divine druid spells [Archive] - Wizards Community

Post/Author/DateTimePost
felinoel

09-15-05, 11:42 PM
what are good divine druid spells? and are any of them water based?
JaedenKaal

09-16-05, 02:04 AM
Um. Well. All druid spells are divine spells >.>

Water... well, any spell that summons a water elemental would be water-based... but that's about it.

Your question could use some clarifying, I think
Evil Weevil

09-16-05, 02:58 AM
Stormwrack.
felinoel

09-16-05, 11:49 AM
Um. Well. All druid spells are divine spells >.>

Water... well, any spell that summons a water elemental would be water-based... but that's about it.

Your question could use some clarifying, I think
i apologize for my vagueness but i am a nube and i was as descriptive as i could be



Stormwrack? hmmmm sounds cool i should check that out
Doopliss

09-16-05, 12:25 PM
Of course, check with your DM first. Even then the thing is pretty expensive for just some water spells.
felinoel

09-16-05, 12:57 PM
Of course, check with your DM first. Even then the thing is pretty expensive for just some water spells.
well i wont be only getting water spells
eudas

09-16-05, 01:00 PM
0-LEVEL DRUID SPELLS (ORISONS)
Create Water: Creates 2 gallons/level of pure water.
Purify Food and Drink: Purifies 1 cu. ft./level of food or water.

1ST-LEVEL DRUID SPELLS
Obscuring Mist: Fog surrounds you.

2ND-LEVEL DRUID SPELLS
Chill Metal: Cold metal damages those who touch it.
Fog Cloud: Fog obscures vision.
Soften Earth and Stone: Turns stone to clay or dirt to sand or mud.

3RD-LEVEL DRUID SPELLS
Call Lightning: Calls down lightning bolts (3d6 per bolt) from sky.
Quench: Extinguishes nonmagical fires or one magic item.
Sleet Storm: Hampers vision and movement.
Water Breathing: Subjects can breathe underwater.

4TH-LEVEL DRUID SPELLS
Control Water: Raises or lowers bodies of water.
Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Rusting Grasp: Your touch corrodes iron and alloys.
Scrying F: Spies on subject from a distance.

5TH-LEVEL DRUID SPELLS
Call Lightning Storm: As call lightning, but 5d6 damage per bolt.
Transmute Rock to Mud: Transforms two 10-ft. cubes per level.

6TH-LEVEL DRUID SPELLS

7TH-LEVEL DRUID SPELLS
Control Weather: Changes weather in local area.
Scrying, Greater: As scrying, but faster and longer.

8TH-LEVEL DRUID SPELLS

9TH-LEVEL DRUID SPELLS
Elemental Swarm: Summons multiple elementals.
Storm of Vengeance: Storm rains acid, lightning, and hail.

Depending on whether you can summon elementals or whatnot, Summon Nature’s Ally may also be of use.

I mentioned scrying because you can use a pool of water as your scrying device.

Note that these spells are all from the SRD only. Other sources may contain additional "water" type spells. Note that some of these are also sort of wind/storm related, or earth/mud/rust/water related, so their justification in a "Water" list isn't 100% but they are kinda sorta related.

eudas
felinoel

09-16-05, 01:53 PM
0-LEVEL DRUID SPELLS (ORISONS)
Create Water: Creates 2 gallons/level of pure water.
Purify Food and Drink: Purifies 1 cu. ft./level of food or water.

1ST-LEVEL DRUID SPELLS
Obscuring Mist: Fog surrounds you.

2ND-LEVEL DRUID SPELLS
Chill Metal: Cold metal damages those who touch it.
Fog Cloud: Fog obscures vision.
Soften Earth and Stone: Turns stone to clay or dirt to sand or mud.

3RD-LEVEL DRUID SPELLS
Call Lightning: Calls down lightning bolts (3d6 per bolt) from sky.
Quench: Extinguishes nonmagical fires or one magic item.
Sleet Storm: Hampers vision and movement.
Water Breathing: Subjects can breathe underwater.

4TH-LEVEL DRUID SPELLS
Control Water: Raises or lowers bodies of water.
Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Rusting Grasp: Your touch corrodes iron and alloys.
Scrying F: Spies on subject from a distance.

5TH-LEVEL DRUID SPELLS
Call Lightning Storm: As call lightning, but 5d6 damage per bolt.
Transmute Rock to Mud: Transforms two 10-ft. cubes per level.

6TH-LEVEL DRUID SPELLS

7TH-LEVEL DRUID SPELLS
Control Weather: Changes weather in local area.
Scrying, Greater: As scrying, but faster and longer.

8TH-LEVEL DRUID SPELLS

9TH-LEVEL DRUID SPELLS
Elemental Swarm: Summons multiple elementals.
Storm of Vengeance: Storm rains acid, lightning, and hail.

Depending on whether you can summon elementals or whatnot, Summon Nature’s Ally may also be of use.

I mentioned scrying because you can use a pool of water as your scrying device.

Note that these spells are all from the SRD only. Other sources may contain additional "water" type spells. Note that some of these are also sort of wind/storm related, or earth/mud/rust/water related, so their justification in a "Water" list isn't 100% but they are kinda sorta related.

eudas
omg this is sweet thank you!!!


EDIT:according to version 3.0 quench requires a level of 4 in druid
pangalactic

09-16-05, 06:37 PM
Well, the SRD is 3.5, and Caster Level does not equate to the level of spells you can cast. A Druid gets his first 3rd level spell at level 5.
felinoel

09-16-05, 06:46 PM
Well, the SRD is 3.5, and Caster Level does not equate to the level of spells you can cast. A Druid gets his first 3rd level spell at level 5.
pardon my nubeness but what is SRD? my DM is not near now and i cannot ask him lol
Moon-Lancer

09-16-05, 07:13 PM
i cant exactly discribe what the srd is per say but here is a link

http://www.d20srd.org/

its kind of like parts of d&d that are free.
pangalactic

09-16-05, 08:33 PM
SRD = System Reference Document

It's a database of all the Core Rules (plus Psionics), minus the fluff. A fantastic, pretty much essential resource if you don't have access to the rulebooks.
felinoel

09-16-05, 08:48 PM
i cant exactly discribe what the srd is per say but here is a link

http://www.d20srd.org/

its kind of like parts of d&d that are free.
this is so sweet i love it!!! lol now my DM wont know that i have been studying monsters because he keeps his monster guide hidden lol
Moon-Lancer

09-16-05, 08:53 PM
:dancin: :angelhide :dancin:
felinoel

09-17-05, 12:46 AM
:dancin: :angelhide :dancin:
interesting reply...... u got anything else to say?
Moon-Lancer

09-17-05, 04:14 PM
no, i think

:dancin: :angelhide :dancin:

summs it up quite nice.
felinoel

09-17-05, 04:34 PM
no, i think

:dancin: :angelhide :dancin:

summs it up quite nice.
oh well ok i guess you are right