| Post/Author/DateTime | Post |
|---|---|
| willpower02-03-07, 11:31 AM | Hey everyone, I am going to make probably a very unpopular request. In the current campaign I am in, I have a character, that is ok, but I really want to make a new character. This is not a game that is very welcome to players rolling up new characters, and so I am going to bypass the option of talking with the DM about what to do. I am looking to get my character killed off, and I am hoping to get some advice here about the best ways to go about this in a campaign where the DM is fairly easy on characters. (IE doesn't kill them often) I am playing a 5 cleric, 1 Rogue halfling, who uses a halfling Maul. I tried going frontline the last session against something insanely tough. He took me to -10 HP. (house rule allows -10 (+ Con bonus)) got down to -12, and would die at -13, but then an NPC cured me for like 25 HP. Any helpful ideas? |
| DyloniusFunk02-03-07, 11:46 AM | Hey everyone, I am going to make probably a very unpopular request. In the current campaign I am in, I have a character, that is ok, but I really want to make a new character. This is not a game that is very welcome to players rolling up new characters, and so I am going to bypass the option of talking with the DM about what to do. I am looking to get my character killed off, and I am hoping to get some advice here about the best ways to go about this in a campaign where the DM is fairly easy on characters. (IE doesn't kill them often) I am playing a 5 cleric, 1 Rogue halfling, who uses a halfling Maul. I tried going frontline the last session against something insanely tough. He took me to -10 HP. (house rule allows -10 (+ Con bonus)) got down to -12, and would die at -13, but then an NPC cured me for like 25 HP. Any helpful ideas? Tell your DM that your current character is not fun to play and that you would like to make a new one. State up front that you understand the restrictions he/she has placed on characters so that the DM dosen't think this is just some plan to sneak in material he/she didn't appropve. If he says no, then simply tell him that if he's not gonna work with you to make the game fun then theres no poiint in hanging around. May i ask you why you want to change characters? Did you not want to play a Cleric, but was forced to because there wasn't one. If so tell the group that forced you to play what you don't want to that yousa re going to play the character you wanted to play in the first place and if they ahve a problem with it, tough dren. No one has the right to tell a player what character they will play, not even the DM. The DM can make restrictions on materials available, but he can't tell you to play a Str heavy full plate wearing fighter if you want to play a Dex rouge. If this isn't the case and you simply don't want to play cleric anymore, may ia sk why? Generally clerics can be a lot of fun to play, unless your being restricted to what you can do and being treated like a walking band aid box. Take a look over the gods available to pick from and see if theres one with domains that offer some more power spells, and you can allways spontaniously heal. |
| Kradlo02-03-07, 01:04 PM | I strongly recommend you talk to your GM first. Most GMs won't object if a player strongly desires to play a different character. That is particularly true if the character was made with a concept that is ill-suited to the campaign. A GM may well object if the player routinely ditches a character after a few sessions to play a new one. In that case, continuity is lost and campaign cohesion is threatened. Unless you're planning on regularly cycling through characters, I don't think he'd object. I'd recommend that you couch your request in terms of "finding a better fit for the campaign." I think it's a better alternative than deliberate suicide for the character. That tends to irritate GMs. |
| danielinthewolvesden02-03-07, 02:18 PM | This is not a game that is very welcome to players rolling up new characters, and so I am going to bypass the option of talking with the DM about what to do. Sorry, that's the only option. Have you tried just hvaing your PC quit? |
| Elsydeon02-03-07, 02:45 PM | Talking is best. If you're really sure that's no help and don't want the conflict, it shouldn't be hard to die 'accidentally'. Start doing things you, if in a life or death situation, wouldn't do. But a hero would. Again, I'd advise against it, but if you're going to go out the group will be much less suspicious, and have a much better experience from the game if you make it a good death, y'know? If you don't require players roll dice in plain sight of everyone else, lie and say you roll a natural 1 every other game when you didn't. You'll spend more time on the edge. You can't ditch healing spells with any believability given how that works, but you can conveniently neglect key protective spells or take just enough to keep the others in the group running on it. Start focusing on offensive spells with a touch/close range if you can find enough to make it seem viable. But honestly, this is all a really bad idea. DMs who don't like a changing cast are very prone to use the Deus Ex Resurrection. At which point you have to admit to wanting a new character anyway, or continue on playing something you hate. |
| trapspringer02-03-07, 11:33 PM | Why not talk to the dm about shuffling some stuff around on your character sheet? |
| towerwrath02-04-07, 02:53 AM | Next time you are in towne tell the dm that your character is retireing from adventuring to settle in this towne and help the local church, because he feels that he could serve his god better in that compasity. Before hand make up your new character so you can have it at the ready. |
| willpower02-04-07, 03:09 AM | I appreciate all of the respones, but I had already outlined the question. Please, if the only answer you can provide, I have already noted (as in talking with the DM) and rejected (as I said this is something, in this particular case I cannot do) then don't answer. This is not the thread for you. I mentioned this is not going to be a popular request to begin with. |
| willpower02-04-07, 03:21 AM | But honestly, this is all a really bad idea. DMs who don't like a changing cast are very prone to use the Deus Ex Resurrection. At which point you have to admit to wanting a new character anyway, or continue on playing something you hate. Thanks for your suggestions, I actually had a time last session that could have worked, when I was asked for a Fort save. I rolled a 20, and I generally react so quick I don't think to flub the die roll. As far as the Deus Ex Resurrection goes, that is not a problem with me, as the way I have always played any game, not just D&D, is from the aspect that it is a game, and hence you can lose. Therefore, I never take advantage of get out of death free cards. We use action points in this game, and it was mentioned that I could use an action point to self stabilize. I don't agree with this rule, so I chose not to take advantage of it. I mentioned that to the group, and it goes into the fact that I have always had every character I play refuse to be resurrected. To me, once a character dies, he is dead, and his or her story is over to me. I have always played every character this way in any game I have played, so that is no problem for me to do in a game. Part of the reason I am looking at changing characters is because I initially created this cleric to be the healer in the group, which he is the main healer, but the reason I wanted to make the healer is that no one else was playing a healer. Though after the game started it turned out one of the players was playing an angel type, who has a lot of natural healing abilities, and the NPC that is in the group is a druid who has much better healing capaibilities than me. (NPC is a Druid Fairy, of a higher level, who is played so she doesn't help too much in the game. She's a real coward, though has a good lightray type spell or spell like ability, we are not sure which) Another reason, is I really have been looking at playing a Duskblade for a while now. I was going to play one in an upcoming campaign a friend and I have been working on, though that friend has gone away and won't be back for nearly a year, and during our meetings setting up the campaign, deciding what PRCs will be in it and such, we couldn't fit the Duskblade into the mix. |
| willpower02-04-07, 03:25 AM | Next time you are in towne tell the dm that your character is retireing from adventuring to settle in this towne and help the local church, because he feels that he could serve his god better in that compasity. Before hand make up your new character so you can have it at the ready. That would be a useful suggestion, and could really work, but the game is set on a desert Isle, where all the player characters are survivors of several ship wrecks along the coral reefs off shore of the Island. Therefore there is no town to go to, to settle in. If a new character is added to the party, the party typically finds a new survivor or two from a new ship wreck. Therefore it is easy to add new people, but not so easy to get rid of them. If my character were to retire, he would simply always wati around at base camp, which I don't think would fly. |
| towerwrath02-04-07, 03:59 AM | If there is a base camp have him go like Mr. Elko in Lost, have him build a church and start a ministry. |
| danielinthewolvesden02-04-07, 03:20 PM | I appreciate all of the respones, but I had already outlined the question. Please, if the only answer you can provide, I have already noted (as in talking with the DM) and rejected (as I said this is something, in this particular case I cannot do) then don't answer. This is not the thread for you. I mentioned this is not going to be a popular request to begin with. You can talk to him. Really you can. Have you tried it? But like I said, you can always say "My Character decides to settle down and retire now". What's the DM going to do? |
| willpower02-04-07, 10:10 PM | I know I CAN talk to him. I know I CAN tell the group this character is retiring, though that doesn't really work in a survival game like being lost on a desert Isle, like this one is. As I mentioned, I CHOOSE not to talkto him in this particular instance, based off this particular campaign. If it was another game I would. What the question was, was if anyone had any hints on ways to purposefully die in game. Now please try to keep on the topic. If it is distasteful to you, then don't respond, I mentioned to begin with that this would be an unpopular request. Think of it more like an exercise than or theoretical situation than a real campaign. You can talk to him. Really you can. Have you tried it? But like I said, you can always say "My Character decides to settle down and retire now". What's the DM going to do? |
| danielinthewolvesden02-05-07, 02:11 AM | Becuase, freind, when most of us post in a thread, we are not posting just for you, we are giving an answer for hundreds of other players who will read these boards and have a similar problem. For those 99 other players, the answer is "sit down and talk with your DM like two adults". For the other 1%, there is no good answer, given the parameters of the problem. The only good answer is "talk to your DM like adults". The adequte but not good answer is "have the PC retire". If the DM does not want to kill you PC,there is NOTHING you can do. NOTHING. These are public boards, there are thousands of folks posting here and they all get to read this thread- and post in it too. |
| Thanqol02-05-07, 02:26 AM | Put ranks into Knowledge: Forbidden Lore and go insane, level as commoner, go without armor, grapple the Illithid :) |
| Yokomohoyo02-05-07, 02:29 AM | You want to kill your player? Well if you do first I can suggest dont. Talk to your DM and work it out with him or her. If that dosent help, you are a cleric right? Just get your god angry enough to kill you. |
| johnkretzer02-05-07, 03:41 AM | I know you don't say to talk to the DM I can understand that because my own DM cracked down rather firmly on this issue. It wasn't good to talk to him about switching out a character for about a year after.(He relented and relaxed about it finally). Also I can see why this campaign would be very hard if one of the characters died, retired, or became unplayable. It is a deserted island. It gets silly if their is a shipwreck every other week that happens to be exactly when a PC dies. So my suggestion is go off and scout ahead alone and...oops. |
| Elsydeon02-05-07, 04:27 AM | I like the go crazy idea. ;) You start to flip out from being stranded with no way home. People go nuts in situations like this. Start playing up your stress level. Be murderously untrustworthy of anyone you meet. Start suspecting your own teammates of stealing your food or whatever. Try to swim home! |
| FntsyWlkr02-05-07, 01:09 PM | It is impossible to kill a character in a campaign where the DM will find anyreason to save him. Yup. BUT! How about seeing if your DM will allow you to have your character be "reborne." Such, as ... BBEG kills your character in some cinematic moment ... your character returns in a brilliant dazzle of light ... reborne ... New mentality, new abilities, new look ... But basically ... you just rebuild him, using PHBII rules. |
| Cromag02-05-07, 02:47 PM | If you want to kill your character, Take the Die hard feat. You don't go unconscious when you hit the negatives. You can now freely contune fighting and refuse healing (it's better saved for you friends after all). Then act surprised when you die horribly. Or you could just tell your DM "I made this character thinking I was taking one for the team since we needed a healer. There is an NPC who heals much better than me and another player with healing skills. I am changing characters unless you dump the NPC that is making me useless." I mean that looks to be the real problem, you are trying to fill a niche for the group that the DM decided to fill with an NPC that does your job better. That blows no matter your niche. Hey Bob, no need to search for the traps, the NPC does it better. Hey Steve, don't bother Pulling oput your sword, the NPC will kill it. Hey jerry, I know you wanted to be a know it all wizard, but the NPC knows more about everything-and answers quicker since he's the DM. You're being overshadowed by an NPC and it stinks, tell your DM. |
| Findail02-05-07, 03:06 PM | Could you take Leadership and add the character you want as a cohort of the existing character? If not: many DM's are reluctant to allow the creation of brand-new characters with existing levels, because they feel that experience should be earned. You might find it easier to get a new character if you have to start at 1st level: and you will soon catch up, as you'll initially be earning more experience per encounter AND needing fewer XP's per level. But area-effect spells like Fireball will be especially deadly for you, you'll have to be very careful. |
| daneofdanger02-05-07, 04:06 PM | not all characters have to die. he's a cleric, right? have him stay behind in the next town because he feels that it is his place to stay and teach the ways of his deity. have him meet family and go with them, or have him join another party, and have your new character get picked up to replace the missing char. death isn't that easy if you DM helps players out. luckily, it's not the only option. |
| willpower02-05-07, 06:06 PM | If you want to kill your character, Take the Die hard feat. You don't go unconscious when you hit the negatives. You can now freely contune fighting and refuse healing (it's better saved for you friends after all). Then act surprised when you die horribly. Or you could just tell your DM "I made this character thinking I was taking one for the team since we needed a healer. There is an NPC who heals much better than me and another player with healing skills. I am changing characters unless you dump the NPC that is making me useless." I mean that looks to be the real problem, you are trying to fill a niche for the group that the DM decided to fill with an NPC that does your job better. That blows no matter your niche. Hey Bob, no need to search for the traps, the NPC does it better. Hey Steve, don't bother Pulling oput your sword, the NPC will kill it. Hey jerry, I know you wanted to be a know it all wizard, but the NPC knows more about everything-and answers quicker since he's the DM. You're being overshadowed by an NPC and it stinks, tell your DM. That is a good idea, and one that is doable. Though not until next level. Thank you for actually providing an answer to the question asked and not ignoring what is said to put in your idea of how things should be done. Not everyone agrees with the way others think, and but there is always a majority that feel everyone should think and do things the way they do. So even when people say, I am looking for this, and this specifically, you always end up with people who refuse to listen to what is said and try to force their opinions onto you. I hate democrats. I was being serious with the thank you by the way. I wasn't referring to you with the second part. I know you mentioned you wouldn't suggest it, and I am fine with others giving their opinions, as long as they answer the question to. Those who simply say you have no choice do it this way, are the ones I was referring to. |
| willpower02-05-07, 06:18 PM | not all characters have to die. he's a cleric, right? have him stay behind in the next town because he feels that it is his place to stay and teach the ways of his deity. have him meet family and go with them, or have him join another party, and have your new character get picked up to replace the missing char. death isn't that easy if you DM helps players out. luckily, it's not the only option. Sorry, you missed the part where I said they were on lost on an Island and there were no towns. BTW, at this point I have already solved my own problem. Thank you for those that provided constructive advice and didn't ignore what I said. After this, if this thread continues, you can now just think of it as a theoretical problem, and collect ways to get your character killed, for those that this advice might help. Here is one way, though it didn't get the character killed just changed. A new character came onto the island (not mine) As soon as we saw the PC he ran into the woods and hid. We couldn't find him and got into a fight right afterward, which he stayed out of. When we left he followed us. He stayed hidden. He kept following us for over a day. A few times we caught a glimpse of him, but that was all. Once when I did, I turned invisible and got the drop on him, though I didn't attack, just talked. HE ran to hide again, so I provided a warning that if he continued to follw us, and wouldn't show himself, we would have to think of him as an enemy. By the end of the session, he had followed us for 3 days, that was when the DM told him to cut the crap, either join the group or build a new character. His problem was solved. |
| danielinthewolvesden02-06-07, 03:27 AM | But you still do not have a new PC, do you?:confused: |
| willpower02-06-07, 04:26 PM | But you still do not have a new PC, do you?:confused: I do not have a new PC (player character), I have a new character. Will introduce him when the game starts back up, I mentioned this was a pick up game not played all the time. |