| Post/Author/DateTime | Post |
|---|---|
| shaselai01-28-05, 08:50 PM | I tend to try to be the "rulebook" person in the game and many people dont like it- especially when i point out things that are favorable to monsters and against the party. The players usually ends up asking the DM for his say and the DM is really lazy and says whatever and players usually "wins". For example, we were fighting some monsters and we were in a formation where the bard was in the front and our druid was 10-15 ft away behind him with another person in between. So we got into a fight and there were 2 enemies fighting the bard and 2 fighting the person in the middle and during the druid's turn he cast obscuring mist. Now no one can see and the enemies got a lucky shot on the bard and the bard gets down to -9. the DM (who apparently didnt care for the formation said "the bard fell by the druid's foot") later when the druid tries to heal the bard i contended that he needed to do some major manuvering since he would need to get pass 2 enemies and a pc in front of him to reach the bard and also somehow dont bump into the 2 enemies around the bard. The bard player then said " i am right next to the druid's foot like the DM said. I argued that it was pretty much impossible for it to happen but the player argued " the DM said so" thus i lost the argument. So is this my fault or the DM's not paying attention to detail? It seems this campaign is a bit low on RPing or skill using at all since we havent had the chance to make a single check at all- maybe because some players dont like making checks? So should i just "follow the flow" and not point out mistakes or misinterpretation of rules from now on or should i continue? I feel like the PC thinks i am trying to kill everyone by pointing out their mistakes and favoring the enemies while i really arent... any suggestions? |
| Kaboth01-28-05, 08:53 PM | well you have 2 posts complaining about the DM.... I think you should just move to another gaming group or DM yourself... |
| Board_Rider01-28-05, 10:10 PM | Yeah maybe you should DM or move on..... thats the way the cookie crumbles sadly. |
| Ze_Mighty_Vegetable01-28-05, 11:09 PM | I tend to try to be the "rulebook" person in the game and many people dont like it- especially when i point out things that are favorable to monsters and against the party. You need to realise not every group stick to the rules as much you like. some group prefer to focus on the story, using rules loosely and others are more strict. It's a matter of taste. Be carefull not to become a "rule-lawyer", an advocate of the über-importance of the rules over everything else, even (especialy) the fun. but the player argued " the DM said so" thus i lost the argument. Rightly so. The DM tell the story. You react and enhance said story. Even if the rules are 100% behind you, if the DM say something, it happens. You have the right to tell him if you think he made a mistake. But you have to abide by his rulings. You don't know EVERYTHING about any situation. More than that, he IS the DM. It seems this campaign is a bit low on RPing or skill using at all since we havent had the chance to make a single check at all- maybe because some players dont like making checks? Are you equating role-playing with skills rolling? I hope not, for the 2 got nothing to do with each others. Maybe you are refering to skill checks for diplomacy/bluff/stuff when role playing. some group trow skills a lot to represent the PC's speaking abilities. Other prefer to role-play it out (I'm not saying rolling preclude RP), speaking as their PC would and basing the outcome on the player's eloquence. Both aproach are valid and got advantages/disadvantages. So should i just "follow the flow" and not point out mistakes or misinterpretation of rules from now on or should i continue? I feel like the PC thinks i am trying to kill everyone by pointing out their mistakes and favoring the enemies while i really arent... any suggestions? Constantly *****ing about the rules get annoying pretty quickly, wether you're right or wrong. If you don't like the DM's handling of the rules, change group. If you can work with it, stay but don't complain too much. You play D&D to have fun, after all. |