| Post/Author/DateTime | Post |
|---|---|
| On_the_wings_of_TPK09-30-04, 02:56 PM | I'm a DM and want to see if my players are enjoying themselves and if there's anything I could improve on. I have tried asking them but they just say I'm doing a fine job and nothing more. So I want to come up with a brief survey to see if there is anything I could be doing better, and what they like/dislike about my campaign. Anyways, I haven't been a player for awhile now. And what I humbly request form you guys is what sorts of questions I should ask. How do you, as a player, guage a DM? A campaign? Or generally your gaming experience? |
| Ilium09-30-04, 03:15 PM | Here's my 2 coppers. Some of these questions are "real" (in that the answers might influence your actions) and some are more to get the players and you thinking: 1) Are you having fun? Why/why not? 2) Is there any ability your character has that you have not been able to use? 3) Would you like more combat? Less? Just right? 4) Same questions for puzzles. 5) What is your character's current main goal? 6) What is YOUR current main goal in the game? 7) Do you have a longer-term goal for your character's development? What is it? Anyway, just remember that if you are going to ask these questions, you have to be prepared for any answer. :) |
| krichaiushii09-30-04, 07:16 PM | Expand number #2 to specify skill/feat/item/spell/class or race ability. Theoretically, the more specific your questions, the more specific the answers. Consider asking for examples of good/bad DM behavior from recent games. Try to link these examples to each question. If you think you might have specific problem areas, ask directed questions concerning them: How can I (the DM) run combat faster? How can I (the DM) make NPCs more interesting to the players/PCs? How can I (the DM) better include your PCs in the campaign world? |
| TheGreenGriffon10-02-04, 01:44 PM | The best way to get real answers from your players is to type a quiz out on your computer and that involves multiple choice questions that can be circled or filled in. Give the same test to each of them to be filled out and returned next session in the exact same unmarked envelopes. you wont know whose test is who's and itll give you valuable insight on what the players want. |