| Post/Author/DateTime | Post |
|---|---|
| Zappa03-01-04, 03:26 PM | well, our DM showed up to run our weekly session after drinking alcohol for 7 hours. He actually managed to run the session, but was really bad with making calls due to his inebriated state. How do we get him to stop this behaviour without having an intervention. Any 12-step programs for DM's out there? He probably would not respond well to simple things like just telling him not to drink. So what can we do? - Thanks |
| primemover00303-01-04, 03:48 PM | Whether he responds well or not to telling him that the game was not fun while he was tanked is irrelevent. You didn't have fun. The game is supposed to be fun. Sound off like you have a pair and tell your DM to lay off the hooch whilst runnin the game. |
| Yruc03-01-04, 04:28 PM | Originally posted by Zappa well, our DM showed up to run our weekly session after drinking alcohol for 7 hours. I hope he didn't drive there. You should seriously tell him it wasn't fun, its not cool to drink and drive and if he shows up at the next meeting drunk.. Everyone get up and leave. Its not worth it. Find another DM. |
| PhaedrusXY03-01-04, 04:33 PM | Originally posted by Zappa well, our DM showed up to run our weekly session after drinking alcohol for 7 hours. He actually managed to run the session, but was really bad with making calls due to his inebriated state. How do we get him to stop this behaviour without having an intervention. Any 12-step programs for DM's out there? He probably would not respond well to simple things like just telling him not to drink. So what can we do? - Thanks LOL! That "in his cups" quote is very telling there, Zappa. Take him to a meeting with you. ;) |
| angryman03-02-04, 12:30 AM | Just tell him to stop acting like a wanker and that if he wants to dm drunk he can do it alone. Unless EVERYBODY'S drunk...just kidding!:D |
| Gandilas03-02-04, 12:54 AM | I happen to have 2 out of 3 players that occaisionally drink while gaming and I'm usually more than interested in joining them in a couple beers. After running the game for 6-8 hours, I can usually go through a 6 pack. Not sure how the odd-man out feels, but everyone seems to have a good time and the game is going strong. Biggest problem is too many bathroom breaks. If I/they were wasted, that would be a problem. |
| Joe Khol03-02-04, 07:27 AM | Originally posted by Zappa How do we get him to stop this behaviour without having an intervention. Tell him that you will flat out refuse to play in a game he's running if he's too drunk and stick to the rule if it happens again. Originally posted by Zappa Any 12-step programs for DM's out there? On it's own, seven hours drinking yet still able to run the game (albeit badly) doesn't strike me as evidence of a problem. It sounds like this was a one off event anyway. Unless you've got other reasons to worry about his drinking I don't think it is a problem. |
| Urban Legend03-02-04, 10:00 AM | Next time, just drink as much as he does. Now everyone will be having the same amount of fun. |
| KismetRose03-02-04, 03:41 PM | You didn't mention if he's done this before, so I'm going to assume that he hasn't. If that's the case, I would give him another chance. If he continues to show up inebriated and unable to make sound judgment calls, then I would consider tactfully but firmly refusing to continue the game. In any case, I would discuss the matter with your fellow players and see how they feel about it. I'm sure that some DMs have awesome alcohol tolerances, and that they would be able to run a game after seven hours of drinking with no trouble at all. What Zappa said, however, was important: the DM's judgment definitely suffered. A DM needs to be able to make rational, coherent decisions for the game to prosper and to be taken seriously by all involved. The DM Zappa described wasn't able to do that. It's up to the players to decide how much they are willing to put up with and how much a clear-headed DM means to them. |
| Eldren03-02-04, 04:40 PM | As in so many things, drinking in and of itself isn't bad. Being inebriated ("Drunk", as it were), is. If your Dungeon Master is showing up drunk, then he obviously is either sorely deluded that he can run the game in way that's fun for everyone, or he simply doesn't respect the game, the people, or the time those people set aside to play the game he's running. Most often, the latter is the case, even if they claim up one side and down the other that the former is the reason. Let him know during a moment of sobriety that the group didn't appreciate his showing up drunk to run the session. I personally wouldn't even put up with this behavior from one of my players, who don't have to worry about nearly as many details as I do as their Dungeon Master. If he has to drink on your gaming night, then ask him if you can all move the game to a Sunday night or something similar, so he won't drink and have to deal with a hangover on Monday morning as he gets ready for either school or work. Essentially just tell him you all thought it was inappropriate and disrespectful, and that you aren't going to stand for it again. Then, if he shows up to the next session completely housed, do as was already recommended: Get up and walk out. Encourage, before the next session, the other players to do the same. If he really wants to keep playing Dungeons & Dragons with you, then he'll straighten up and try to remain sober at least during the game time. If not, then it's no loss, and you can all either start your own game, or attempt to find another Dungeon Master who can remain lucid whilst running the game. |
| NestroEmichae03-02-04, 04:49 PM | Just let him know about your problem. Most reasonable people (note that most unreasonable DMs tend to be sober) would stop. You shouldn't have a problem. |