Disguising an 11th lvl undead from detect evil [Archive] - Wizards Community

Post/Author/DateTimePost
lamrar

02-05-08, 01:40 PM
I'm playing an 11th lvl necropolitian wizard, and obviously I don't want him to turn up on every pallys radar as evil so how do I disguise this evil aura?
WorthlessDoor

02-05-08, 02:08 PM
Potion of undetectable alignment costs 300 gp. Protects you for 24 hours, so stock up on those.
Or go the route of the "good" undead. (good undead shouldn't exist, yet they somehow do)
Selgard

02-05-08, 02:30 PM
Nondetection.

http://www.d20srd.org/srd/spells/nondetection.htm

3rd level wiz/sorc spell that lasts 1/hour per level.
Tack on a rod of lesser extend to make it last all day.

The Paladin has to make a caster level check vs yours to detect you.

Given the relative caster strength of a paladin vs straight wizard, you should be in good shape.
(DC to detect is 15+Your caster level, used in this manner)

It should be well within your means to cast this spell and keep it up 24/7.

edit:
It does have a 50gp/cast cost though. Didn't see that at first. Oi!
lamrar

02-05-08, 02:35 PM
Thanks a lot. Lol, my wizard even knows Nondetection, but I forgot :P
Selgard

02-05-08, 02:44 PM
http://www.d20srd.org/srd/magicItems/rings.htm#mindShielding

Ring of Mindshielding. 8,000 gp.

And I quote:
"The wearer is continually immune to detect thoughts, discern lies,and any attempt to magically discern her alignment"

Seems the best solution, to me.
lamrar

02-05-08, 02:49 PM
Thanks again for your replies. I have another question though:

Would Undetectable alignement or Mindshielding work? As I understand the rules (I could be wrong) it's not the character's alignement that is being detected (he is neutral), but he registers as evil becaus he is undead?
WorthlessDoor

02-05-08, 03:17 PM
As I understand the rules (I could be wrong) it's not the character's alignement that is being detected (he is neutral), but he registers as evil becaus he is undead?

No, he wouldn't register as evil just because he's undead. It wouldn't even show up as a blip on the paladins 'evildar'. However detect undead would make your guy show up as such, but those who are performing the spell would be mighty confused as to why the wizard is showing up as 'deceased yet moving' and not evil.
lamrar

02-05-08, 03:48 PM
From the SRD: (Emphasis added)
Detect Evil
Divination
Level: Clr 1
Components: V, S, DF
Casting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped emanation
Duration: Concentration, up to 10 min./ level (D)
Saving Throw: None
Spell Resistance: No

You can sense the presence of evil. The amount of information revealed depends on how long you study a particular area or subject.

1st Round
Presence or absence of evil.

2nd Round
Number of evil auras (creatures, objects, or spells) in the area and the power of the most potent evil aura present.

If you are of good alignment, and the strongest evil aura’s power is overwhelming (see below), and the HD or level of the aura’s source is at least twice your character level, you are stunned for 1 round and the spell ends.

3rd Round
The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.

Aura Power
An evil aura’s power depends on the type of evil creature or object that you’re detecting and its HD, caster level, or (in the case of a cleric) class level; see the accompanying table. If an aura falls into more than one strength category, the spell indicates the stronger of the two.

Creature/Object Aura Power
------------------------Faint-------Moderate----Strong------Overwhelming
Evil creature1 (HD)---10 or lower-----11-25-------26-50--------51 or higher
Except for undead and outsiders, which have their own entries on the table.

Undead (HD)-------2 or lower-------3-8--------9-20--------21 or higher

I don't intend to question your interpretation of the rules, I am merely trying to find out what part I'm misunderstanding.
Jagyr Ebonwood

02-05-08, 04:03 PM
I don't intend to question your interpretation of the rules, I am merely trying to find out what part I'm misunderstanding.

My interpretation (as I replied to your other recent post) is that undead show up on DE because they are "always Neutral Evil." They ping stronger than other evil creatures because, well, they're undead. They're icky :P
Since there are no core non-evil undead, they left the entry on the table as just "undead." If I had my way, I'd change the table to read "Evil undead" the same way they list "Evil outsiders."

So, yes, evil undead ping louder than evil commoners, but if your undead PC isn't evil in the first place, don't sweat the DE. Instead, worry about the fanatics with Detect Undead that don't care if you're evil or not.
lamrar

02-05-08, 04:19 PM
I see. That makes sense. Thanks for explaining :)

Instead, worry about the fanatics with Detect Undead that don't care if you're evil or not.

I've allready bumped into one of those, and last session ended with me being turned :P It will be exiting to see how that encounter turns out :)
Heros_Backpack

02-05-08, 05:00 PM
Creature/Object Aura Power
------------------------Faint-------Moderate----Strong------Overwhelming
Evil creature1 (HD)---10 or lower-----11-25-------26-50--------51 or higher
Except for undead and outsiders, which have their own entries on the table.

Undead (HD)-------2 or lower-------3-8--------9-20--------21 or higher



I don't intend to question your interpretation of the rules, I am merely trying to find out what part I'm misunderstanding.

IIRC, the PHB version of this particular table says specifically Evil Undead.