| Post/Author/DateTime | Post |
|---|---|
| lulzapalooza11-11-07, 03:14 PM | In a campaign I've been playing in, I've been playing a grizzled and cynical fighter that just keeps going despite the world ******** on him. He lives for one thing; the memory of his child and a woman that hates him. My character sometimes visits the kid without the his mother's permission, and even though the kid doesn't know who my character is, he suspects something. The DM thinks this is great and interesting and it evolved fairly naturally, but another player says he doesn't like my character's motivation, and feels the DM has been spending too much time dealing with what was originally a sub-plot between my character, my character's child, and another player, who was a childhood friend of my character's child's mother. The mother was kidnapped by a villian who wants revenge on the party, and the kid is being protected by our party. Like I said, one of the players feels left out of the story, because he doesn't have any connection to any of the NPCs, and we're ignoring his angsty dark story of revengy-misery. What do you suggest we or I do to placate him? |
| SokenzanMarauder11-11-07, 03:20 PM | While it's never good to have a player at the table that isn't having fun, those that DO have fun outnumber him (If I read your OP correctly). Since this is the case, I'd say the group of you speak with him about possibly tying him into your storyline, or setting your storyline aside for a bit to progress along his. |
| knightwriter11-11-07, 06:52 PM | If possible, try to incorporate the other players back story into yours. Be it by the surroundings...the npc's or something else. |
| icuall11-12-07, 10:50 AM | If the PCs are the same race, have the outside character become the secret relative of the other PC to have a vested interest. He was adopted from the PCs family and only now finds out. The child he is protecting is his cousin or something and he didn't realize it. |
| Cartigan11-12-07, 11:28 AM | If the PCs are the same race, have the outside character become the secret relative of the other PC to have a vested interest. He was adopted from the PCs family and only now finds out. The child he is protecting is his cousin or something and he didn't realize it. I think that would exasperate the guy's problem. He is included, but the campaign is still revolving around this other guy and what was "originally supposed to be a subplot" and by involving him, it makes it even less of a "subplot." |
| Etarnon11-12-07, 01:35 PM | The DM should do something involving his revenge scenario. The player should shut up too, it's the DMs game, if he wants so much attention, he should DM himself. Telling you he "Doesn't like your motivation?" Sounds like a prissy wanna be actor, who wants center stage. Seems like he's been polite, though. Yes? Revenge is a common, but not very deep, storyline. The DM should run something along the lines of: By the next step of revenge, the pc in question only gets more evil, and people start to shun him. Or the party does it. In a key scene, your pc says "Look, mate, I want to spend time with the living, while you chase the ghosts of the past. Come into the light of life, and live now, let it go!" Caught off guard, he'll be really upset, and aggressive. Then turn the table, offer yourself up, and say, "Look, this revenge thing, it's made you violent. Let it go, or the killing will never cease." Likely, he'll feel jacked off, because if you try this you are forcing his transformation, and resolution of his own "revenge" subplot. But Revenge is a solo game, typically, anyway, and it's not a team player move. Get with your DM, and Good luck. |
| Orchomenos11-13-07, 10:40 AM | Like I said, one of the players feels left out of the story, because he doesn't have any connection to any of the NPCs, and we're ignoring his angsty dark story of revengy-misery. One thing is sure. The hook you introduced in your background is better than his hooks. You have the advantage of having two living NPCs, which the DM can kidnap, kill, or make Queen and Prince of the Empire as he see fits. Whereas the other player as a revengy hook on no-one-is-sure-what. First, the player must understand that if each player has different backstories, the DM can't play them all at once. You can't be trying to help your ex-wife who hate you while attempting to take revenge on someone else at the other end of the country. Unless the villain who kidnapped the ex-wife is the same one who wronged the 2nd PC, but it doesn't make sense. Though you can suggest the DM to let heard to the 2nd Player that the villain who kidnapped the ex-wife have precious information on the other villain who wronged him in the past. This way, at the last moment, while you're about to finish off the villain who kidnapped the ex-wife, you would have the angry PC (both IC and OOC) step up and plead for his life. Another way to have your subplot take less space would be to have your son die, but it's a bit radical. Or perhaps, at the end of this adventure, the mother & son leave for a distant city, where you can't visit your son every other week-end. |