| Post/Author/DateTime | Post |
|---|---|
| blade_runner12-05-05, 07:46 PM | how much is too much, for example i am a Warforged(which i had to haggle out with the DM) fighter/ warmage / spellcarved soldier. if i keep going i will end up with 7 ranks in fighter, 8 ranks in warmage,and 5 ranks in spellcarved(i like that class) is that too spread out? |
| ehrin12-05-05, 07:52 PM | there is no right answer to your question, without knowing what your goals are. Is it too spread out? Not if it makes a cool character that you like to play. Is it too spread out? yes, if everyone else is sticking to 20 ranks in druid or paladin. What's your goal? To have fun, to be the most powerful you could be? To keep in the league with your companions? |
| loaba12-05-05, 07:58 PM | It's whatever you want it to be. I don't know what alot of that stuff is, though I presume that's two base classes and one PrC. With the way multi-classing is set up, I think things really tend to slow down if you try and go with more than two bases classes. I really don't like level-dipping myself (just leaves a bad taste, like you're kind of cheating), but I know lots of folks who do it for X ability. What are you long term goals for this character? |
| blade_runner12-05-05, 11:14 PM | i'm sorry i had to post fast, i wanted a charactor that could dish it out up close but still have some spells. warforged was a living construct built to fight in the last great war. +2 con. -2 wis and cha. they also have a lot of great race feats(mythrel body). warmage was a natural choise because their spells are spontanious and centered around blowing stuff up. they are cha based but a -2 isn't that bad after you take a few levels. they also get bonas metamagi feats and adding their intelligence modifier to their spell damage. and they also get the chance to add any evocation spell to their list every third level. and they have armored mage feat(no failure chance). i took ranks in warrior because i wanted better hit dice than d8 and the warmage is still not very good in combat. also the warforged gets fighter substitution levels. the spellcarved soldier is a pretiege class, warforged only. i couldn't resist. they carve runes on their bodies that give them extra stuff leading up to damage reduction 5/magic. i know that i probably won't ever be as tough as other people my level but i just want to have fun so i dont think it will be to bad. |
| Jherid12-05-05, 11:45 PM | And if you are having fun then it's just fine. :) |
| Novacat12-06-05, 01:31 AM | i'm sorry i had to post fast, i wanted a charactor that could dish it out up close but still have some spells. warforged was a living construct built to fight in the last great war. +2 con. -2 wis and cha. they also have a lot of great race feats(mythrel body). warmage was a natural choise because their spells are spontanious and centered around blowing stuff up. they are cha based but a -2 isn't that bad after you take a few levels. they also get bonas metamagi feats and adding their intelligence modifier to their spell damage. and they also get the chance to add any evocation spell to their list every third level. and they have armored mage feat(no failure chance). i took ranks in warrior because i wanted better hit dice than d8 and the warmage is still not very good in combat. also the warforged gets fighter substitution levels. the spellcarved soldier is a pretiege class, warforged only. i couldn't resist. they carve runes on their bodies that give them extra stuff leading up to damage reduction 5/magic. i know that i probably won't ever be as tough as other people my level but i just want to have fun so i dont think it will be to bad. Good lord! I can't read that. I can make out words if I glance at it, but the sheer madness of the "formatting" prevents me from actually setting down and reading it through. As for your original question, please define "divircity" before I can give you my opinion. Is it from the same root as "divorce", or "divinity"? Please make use of the shift key in future posts, as a favor to me and any others who value their sanity. Thank you. |
| Thorak12-06-05, 03:22 AM | What follows is entirely personal opinion, I'm not trying to say anyone who disagrees with me is inherently "wrong", I'm just expressing what I believe. In my opinion, the less diversity the better. And I mean this entirely from the perspective of fiction, collaborative or otherwise. I'm not talking about cultural diversity, so don't take this that way. Diversity, when talking about a character, means multiple things to keep track of. While a couple things is interesting, too many are difficult to keep track of to anyone without your character sheet. I'm not saying they should know your classes, I'm saying that it takes more thought for another player to classify your character the more "things" you add to it. I'll use an example to try and show what I mean, since it's a tricky concept to describe. Take two characters. A Halfling Ranger, and a Feral Half-Dragon Werebear Barbarian/Sorceror/Rage Mage. I absolutely guarantee that the other players are more likely to know what color the halfling's hair is, or some of his backstory/personality. The things that make a character real. They'll spend just as much mental effort keeping the mutant's profile straight. You'll see the same thing in fiction. In a novel, the protagonist, or any other major character, will typically only have two or three things going on at once. Because if you get many more than that, the reader starts losing track, which means he gets bored, and stops reading. Obviously, this isn't good. If you pile on too much 'diversity', you'll end up with an unintersting character 9 times out of 10. I'm not saying you should tone down the warforged, but it's best if you can think of a concept name for the class profile you're going for, and use that instead of listing your actual classes when talking about him to the other players. For the above mutant, for instance, I could talk about the "Berserker shaman" the character was. The race bit is probably too much, any of it. In general, you want one to two "things" for your character. If you want an odd bit of backstory, that's one. An odd race or class is another. Even if you're using the "concept name", that still counts as one "thing"; the point of using it is that it'll only count for one, instead of one per class. The other players have too much going on in the rest of the game to pay much attention to more than this for your character, so if you add more, they'll just glaze over and stereotype your character into boringness. |
| Lenarior12-06-05, 04:37 AM | In some ways I agree with Thorak, in others I don't. I say that if you make a character at level one and play through each level you'll have about two or three adventures (avarage in my game-play) to adjust to each level. Then if you can just pick one thing at a time at each level you'll have time to learn all the new rules and adjust to them without it being to much. I do agree with never stating exactly what you are. Don't sit down at the table picking up your feral half-dragon wear bear barabrian/sorcerer/rage mage. Sit down and pick of Khorak the Mighty. All the other players will think of you as Khorak and none will be anoyed or bored by your diverse powers. As a final note I'd like to say that if you create a character at a higher level, don't diversify to much as you'll start game with perhaps twenty abilities of which you know nothing of (and that will disrupt any game). |