude! Souls! And sooo much more!:schemes:
Just some ideas for you guys, hope it helps!

-your servant, Cherubaddon
Sulaco

10-24-06, 09:36 AM
By the way, with 100 decanters that comes to ~10.5 billion gallons each year. Give or take

Some numbers for comparison:

Lake Superior has a volulme of 2,900 cubic miles. That is 1,099,568,701,440 (Just over 1 trillion) gallons.

The World Ocean, which covers about 70% of the Earth's surface, has a volume of 322 cubic million miles. That is 354,390,992,474,112,000,000 (354 quntillion) gallons.

Adding 10.5 billion per year is only roughly 0.00955 cubic miles. Running for a century it would only add just under 1 cubic mile to the planet's water supply. That is not even a dent on a global scale. This is literal drop-in-a-bucket stuff.

Going back ot the Lake Superior example, 10.5 billion gallons would raise it's water level by a grand total of 1/5 of an inch. It would take millenia to raise the world's water level by any noticeable, let alone signifcant, amount.

That of course does not even begin to take into account that even if after a few thousand centuries it did have a noticable effect there are many people with many magical means to offset said rise in water level at a much faster rate than it accrues.
Turin

10-24-06, 12:08 PM
You can use a decanter of endless water for quarrying, when combined with other magics. Use summon monster (or lesser planar binding) to summon a thoqua. Have the thoqua cut tunnels behind the face of a large chunk of rock (which it can do with its burrow ability). Once you've got a good enough fault in place, fill it from the decanter of endless water (watch out for the steam!). Once your fault is filled with water, use Otiluke's freezing sphere to freeze the entire fault into solid ice... which causes it expand. If properly engineered, the whole rock face comes tumbling down.

I used this technique as a backdrop in an Eberron campaign I DM'd, where a joint venture between House Cannith and House Orien was building a new lightning rail line and the massive stone bridges required to support it at various points across water.
Stev Beren

10-24-06, 08:49 PM
Some numbers for comparison:

Lake Superior has a volulme of 2,900 cubic miles. That is 1,099,568,701,440 (Just over 1 trillion) gallons.

The World Ocean, which covers about 70% of the Earth's surface, has a volume of 322 cubic million miles. That is 354,390,992,474,112,000,000 (354 quntillion) gallons.

Adding 10.5 billion per year is only roughly 0.00955 cubic miles. Running for a century it would only add just under 1 cubic mile to the planet's water supply. That is not even a dent on a global scale. This is literal drop-in-a-bucket stuff.

Going back ot the Lake Superior example, 10.5 billion gallons would raise it's water level by a grand total of 1/5 of an inch. It would take millenia to raise the world's water level by any noticeable, let alone signifcant, amount.

That of course does not even begin to take into account that even if after a few thousand centuries it did have a noticable effect there are many people with many magical means to offset said rise in water level at a much faster rate than it accrues.

Each hour a decanter would give 5*60*60 - 18,000 GPH total. 18,000 * 8,760(hours per year) = 157,680,000 Gallons per year. For 100 that is 15,768,000,000 Gallons per year. There are 7.48 gallons in a cubic foot. 2,108,021,390 cubic feet for the decanters. There are (5281*5281*5281=147,281,603,000) Cubic feet in a cubic mile. ~.0143 cubic miles per year. That would take 70 years for the Cubic mile.

Either way, still not enough to really make much of a dent. Put it this way: If you ran 100 decanters for the entirity of human history and prehistory you would fall JUST short of filling Lake Superiour. No dice.
TheyCallMeTomu

10-24-06, 11:11 PM
In a free form campaign I was in, my character (a rogue of sorts) used a decanter for the following things:

1.) To propel a raft across the sea after his boat blew up.
2.) To distract a spellcaster from killing his elven chickidee
3.) Getting his elven chickidee to take a shower!
4.) A bunch of other stuff. I can't remember!!!
Saberus

10-25-06, 12:32 AM
Glue a few dozen to the ceiling of a smallish room, after the PC's walk in, the doors close and lock. A magic mouth then says the *saltwater*geyser command word. after about 3-5 minutes, another magic mouth stops the effect, and the other door opens. The PC's spill out into the next room, where a final magic mouth announces, "Decontamination Complete".

PS, a nice DM would ignore the effects of *salt*water on steel. :devil:

*added in edit*
Sulaco

10-25-06, 12:17 PM
2.) To distract a spellcaster from killing his elven chickidee
3.) Getting his elven chickidee to take a shower!

What the hell is a "chickidee?"
Cherubaddon

10-25-06, 01:49 PM
Glue a few dozen to the ceiling of a smallish room, after the PC's walk in, the doors close and lock. A magic mouth then says the geyser command word. after about 3-5 minutes, another magic mouth stops the effect, and the other door opens. The PC's spill out into the next room, where a final magic mouth announces, "Decontamination Complete".

PS, a nice DM would ignore the effects of water on steel. :devil:

...unfortunately, Magic Mouths cannot, as far I am informed, give command words. Sorry:( .
Illithid_Tentacles

10-25-06, 03:45 PM
Step 1: Get two or more DoEW's
Step 2: Erect a pole with a horizontal bar at the top, affixed to the pole so that it doesn't fall off, but is still able to rotate like a helicopter blade.
Step 3: Attatch a DoEW to each end of the pole and speak the command word. Ta-da, a lawn sprinkler!
Dei

10-25-06, 07:06 PM
PS, a nice DM would ignore the effects of water on steel. :devil:

Um... what effects? :confused:

If you mean rust well a quick dip isn't going to do them any harm whatsoever, steel weapons will likely be washed in water at least once a week as part of maintenance while on the campaign trail. If you wanted to look at this adversely effecting party equipment you'd be better off looking at bowstrings, which would be rendered nigh useless by this or things like padded armour which would be sodden and thus more or less doubled in weight.

On topic:

After seeing his powers fizzle once again the psion whipped out a Decanter, spoke the geyser command word, roared: "Spell resist this B**ch!!" and proceeded to knock the BBEG off the top of his tower with the jet :P Note, the BBEG could not fly.
Judging Eagle

10-25-06, 10:45 PM
What the hell is a "chickidee?"

Man, Sulaco, you are dense at times.

Obviously it was his Awakend Chickadee Animal Companion (or Wild Cohort) that he had reincarnated after a rather nasty fight.

However, the reincarnation went awry and the DM rolled Elf for the 'new' race.

Didn't everyone else understand that as well?

Also, the poster can't spell.



As for myself and my gaming group. Usually we're abusing spells like Obscruing Mist, Fog Cloud, Expeditious Assault/Retreat, Jump, Spiderclimb and Branch to Branch to completely bliock line of sight for or outmanouver our foes.

I've been wanting to get a DoEW, but a spool of endless Rope can be so much more fun I think.

The only thing I could see a DoEW being useful in my current group would be... to keep us all supplied with all the water we need.

Oh, I know a good use.

1. Get a pair of large metal drum (a few hundred gallons each).

One of the two drums will have a great deal of smaller metal rods that are wlded to the base and/or sided.

The Tank with no metal rods in it will pour its overspil into the one with the metal rods.

2. Place each on legs to raise them off the ground.

3. Have piping that leads down from both to a pair of knobs that open up to essentially a faucet that the two water tanks connect to.

4. Affix a hose to the opening, this is your tap/shower, placing a stand and privacy walls might be a good idea

5. Affix a DoEW to the shower/tap area. Say the command word to fill both tanks.

6. Say the command word to fill both tanks with water

7. Create a permanent Heat Metal effect on the rods (or the tank itself) with the metal rods. This is your hot water tank. Mithral or Adamantine rods will be able to withstand the heat better.

8. Once both tanks are full, take a shower. You've been working hard.

9. Place the whole contraption on a cement/concrete base and firlmy bolt it in place.

Make sure the legs are long enough and the bottom of the 'shower' is at least a foot off the ground.

Create a rectangular form about a foot high
out of wooden planks that you will fill with sand/gravel/dirt. Build it around the base of the water-tank/shower set-up.

Soak the dirt to create mud. Cast Mud to Rock.

You now have a water-tank/shower-station you could drop anywhere.

10. Use Permenancy and Shrink Item to make sure you can bring the water tank/shower set-up with you.

11. Sell 'cold' water to people who need it. Like drought-striken farmers. Make sure that you dig them a big old hole and fill that with water for them to use for when you move on.

12. The party can now keep clean on the road.


Now, I made myself want to craft one. Using an eternal wand of prestidigitation (2/day) is nice, but not really that useful.

I'm just ribbing you Sulaco.
speeblefreak

10-25-06, 11:48 PM
I still want to see a DoEDoEW: Decanter of Endless Decanters of Endless Water.

I also like the "sovereign glue two DoEW mouths together." But then develop a custom Wall of Force that fits around the DoEWs perfectly. Make it permanent and speak the geyser command words. What do you physics lovers have to say to that?
Sapp

10-26-06, 05:21 AM
I still want to see a DoEDoEW: Decanter of Endless Decanters of Endless Water.

I also like the "sovereign glue two DoEW mouths together." But then develop a custom Wall of Force that fits around the DoEWs perfectly. Make it permanent and speak the geyser command words. What do you physics lovers have to say to that?
The decanters explode from the pressure at their lips.
Sulaco

10-26-06, 01:33 PM
The decanters explode from the pressure at their lips.

Yup. Pretty much. Either that or the water geysers cancel each other out or they back-blast the water back into the elemental plane of water. No problem. It is certainly not going to be a big water-bomb bang.
speeblefreak

10-26-06, 11:48 PM
The decanters explode from the pressure at their lips.
develop a custom Wall of Force that fits around the DoEWs perfectly
How can they explode?
Sapp

10-27-06, 12:01 AM
Wall of Force can only create vertical walls.

A more precise description would be: the walls must be parallel to gravitational fields. They won't "fit around" the decanters.
Deathmond

10-27-06, 12:55 AM
I still want to see a DoEDoEW: Decanter of Endless Decanters of Endless Water.

I also like the "sovereign glue two DoEW mouths together." But then develop a custom Wall of Force that fits around the DoEWs perfectly. Make it permanent and speak the geyser command words. What do you physics lovers have to say to that?

I'm pretty sure he knows they a wall of force can't be shaped how you want it. And I say eventually the decanter explodes and a permanent rift to the plane of water is opened inside the force. :D
Sapp

10-27-06, 12:59 AM
That kind of custom wall of force would be overpowered anyway, so I didn't consider it.

Think about it. A wall of force that encapsulates the target perfectly. The subject can't even move. He probably can't speak either, because sound doesn't work with such a close fit, it would be like talking through indestructible, tough plastic wrap.

That would effectively hurt both casters and noncasters. Like a superior version of forcecage. Probably even better that imprisonment because it doesn't allow SR or saves.
Sulaco

10-27-06, 09:27 AM
How can they explode?

Okay, then, they just break. Same effect. Broken decanters = no more geysers.

Either that or, as I suggested, the geysers simply maintain equilibrium or the water flows back into the plain of water from whence it came.
Slightly_Unscrewed

10-27-06, 06:22 PM
Okay, then, they just break. Same effect. Broken decanters = no more geysers.

Either that or, as I suggested, the geysers simply maintain equilibrium or the water flows back into the plain of water from whence it came.

Darn. There goes the "Use Decanters of endless water to blow up BBEG's castle." idea.
speeblefreak

10-27-06, 10:40 PM
Curse you, reasoned logic! :mad:
Saberus

10-29-06, 01:46 AM
...unfortunately, Magic Mouths cannot, as far I am informed, give command words. Sorry:( .
Maybe I'll have to research an alternate method of activation. (have some ghost geased into saying the command words)
Saberus

10-29-06, 01:53 AM
Um... what effects? :confused:

If you mean rust well a quick dip isn't going to do them any harm whatsoever, steel weapons will likely be washed in water at least once a week as part of maintenance while on the campaign trail. If you wanted to look at this adversely effecting party equipment you'd be better off looking at bowstrings, which would be rendered nigh useless by this or things like padded armour which would be sodden and thus more or less doubled in weight.

Edited my post, but the bowstrings and padded(who uses padded?) armor is also interesting :f: