DnD [Archive] - Wizards Community

Post/Author/DateTimePost
Darkwolf0897

02-02-04, 05:25 PM
Well, I've been reading a few posts, mostly in the general section, a little in the geography.
Here's the thing, I really, really want to play. Except, I've gotten intrested a little late in the game, it seems. Does anyone live in my area? Chicago, UIC campus. Or the NW Subs? Hoffman Estate/Schaumberg.
I guess I'm very much a newbie, and almost all my experiance has been in NWN. Though I've bought a few source books, and a friend has given me a few on pdf format that I have at home. off the top of my head I can say I have the players guide, villian handbook, the Dieties, Exalted deeds, Magic of Faerun, Monsters handbook.. and three more, I forget which ones. I have three books dedicated to the Gods and all things related.. but I can't remember what the two others are, since they are at home.
How would one starting out set out to get involved? I have a set of dice, though I think I should buy a few more, maybe one more d20, and another d6.
Is there anything in particular that I should have, besides the ones I mentioned?
Lashan

02-02-04, 05:41 PM
I do believe that there is an online service about trying to help find other people to play DnD in your local area. I can't remember where that is, though. Perhaps another helpful soul can send a link?

One way is to find a hobby store in your area. Then ask the people that work there. Most people are pretty nice. There are usually local games that meet either at the hobby shop or nearby. You might even want to look into the RPGA, though I wouldn' recommend the FR version of it.
paradoxmage

02-02-04, 05:45 PM
http://boards1.wizards.com/forumdisplay.php?s=&forumid=347
sevarus

02-02-04, 05:50 PM
sounds like you got all the source books man. hmm well first thing i would do is get yourself the character generator demo. There's a free download somewhere around here .I would of given my left eye for that when i first started playing this game. all those pluses and negatives can become like trying to solve advanced calculus. pretty soon you find trains leaving chicago at 3:30pm =(.

After that get your players book out turn to combat section and just try rolling against a single goblin or something to try and understand the basic routines of combat. you'll probably want to read the magic part in the players book too so you can find out how magic spells are cast, what's needed etc. etc.

so after you have the magic and combat stuff known you're all set to go man. The DM will pretty much keep you informed about things that might come up in a quest and the character gen should keep all your numbers in line. I didn't see that you had the DM guide but it's nice to have if you want to look up magic weapons/items etc. to make/find in the future.

if you need any info on what races/classes are best at what just ask :D
Darkwolf0897

02-02-04, 07:13 PM
Great, thanks you guys.
Well, I pretty much learned through evaulation in NWN how most the bonuses work, how the dice rolls are handled, like flat-footed and touch attacks.
I just don't know, or more exactly, am not confident that I can do it when I actually have to. So the first DM that I play under, I feel sorry for, because of questions and flailing for answers.
And as for classes, I've always been partial to paladins, because it kinda restricts you, and so kinda makes for a challange to play.
I also perfer that my chars don't be idiots. Which means having an int of at LEAST 10, though I try to get to 13.
Also, I'm not entirly used to rolling for stats, since I've been using the point allotment system for so long.
WizO_BigSister

02-03-04, 06:26 AM
I am going to move this over to the "What's a Plaer to Do?" forum, as this is the best place to get general advice on playing D&D. The FR General forum is more for advice that specifically relates to the Realms.
Gothic_Demon

02-03-04, 11:40 AM
If you intend only to play, then you don't actually need to have anything. DMs tend to provide stuff like dice that can be used by any player during the session. (We DMs are nice like that!)
If you basically understand the rules and how to roll to accomplish things then your hardest part will likely be finding a DM.
Your DM will explain things to you, such as whether or not he rolls stats or uses point buy, which classes and prestige classes he allows in his game (PS watch the Paladin; not all DMs are fond of them, and they can have a tendancy to be quickly robbed of their powers), and other such things important to the DM.
DMs appreciate players who have a grasp of the rules, can find things on their character sheet, are reasonably decisive and who know their characters and their capabilities. You may well find that you already know most of these things. Beyond that, players who try to play a character and not simply a set of numbers is a bonus, as is a player who puts in a little extra effort on game days.